Blood Bowl 2

Blood Bowl 2

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Murion Oct 20, 2015 @ 3:14am
Quick questions about Dodging and Leap (oh and diving tackle)
Hello everyone,

I got a few quick questions. When I am dodging out of a square which is in one or more tackle zones and I dodge to a square which is not, then I have a 83% chance of dodging, right?
my question now, how works exactly agility here, when I have for example 4 ag and dodge out to a square which is in one tackle zone of an opponent. I just wanna understand that correctly so I can judge better which skill to chose and so on.

now to leap, can I leap into a square which is in a tackle zone of an opponent and if I can, do the tackle zones influence the leap roll?

actually i have a question for diving tackle as well, can someone please explain where the difference is to tackle. I do not get the in game description, english is not my native but normally I have no problem with english.

thanks everyone and have a nice day
Last edited by Murion; Oct 20, 2015 @ 3:14am
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Showing 1-15 of 25 comments
Kernest Oct 20, 2015 @ 3:31am 
Your dodge chance is determined by how many tackle zones are in the square you are dodging into, so Agi 4 player dodging into open terrain will always have 83% base chance. You can be standing next to 4 enemies, but dodging into 0 tackle zones will still be 83% chance to dodge.

With Leap you do not take any dodge rolls, only the leap, so it doesn't matter whether you're leaping out of a tackle zone or into one. The only skill that affects Leap (negatively) is Tentacles, which can prevent you from leaping out.

Regular Tackle prevents enemy from using his Dodge skill when he's trying to Dodge out of your Tackle Zones or when you're blocking him (The blue-ish !-dice, called Defender Stumbles). Diving Tackle is essentially a -2 modifier to the enemy dodge attemp.

If an enemy with 83% dodge chance tries to dodge out of a tackle zone of your guy with Diving Tackle, and he rolls a 2 or a 3, you can choose to use Diving Tackle to prevent his dodge, knocking him down and causing a turnover. Diving Tackle however does not prevent Dodge skill from being used, so even if you use DT, the enemy can re-roll the failed roll with Dodge.
Last edited by Kernest; Oct 20, 2015 @ 3:32am
Murion Oct 20, 2015 @ 3:38am 
Originally posted by Kernest:
Your dodge chance is determined by how many tackle zones are in the square you are dodging into, so Agi 4 player dodging into open terrain will always have 83% base chance. You can be standing next to 4 enemies, but dodging into 0 tackle zones will still be 83% chance to dodge.

I understand that, but how does it work when I dodge to a square with a tackle zone? that is what I want to understand. let's say I have ag 5 and I doge in a square with two tackle zones.

Originally posted by Kernest:
With Leap you do not take any dodge rolls, only the leap, so it doesn't matter whether you're leaping out of a tackle zone or into one. The only skill that affects Leap (negatively) is Tentacles, which can prevent you from leaping out.

Regular Tackle prevents enemy from using his Dodge skill when he's trying to Dodge out of your Tackle Zones or when you're blocking him (The blue-ish !-dice, called Defender Stumbles). Diving Tackle is essentially a -2 modifier to the enemy dodge attemp.

If an enemy with 83% dodge chance tries to dodge out of a tackle zone of your guy with Diving Tackle, and he rolls a 2 or a 3, you can choose to use Diving Tackle to prevent his dodge, knocking him down and causing a turnover. Diving Tackle however does not prevent Dodge skill from being used, so even if you use DT, the enemy can re-roll the failed roll with Dodge.

so diving tackle just works once and when someone uses dodge you can not use diving tackle for the second roll, right?
Kernest Oct 20, 2015 @ 3:44am 
Originally posted by Murion:
I understand that, but how does it work when I dodge to a square with a tackle zone? that is what I want to understand. let's say I have ag 5 and I doge in a square with two tackle zones.
You get -1 to the roll per tackle zone, so Agi 4 into -1 Tackle Zone is 67%, and your example, Agi 5 into -2 Tackle Zones is also 67%, but Agi 5 into -1 Tackle Zone is 83%

Originally posted by Murion:
so diving tackle just works once and when someone uses dodge you can not use diving tackle for the second roll, right?

Diving Tackle works both for the 1st roll and the re-roll. However, the game does not ask you to use Diving Tackle if it doesn't help you, so that if the enemy rolls 4-6, the Dodge would succeed anyways, and conversely, if the enemy rolls a 1, you'd kick him down anyways. However, if the enemy rolls a 1, and then re-rolls it into a 2 or 3, you should be able to then use DT to take him down again.
Murion Oct 20, 2015 @ 4:18am 
Originally posted by Kernest:
Originally posted by Murion:
I understand that, but how does it work when I dodge to a square with a tackle zone? that is what I want to understand. let's say I have ag 5 and I doge in a square with two tackle zones.
You get -1 to the roll per tackle zone, so Agi 4 into -1 Tackle Zone is 67%, and your example, Agi 5 into -2 Tackle Zones is also 67%, but Agi 5 into -1 Tackle Zone is 83%

Originally posted by Murion:
so diving tackle just works once and when someone uses dodge you can not use diving tackle for the second roll, right?

Diving Tackle works both for the 1st roll and the re-roll. However, the game does not ask you to use Diving Tackle if it doesn't help you, so that if the enemy rolls 4-6, the Dodge would succeed anyways, and conversely, if the enemy rolls a 1, you'd kick him down anyways. However, if the enemy rolls a 1, and then re-rolls it into a 2 or 3, you should be able to then use DT to take him down again.

awesome, thanks for the answers kernest, appreciate your help
Askic Oct 20, 2015 @ 4:23am 
To be clear, a dodge is an Agility roll with a base +1 modifier, and then -1 for each Tackle Zone on the square you are going to. So AG 5 in 2 Tackle Zones is a AG 5 roll (2+) with a +1 modifier (1+) and two -1 modifiers (3+), so 67%
Murion Oct 20, 2015 @ 6:40am 
Originally posted by Askic:
To be clear, a dodge is an Agility roll with a base +1 modifier, and then -1 for each Tackle Zone on the square you are going to. So AG 5 in 2 Tackle Zones is a AG 5 roll (2+) with a +1 modifier (1+) and two -1 modifiers (3+), so 67%

okay thanks, that is what was missing. so is an ag pick to ag 5 still viable, that was actually what I was asking myself.
Murion Oct 20, 2015 @ 11:03am 
oh one aother question about the fan factor. how is it decided if the fan factor gets up or down? is here a hidden roll as well?
Jackal Oct 20, 2015 @ 11:11am 
yeah I have a Ag5 Assasin and when dodging out into a +1 TZ is still 67% instead of 83% although I though it would be 83% (I still think It should be since dodge depends on Ag) but well I guess I can use him to pass long bombs
Murion Oct 20, 2015 @ 11:13am 
Originally posted by Jackal:
yeah I have a Ag5 Assasin and when dodging out into a +1 TZ is still 67% instead of 83% although I though it would be 83% (I still think It should be since dodge depends on Ag) but well I guess I can use him to pass long bombs

are you sure? cause then i am not sure if ag 5 is viable at all. can someone confirm this?
Last edited by Murion; Oct 20, 2015 @ 11:14am
Jackal Oct 20, 2015 @ 11:19am 
I might be mistaken but that's what happened if im not mistaken either way ag5 is fantastic for superb ♥♥♥♥♥♥♥♥. like half pitch passes or interceptions whit pass block or leaping if you have leap and your guy is surrounded just imagine the face of the opponent whit you jump and get away :P
BigBadB Oct 20, 2015 @ 11:46am 
Originally posted by Murion:
Originally posted by Jackal:
yeah I have a Ag5 Assasin and when dodging out into a +1 TZ is still 67% instead of 83% although I though it would be 83% (I still think It should be since dodge depends on Ag) but well I guess I can use him to pass long bombs

are you sure? cause then i am not sure if ag 5 is viable at all. can someone confirm this?
I can deny it. I have AGI 5 players on some of my teams, and the game appears to be following the rules correctly for me (ie, AGI 5 can dodge into a single tackle zone on 2+).
BigBadB Oct 20, 2015 @ 11:49am 
Originally posted by Murion:
oh one aother question about the fan factor. how is it decided if the fan factor gets up or down? is here a hidden roll as well?
According to the rules:

4. If a coach lost or tied the match he should roll 2D6. The winning coach should roll 3d6. If a coach won or tied the match and his roll is greater than his team’s current Fan Factor then his team’s Fan Factor increases by one point. If the coach lost or tied the match and his roll is less than his team’s current Fan Factor then his team’s Fan Factor decreases by one point.
Last edited by BigBadB; Oct 20, 2015 @ 11:50am
Jackal Oct 20, 2015 @ 12:02pm 
then I must have been mistaken then alright (or im even more confused than before)
2LambBuna Oct 20, 2015 @ 6:49pm 
Originally posted by Murion:
Hello everyone,

I got a few quick questions. When I am dodging out of a square which is in one or more tackle zones and I dodge to a square which is not, then I have a 83% chance of dodging, right?
my question now, how works exactly agility here, when I have for example 4 ag and dodge out to a square which is in one tackle zone of an opponent. I just wanna understand that correctly so I can judge better which skill to chose and so on.

now to leap, can I leap into a square which is in a tackle zone of an opponent and if I can, do the tackle zones influence the leap roll?

actually i have a question for diving tackle as well, can someone please explain where the difference is to tackle. I do not get the in game description, english is not my native but normally I have no problem with english.

thanks everyone and have a nice day

diving tackle has more chance of bringing them down, but your own player goes down too (with no injury). It suits faster players, and teams that are defending by setting up tackle zones and not making contact. It suits safety type players at back of field.

tackle is more suited to guys in the thick of it. On say a meaty chaos warrior, when you hit some elf guy with dodge skill in block, it negates his dodge. its a good skill on some fast players too like ball sacking wardancers, blitzers and witch elves

if you are familiar with rugby.. tackle suits forwards. diving tackle suits backs.
Last edited by 2LambBuna; Oct 20, 2015 @ 6:50pm
Dode Oct 20, 2015 @ 11:36pm 
I know it sounds counterintuitive but Diving Tackle on something like a BOB or CW can really make a difference. ST4 is hard to block away, and DT is hard to dodge away from. In terms of forcing a team to stay in contact it can be excellent. I'd probably take it on doubles on such players with a view to taking tackle shortly after, although I would still want block first.
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Date Posted: Oct 20, 2015 @ 3:14am
Posts: 25