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I now find myself being just as lucky as unlucky.
The die has SIX sides, 100% divided by 6 = 17% (16.66666 rounded up). Thefore when you roll, there's a 17% chance of rolling each side. On a 3+ roll, then there are 4 results out of 6 that will succeed: 4 winning options X 17% = 67% (rounded off).
So if you do a 67% roll, there's a 4 out of 6, or 67% chance you will roll a 3+, and a 33% of a 1 or 2. If you roll a die that has 83%, it means you have a 83% chance (5 out of 6) of a 2+, and a 17% chance of a 1.
It's entirely possible that you could roll the die 500 times and roll 1s half the time, and 2-6 the other half.
I bet you play the lottery too. Statistically, it's possible, but still rediculously fringe.
with a 67% chance of success, if you roll a die 100 times, you can reasonably expect to see the success rates fall within a deviation range around that value, and there is a very, very small chance of a large deviation. There is a 1% chance of that average being below a 53% success rate
If there is a significant deviation, then the ACTUAL chance of success is likely incorrect, because OBSERVED results are more significant than PROBABILITY of results.
That's not how the percentage chances work in this game.. the percentage chance refers to the odds of rolling a specific number (or higher) on the die. The die has 6 sides, 100% divided by 6 = 16.6666%, rounded to 17%.
83%: you need a 2+ to succeed (5 out of 6 sides, 5 x 16.66% = 83% rounded), 17% chance of rolling a 1, which will fail the roll
67%: you need a 3+ (4 out of 6 sides, 4 x 16.66% = 67% rounded), 33% chance of rolling a 1 or 2
50%: you need a 4+ (3 out of 6 sides, 3 x 16.66% = 50% rounded), 50% chance of rolling 1, 2 or 3
33%: you need a 5 or 6, (2 out of 6 sides, 2 x 16.66% = 33% rounded), 67% chance of rolling 1-4
17%: you need a 6, (1 out of 6 sides, 1 x 16.66% = 17% rounded), 83% chance of rolling 1-5 and failing the roll.
1 in 46,656. Better than twice the odds of receiving a shiny female starter pokemon, but you can be sure that's happened to someone, somewhere.
Some people are claiming a lot a same-roll streaks, but a series of ball pickups has to be happening over several turns, so I can't see that being a factor.
I'm not seeing any unexpected results, myself. Runs of good and bad luck
http://puu.sh/kwI68/80e5215a1f.jpg
Thing is, unless you're a bad player (and I will explain why) you're cherrypicking the dice you are looking at. If you have any sense you did other stuff in between the pickup attempts - bad players will do ball pickups without covering. In mine the first two pickup attempts were at the end of turn 1. Turn 2 I did some dodges etc which involved rolling more d6 before failing pickup attempts 3 and 4. Same on turns 3 and 4 for attempts 5 through to the successful 8th. So it's not like I rolled 7 dice and got all 1s: I rolled maybe 20 dice and 7 of them were ones. It's still unlucky, but it's the timing which counts more than anything.
If "too many words" is a problem for you then perhaps a "discussion" isn't your thing.
And all your words it's just a children provocation. Why did you send here your method of pick up ball? You reading nothing. In my experience, I tested chance system, and i`m post here not for your kiddy opinion, just for anyone who will read it.
I included my experience to show that even though it is entirely possible to fail 6 or more pickup rolls those are not the only rolls being made, so you can't really cherrypick just those failed rolls as evidence that the dice are "off".
I remember when playing the tabletop game 20 years ago, one of my friends rolled 3 skulls when blocking, rerolled to 3 skulls and then rerolled to 3 skulls again (at the time we didnt know you cant reroll a reroll). Thats very improbable but does happen.
Honestly the highest % this game ever shows you is 86%. Its not even that high of a %. If i went to a surgeon and he told me i had an 86% chance to survive an operation i would ♥♥♥♥ my pants after seeing the amount of bad dice i have rolled in my life.
In reality the highest chance you have for an action in blood bowl, not counting blocks, is 97%, which the game doesnt even show you.