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As for match tactics im no elf expert there are plenty around here and on fumbbl and such like who are read guides watch vids, but my advice is this never ever resort to man marking with high elves unless its like 1 or 2 turns left to grab you a win or draw. Screen screen and more screen and always have someone available to score cause when you grab the ball on their drive HEs are the masters (along with wood elves) of scoring from nowhere.
And get used to seeing lots of bells and red crosses on the sidelines of your pitch as you get more TV but never despair you just need 2 elves to score :)
- 2x Catcher
- 2x Blitzer
- 1x Thrower
- 6x Linemen
- 2x RR
With two throwers, you're going to have one sat around doing nothing but lineman duty for most of the game.
Your first purchase should always be an apothecary. After that, you could consider a third reroll. After that, fill out the team with the final two Catchers.
Having four MV8 ST3 players is invaluable- you can build two as receivers, and two as sackers or semi-Blitzers.
Also, fire the injured thrower. :)
Depends tbh I did this with my dark elves and fired someone went down to 10 players with the eye to replace them next match, however I then lost 1 player to death (dead/dead roll) and another to miss next game and only drew so didnt have enough to replace the original guy or the other 2... finding myself with 3 journeymen next match, 7 games later they still havent recovered from the debarcle.
You're only saving 30k, on a slot that could be taken up with something better like Accurate or, on a double, Strong Arm.
It's probably a matter of taste, but my usual HE Thrower goes Accurate -> Sure Hands -> NoS, with doubles inserted as and where appropriate.
If I get all three and roll a 4th skill without a double, then I'd take Leader.