Blood Bowl 2

Blood Bowl 2

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Liz men alittle too OP?
I am alittle tired of getting my ass handed to me by the lizard men teams. I mean dont get me wrong i dont mind being beaten by a better player its just the fact that the lizard men can run the ball well destroy the opposition and they have a troll that doesnt get taken off the field like a special weapon would. I played these teams with an orc team and a dwarf and a high elf team but time and time again these lizards are always destroying the teams i have.

I just think that this team should at least have something hindering them from being so OP like since they can have what 6 saurus's or whatever orc's can only have 4 Black orcs so why does the Liz's not have a Cap on them they basically have the same stats?!?

Anyone have any input on this i would be interested in hearing another side to this because i just cant seem to beat any of those teams!
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Showing 1-15 of 33 comments
trotul Oct 4, 2015 @ 1:44pm 
kill the skinks, then the lizardman won't have any ball handling
Larus Oct 4, 2015 @ 1:45pm 
Your best way to get some imput is to use the search function in this forum. That and similar topics have already been discussed. You will find plenty suggestions about how you could play against them or why they should be considered op/not op. You can save a lot of time that way :)
Ryver Cryx Oct 4, 2015 @ 1:49pm 
Originally posted by trotul:
kill the skinks, then the lizardman won't have any ball handling
This, if i remember correctly the saurons have 2 AGI, so they will have a hard time picking up the balls, and dont even think about tossing them.
Reiga Oct 4, 2015 @ 1:52pm 
Originally posted by CDT | Cromium:
Originally posted by trotul:
kill the skinks, then the lizardman won't have any ball handling
This, if i remember correctly the saurons have 2 AGI, so they will have a hard time picking up the balls, and dont even think about tossing them.

1 AGI.

As said above - ruin skinks and it's pretty much gg.
Larus Oct 4, 2015 @ 1:53pm 
Originally posted by CDT | Cromium:
Originally posted by trotul:
kill the skinks, then the lizardman won't have any ball handling
This, if i remember correctly the saurons have 2 AGI, so they will have a hard time picking up the balls, and dont even think about tossing them.

Ag1 in fact. Makes them immune to agility losses which is kinda op as well ;)
Gnox Oct 4, 2015 @ 1:57pm 
Orcs are probably the best suited to deal with lizardmen since their heavy armor allows them to lock down the saurus without fear of injury and then you have some blitzers left over to chase after and kill the skinks. You also get some block straight off the bat which allows you to load up with lots of guard as your first skill which can ultimately negate the saurus' 4str. Then on the rare occasion you let a skink slip through and out of range theres always the chance to recover by throwing a goblin ;p

I've never really had a problem with lizardmen other than when nuffle blights my dice with constant pushes instead of defender downs when im targetting the skinks ;p of course, it probably helps that most of the lizardmen im facing are scrubs that just take block/mighty blow on their saurus while bloating their skinks. I still haven't seen a competent lizardman player who uses break tackle...
Last edited by Gnox; Oct 4, 2015 @ 2:00pm
cKnoor Oct 4, 2015 @ 2:01pm 
Just kill the skinks.
Their drawback is that less than half of them team can handle the ball, and they are all str 2.
Kharn! Oct 4, 2015 @ 2:02pm 
Originally posted by Liort:
Originally posted by CDT | Cromium:
This, if i remember correctly the saurons have 2 AGI, so they will have a hard time picking up the balls, and dont even think about tossing them.

1 AGI.

As said above - ruin skinks and it's pretty much gg.

+1, kill the squishies and thats all she wrote, trick is getting to them without getting your face rocked by the saurus or krox
That 1 AG means they need a pure six to even pick up the ball.

Just jog my memory, whats the MA on a Saurus? 4?
Last edited by Kharn!; Oct 4, 2015 @ 2:03pm
rinku Oct 4, 2015 @ 2:03pm 
Yeah, Lizardmen get 6 Sauruses... as opposed to Orcs who get 4 Blizers and 4 Black Orcs. Sauruses have to fill both blitzer and blocker roles on their team. Plus Orcs get an AG3 player with Sure Hands (two if they really want) without having to skill up and roll doubles... and that guy has Pass and access to Passing skills! Totally OP!

And those Dwarves? WTF? Everyone seems to have Tackle!?

*ahem*

Lizardmen are fine. Of the three teams the OP mentioned, he's actually given two of the the teams that counter them well (Orcs can easily handle Sauruses; Dwarves have a killer advantage on the Skinks with built in Tackle).

Saurus move is 6. They are fairly mobile, but need Break Tackle to have any chance of dodging, so can be tied down far more easily than AG3 or AG4 blitzers. Taking Break Tackle before Block is a bad idea, so you aren't likely to see that much of it anyway until higher TVs. Sauruses level up nearly as slow as Black Orcs, since they can't rely on touchdown SPP (but are more likely to get them if they somehow get hold of the ball).

Plus, all 6 on the field only leaves room for 5 skinks. Remove those and they're not seeing the ball anytime soon.

Oh, and get Kick. The last thing you want to give a Lizardman player is a touchback.
Last edited by rinku; Oct 4, 2015 @ 2:12pm
KINGintheNORTH Oct 4, 2015 @ 2:55pm 
I understand the arguement for killing the skinks its the fact that they surround their skinks with 4 str sauruses and i have but 2 options and either surround their offense which spreads out my team or attack with what i got available and that always ends up being either pushes or knock downs so i guess its just a matter of ♥♥♥♥♥♥ dice rolls and what have you. But i have played against 3 out of 6 or so teams which have been able to get a saurus to pick up the ball and run and its the fact that if i dont have a str 4 anything being the dwarfs i cant seem to get the ball back.

Anybody who has a link to some great dwarf strategies i would be happy to read up on it
Thanks
Amazing Oct 4, 2015 @ 3:17pm 
Originally posted by KINGintheNORTH:
I understand the arguement for killing the skinks its the fact that they surround their skinks with 4 str sauruses and i have but 2 options and either surround their offense which spreads out my team or attack with what i got available and that always ends up being either pushes or knock downs so i guess its just a matter of ♥♥♥♥♥♥ dice rolls and what have you. But i have played against 3 out of 6 or so teams which have been able to get a saurus to pick up the ball and run and its the fact that if i dont have a str 4 anything being the dwarfs i cant seem to get the ball back.

Anybody who has a link to some great dwarf strategies i would be happy to read up on it
Thanks
Dwarf strategy = forget the ball, and just go full on kill/injury/knockout - guard is your friend for your first skills as you then also can get a tad more spread out. If you by the second half have managed to thin the other players enough you can start thinking about the ball and slowly work your way towards the end zone while continuing to slap the opponent. The less handling and throwing the better cause of the low agility... I normally start up with a team with 9 longbeards and a blitzer... thick skull on everything and 9 av is nice. My current dwarf team now at tr 1800 have only one runner and one trollslayer... The runner I just bought cause one of my lb had to miss next game and I could afford him lol :-D. The dwarf team do struggle against high-agility teams though, but if you kill them off you can normally make it a draw or get a lucky win :-)
RBay Oct 4, 2015 @ 3:28pm 
Granted lizbos can be a handel but the solutions are above. Last game i had against them they conceded to my darkies after all 4 skinks was BH or worse.
Also as mentioned.... Just go WAAAAGH!
Xerkics Oct 4, 2015 @ 4:05pm 
Its natural to blame your own deficiency on something other than yourself.
Pingularity Oct 4, 2015 @ 4:32pm 
As a lizard player.
get rid of the skinks. they wont be able to get the ball if you do so.
leave guy for each saurus when setting up cages. that way th saurus wont be able to break through due to their inability to dodge good.

Theyre a specialized team split between two halves, deal with one and the other crumbles.
Songbird Oct 4, 2015 @ 4:51pm 
Originally posted by KINGintheNORTH:
I understand the arguement for killing the skinks its the fact that they surround their skinks with 4 str sauruses and i have but 2 options and either surround their offense which spreads out my team or attack with what i got available and that always ends up being either pushes or knock downs so i guess its just a matter of ♥♥♥♥♥♥ dice rolls and what have you. But i have played against 3 out of 6 or so teams which have been able to get a saurus to pick up the ball and run and its the fact that if i dont have a str 4 anything being the dwarfs i cant seem to get the ball back.

Anybody who has a link to some great dwarf strategies i would be happy to read up on it
Thanks

At TV 1k lizardmen have a fighting chance against dwarves. But ♥♥♥♥♥♥♥♥♥ that takes a turn for the worse once they get Guard on their blockers xD
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Date Posted: Oct 4, 2015 @ 1:41pm
Posts: 33