Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If that's not what you want to do, good luck. You both have similar teams but all of your guys have AV7.
Tips on managing your TV:
How you handle them will entirely depend on how you have built your team and how the opposing coach has built his. Can you leverage an advantageous blocking chain with Guard? Can you handle the ball better? There's dozens of factors to consider.
In general, you should be able to bully the Chaos player in the blocking game and outnumber him in the blocks thrown. If you have plenty of Mighty Blow, you might even come out ahead in Casualties simply because you should be able to throw that many more blocks. That is of course assuming you grabbed plenty of Guard on your way up.
I haven't played the 40 TV more expensive Orcs yet, but I had a good run in BB1 with some 35-9-4 stats (roughly, off the top of my head). I played against multiple Chaos/Nurgle teams at high levels. It's a cas-fest, but definitely not insurmountable unless you get _very_ unlucky early on. The tough Chaos teams had one thing in common, which was lacking a Minotaur. In TV-based matchmaking it seems it's like a newbie trap. If they do have a Mino, just put it on the ground and don't let him Blitz it up easily if possible. That way the Mino be useless most of the time, plus it's nice to lay the smack on that AV 8 with Mighty Blow.
Oh, and some DP linemen to kick the ones who do pile on as well.
TV optimization is a very real strategy that many experienced coaches use. Different races peak at different TVs. If you want your team performing at maximum efficiency in a ladder where you are matched based on TV, you keep your TV within that range.
Remember - BB2 is not a new game. There have been online Blood Bowl ladders for over 10 years now.
With decent gang fouling and a DP you'll have around 45-50% chance of removing the targeted player. It's definitely worth it on some ClawPOMB guy. There's not going to be more than a few of those in the team, unless he skimped out on a bunch of other useful skills. If he has multiples, then either you are playing at ridiculous TV (2.4k'ish) or he skipped on Guard. If it's the latter, the Orc team should definitely have the advantage.
Sadly my Guard using Blitzers got hurt and I had to hire two new ones.
Of course TV optimization is a real way of adjusting to the metagame in order to get an edge over your opponent. But what you seemed to be implying is that there's no way of competing. And there definitely is, unless you start to go in the 2k+++ territory. Especially in BB2 where people definitely are not min/maxing properly in regards to their TV.
Here's a handy table for you on fouling, in case you don't have a Dirty Player yet:
https://docs.google.com/spreadsheets/d/1YAcKy4xnvPkley482xCwwfhIa65m7kMz7_jNsfZcPGo/edit?hl=en#gid=0
I feel like DP is mandatory on a team with a cheap lino with the Bribe enhancement on stadiums. It makes it worth fouling even on the first half.
Take a Black Orc Blocker for example:
Let's say that for the way you are designing your team, the optimal build on one is Block, Guard and MB. His optimal TV is 140. (80+20+20+20) When a Black Orc that already has those 3 skills levels up, he is starting to bloat (TV 160) and you should cut him from your team (or sell him in the marketplace), then start over with a new Black Orc. This is a hard concept for new players to swallow because they just want to level up their players as much as possible.
In a similar vein, a lot of players will cut a player who doesn't roll doubles on his first or second level-up. Big Guys are a good example of this - without block they can be extremely unreliable, so some coaches will cut them if they don't get doubles.
Skinks are another good example of players cut relatively quickly in their career - without General skills, they quickly run out of decent options.
For similar reasons, it is a good idea to cut any player that receives a permanent injury.
Linemen can cause bloat on expensive teams where you had to buy a bunch at first, but start purchasing more positional players later on.
Rerolls can also cause TV bloat. Early on at low TV, a low skill roster can benefit from a lot of rerolls. But once your players all start gaining a lot of skills and are more reliable, it might be prudent to cut a reroll from your roster.
Finally, keep in mind that the actual optimal TV for each player on your team is part common knowledge, part personal preference.
Of course, this is assuming you want to be very competitive. If the fun of skilling up your players is more important to you, get them all to legend and don't worry about it. But understand that the meta is completely broken at the extremely high TV that online open ladders are capable of, since the game wasn't designed for that.
That was obvious to experienced Orc coaches based on your OP - no offense to Zyn.
What is your TV at right now? What ares your top 3 most expensive/experienced players?
If they are a full on killer team with only cpombers (seen those in NAF) then they most likely lack block AND guard and should be able to quickly dispose of them.