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1 AGI.
As said above - ruin skinks and it's pretty much gg.
Ag1 in fact. Makes them immune to agility losses which is kinda op as well ;)
I've never really had a problem with lizardmen other than when nuffle blights my dice with constant pushes instead of defender downs when im targetting the skinks ;p of course, it probably helps that most of the lizardmen im facing are scrubs that just take block/mighty blow on their saurus while bloating their skinks. I still haven't seen a competent lizardman player who uses break tackle...
Their drawback is that less than half of them team can handle the ball, and they are all str 2.
+1, kill the squishies and thats all she wrote, trick is getting to them without getting your face rocked by the saurus or krox
That 1 AG means they need a pure six to even pick up the ball.
Just jog my memory, whats the MA on a Saurus? 4?
And those Dwarves? WTF? Everyone seems to have Tackle!?
*ahem*
Lizardmen are fine. Of the three teams the OP mentioned, he's actually given two of the the teams that counter them well (Orcs can easily handle Sauruses; Dwarves have a killer advantage on the Skinks with built in Tackle).
Saurus move is 6. They are fairly mobile, but need Break Tackle to have any chance of dodging, so can be tied down far more easily than AG3 or AG4 blitzers. Taking Break Tackle before Block is a bad idea, so you aren't likely to see that much of it anyway until higher TVs. Sauruses level up nearly as slow as Black Orcs, since they can't rely on touchdown SPP (but are more likely to get them if they somehow get hold of the ball).
Plus, all 6 on the field only leaves room for 5 skinks. Remove those and they're not seeing the ball anytime soon.
Oh, and get Kick. The last thing you want to give a Lizardman player is a touchback.
Anybody who has a link to some great dwarf strategies i would be happy to read up on it
Thanks
Also as mentioned.... Just go WAAAAGH!
get rid of the skinks. they wont be able to get the ball if you do so.
leave guy for each saurus when setting up cages. that way th saurus wont be able to break through due to their inability to dodge good.
Theyre a specialized team split between two halves, deal with one and the other crumbles.
At TV 1k lizardmen have a fighting chance against dwarves. But ♥♥♥♥♥♥♥♥♥ that takes a turn for the worse once they get Guard on their blockers xD