Blood Bowl 2

Blood Bowl 2

View Stats:
two_larsens Oct 27, 2015 @ 3:43am
Dwarfs v Chaos Tips?
Hi, as the title implies, are there any good tips to playing Dwarves v Chaos? I am a new Dwarf player and got absolutely mauled in my last game - not one standing at the time of them scoring a touchdown. It was a little frustrating, to say the least. I had red dice on almost any of them - or at best one, and they can't really get away from their marker - it being a 50-50 chance.
Anyway, I found myself with the ball, made a cage, and then my team getting more and more contracted, trying to back each other up, to the point that no one was going anywhere except down.
I think why Chaos is so disliked to play against is that for a new player, it really exposes one's lack of gameplay skill and knowledge - it did mine.
Any quick tips much appreciated!

Thanks!
< >
Showing 1-11 of 11 comments
export Oct 27, 2015 @ 3:51am 
entirely depends on the tv value of both of your teams.
You play low chaos vs dwarves different then high chaos vs dwarves.

First you need to identify the biggest threat in your opponents line up. (Players with claw + mb) then block that guy if necessary foul him don't let that guy come back up. Don't let him divide your dwarves and keep you guard wall together. Do not follow up a pushed opponent if you cannot protect that dwarf with guard.
Larus Oct 27, 2015 @ 3:56am 
On a low TV try to get guard asap on most players, if your team is completely fresh try to force your way through with 1d blocks and try to focus on the beastmen. Chaos warriors and big guys don't always need to be knocked down, you can simply mark them with a singel dwarf and ignore them for the rest of the game.

With a high TV, well, you just die horribly with dwarfs most of the time against chaos :)

Other then that, learn how to chainpush and to position your players in such a way that you get the most assists while they get only few. You have block and they don't, at least with a low tv, that makes 1d blocks a lot better for you.
two_larsens Oct 27, 2015 @ 4:13am 
I had a new team, and the other player had an almost new team with lower TV
export Oct 27, 2015 @ 4:23am 
Originally posted by two_larsens:
I had a new team, and the other player had an almost new team with lower TV
then I don't see where the problem is. You have more block and he will burn through his rerolls.
Askic Oct 27, 2015 @ 4:32am 
Originally posted by two_larsens:
I had a new team, and the other player had an almost new team with lower TV

Then it would have been the same against almost any other team, as Chaos are probably the worst team in the game at low TV atm.
Mercy Flush Oct 27, 2015 @ 8:06am 
This is a great intro to how to block properly which all new coaches should read.

http://www.thenaf.net/wp-content/uploads/2013/06/The-Art-Of-Blocking.pdf
2LambBuna Oct 27, 2015 @ 11:51am 
at low TV dwarfs are the bashiest side (until they add khemri)

at high tv you loose out to chaos (as do orcs), because all the claw makes your nice high armour become pretty pointless. However... dwarfs are much better at beating up elfs and skaven and whatnot than chaos at any TV because of all the tackle.
Last edited by 2LambBuna; Oct 27, 2015 @ 11:54am
two_larsens Oct 27, 2015 @ 2:40pm 
Thanks for the input ranging from cheese it to an article. A lot of it is that I am new, and I know it, but that was why I was asking if there were any good tips starting out. It was (for me) pretty tricky, as I couldn't get any good rolls on any and my entire team was chewing the turf by turn 6. Anyway, I will read the article - it seems good.
Jeheil Oct 27, 2015 @ 3:12pm 
Your advantages as a new Dwarf are the base skills on your team. You have block and tackle on many of your lads. Assuming he has 3ish chaos warriors and maybe a mino you should be able to tie them up with 4 linemen...whose job is to get hit alot and not get injured, which with high AV and thick skulls should be fine.....there is always bad dice....and bad dice are bad.

Assuming you have 2 blitzers and 2 troll slayers...when defending....start these guys out 2-3 squares back and on the sides (not right on the sides 3 squares in). Their job will be to move to the ball carrier and the cage. Supported by the 2-3 lines men (and a thrower if you have em).

He has no block. So making his beastmen roll 1D's or even 2D's will risk RR pain.

Other than his big lads he has no advantage bare his blitz where his horns will give him 2D.

So try and setup your free players to get as many 2D's as possible as you will get lots of knockdowns and even 1D's for your team only have a 1 in 6 of a skull...so doing the 1D's LAST in your turn you could choose to risk these.

Use your frenzy troll slayers to try and surf his beastmen out over the sideline...setup a lad next then and blits with frenzy troll slayers to move his players off the pitch (assuming his cage is coming down a flank).

You have your troll slayers and blitzers who can move 5 squares...these are the guys who must cover breaks.

His beastmen are low av and easy to injure so hit them often.

If you want help, you probably need to provide a bit more details as to exactly what happened rather than all your players ended up on their bums.

Welcome to BB2, it is great fun and often the most frustrating game ever...as every move shows you the odds...you make the move...and then it fails...HOW CAN THAT BE....it can be becuase you dont remember the 5/6 83% chances that worked...just the 1 in 6 that didnt.
RockType Oct 27, 2015 @ 4:48pm 
I like what's been said so far. I'll say it as simply as possible:

- You always want to have more strength than your opponent when you block, so that you will have two dice. Every ally that is next to the enemy, and NOT next to another enemy assits you with +1 strength. It may be easier to think, that only people who are in a -1 tackle zone can assist. The "Block" skill makes even one dice blocks less risky, since you'll have a 50/50 chance to knock a regular guy down. (

- Just because you have high armor and Thick Skulls doesn't mean you have to take unnecessary hits. If you put a guy next to an enemy that's standing up, you're giving him the first chance to strike. So whether on defence or offence, put your guys in the opponent's way, but not necessarily touching them, unless you want to tie that specific guy down.

The key to Dwarves is keeping your formation tight, and finding the weak spot where you can set up a good block. Once one guy in a formation falls, it often opens up another 2-die, then another, then another, and it will be hard to strike back from that position.

Oh yeah, and Dwarves have to score by running, so plan your touchdowns a couple of turns in advance.
Moffin Bovin Oct 28, 2015 @ 5:08am 
because almost every dwarf has block, you can get away with making alot of 1d blocks, especially if you have re rolls in hand. the chaos player on the other hand has no one with block. His chances of failing a 1d block are doubled.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Oct 27, 2015 @ 3:43am
Posts: 11