Blood Bowl 2

Blood Bowl 2

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goodman528 Oct 6, 2015 @ 7:43pm
Finally built my 2000 TV Chaos team and... ...
... ... It's actually not all that fun to play it. I built the entire team for killing, Everyone is somewhere on the road of Block - Mighty Blow - Claw - Guard or Tackle or Piling on + 1 Sneaky Git - Dirty Player. I found coaches either concede immediately after seeing my team or concede after a few turns after the injuries start to rack up, or straight up outplay me and I have no chance of either scoring nor hitting them very much.

The interesting thing I found is I get the highest kill and injury rates vs Dwarves, Lizards, other Chaos, and bashy skaven builds. Bretonians when played well is very tough to kill anything worthwhile, and humans are extremely rare at high TV I just don't see them. Against competent elves and dodgey skaven, it's basically a waste of my time, because it's impossible to score and quite hard to actually kill anything worthwhile, ie other than 0 spp line rats.

The best game I had so far was vs another 2000TV+ Chaos killer team. We did so much damage to each other, apothecary was used up by turn 2 and it became a really scary game of who will concede first before the entire team gets injured and murdered. I got more lucky with the rolls, and he conceded on turn 7 after 1 death (70+ spp chaos warrior) and 1 permanent injury with multiple temp injuries, whereas I got away with just 1 permanent injury and multiple temp injuries.

Right now, I'm a little bit tempted to start a wood elf team and try to play the game to win instead of to kill. I wonder if things look differently from the other side of the fence?
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Showing 1-15 of 20 comments
To answer your question: Yes.
clownwolf Oct 6, 2015 @ 7:54pm 
Elf teams are unstoppable in this game. No one takes tackle. Very few high ranked dwarves (my high elves are 2400tv).

50% of my games are against killer chaos teams and they manage 1 block per turn, and that is with a blitz.
Flodge Oct 6, 2015 @ 7:56pm 
I never bothered playing a pure kill team but I think learning with bash and then moving to agility is quite common tbh. And it's great experience when you play a coach that completely negates your bash to see how to play AG teams properly for yourself :)

zyn Oct 6, 2015 @ 8:57pm 
..and then going to bash again once you've learned to play properly. You can stuff agility teams so much better when you have a full understanding of the game.
BobbleShot Oct 6, 2015 @ 9:14pm 
How about sitting on top of the fence? ;)

My advice is to play everything, or at least try everything. Perhaps some teams' styles you'll really dislike, and never go back, but at least experience them and give them a fair shot, it'll make you a a far more rounded, and better, player.

Perhaps going straight to Wood Elves/Skaven might be a little tough to start with, that AV7 will punish you badly for not playing an exceptional keep-away game (denying your opponent all blocks except their blitz, while at the same time kicking the ♥♥♥♥ out of them). That style of play is the hardest thing to master in this game. Skaven and Woodies can pull off some sick plays though, they gain a lot for that AV7.

Perhaps you should start with Dark Elves or perhaps High Elves. Dark Elves are more challenging as they favour a mobile running game, but in my personal opinion, they're one of the most enjoyable. I think it's the intoxicating mix of Elf ♥♥♥♥♥♥♥♥ (TM), crowd-surfing, and bashing.
WardenUSA Oct 6, 2015 @ 10:33pm 
I roll a D10 to see what race I play. But I have been playing Blood Bowl for years, so only the Bret's are new to me. I think most players enjoy the idea of a killer team, but with too many people conceding its less fun. I know that if I see more then 3 killer people on the other team I will have better match skills for the match and I just have to stay away from the killers.
Ninjafroggie Oct 6, 2015 @ 10:49pm 
I have a "killer" chaos team for solo play vs the AI....4 CWs and 8 beastmen, all with block, tackle, gaurd, mighty blow, and about half have claw. Once you get a few guys skilled up, the rest are easy to feed TDs to, so even on the rare occasions when I do lose a player to death or injury, it only takes about 4 games to make his replacement viable.

I would never build a team the same way for multiplayer tho, as other posters have mentioned it leaves some serious skill gaps related to ball handling. This isnt really a problem against the AI, because the AI sucks, but against real people its too easy to defend against and to score on....you'll lose some players to injury in the process, but you'll win the game.

Cain. Oct 6, 2015 @ 11:30pm 
Originally posted by Ninjafroggie:
I have a "killer" chaos team for solo play vs the AI....4 CWs and 8 beastmen, all with block, tackle, gaurd, mighty blow, and about half have claw. Once you get a few guys skilled up, the rest are easy to feed TDs to, so even on the rare occasions when I do lose a player to death or injury, it only takes about 4 games to make his replacement viable.

I would never build a team the same way for multiplayer tho, as other posters have mentioned it leaves some serious skill gaps related to ball handling. This isnt really a problem against the AI, because the AI sucks, but against real people its too easy to defend against and to score on....you'll lose some players to injury in the process, but you'll win the game.

Yeap this is what I do as well. I have a Chaos team in solo league just for trying out fun builds with mutations and/or all-killer team. 12 matches played, 66 injuries inflicted!

Against a sem-decent human player though, such teams just don't work.
Blinckx Oct 7, 2015 @ 12:26am 
Originally posted by goodman528:
... ... It's actually not all that fun to play it.

Because Chaos is not that. that build honestly is awful and good only in NAF against newbie
Chaos is a great team if you develop in a good way,
Ninjafroggie Oct 7, 2015 @ 12:39am 
Originally posted by Cain.:

Yeap this is what I do as well. I have a Chaos team in solo league just for trying out fun builds with mutations and/or all-killer team. 12 matches played, 66 injuries inflicted!

Against a sem-decent human player though, such teams just don't work.

My vs AI team has 59 games played, 821 injuries inflicted, 21 kills.

BTW i think there might be something wrong with the way it tracks those numbers....there's no way in hell I'm averaging 14 injuries a game....its usually only 4-6 per game....but those are the numbers on the stats page for the team
Last edited by Ninjafroggie; Oct 7, 2015 @ 12:40am
Cain. Oct 7, 2015 @ 2:35am 
Originally posted by Ninjafroggie:
Originally posted by Cain.:

Yeap this is what I do as well. I have a Chaos team in solo league just for trying out fun builds with mutations and/or all-killer team. 12 matches played, 66 injuries inflicted!

Against a sem-decent human player though, such teams just don't work.

My vs AI team has 59 games played, 821 injuries inflicted, 21 kills.

BTW i think there might be something wrong with the way it tracks those numbers....there's no way in hell I'm averaging 14 injuries a game....its usually only 4-6 per game....but those are the numbers on the stats page for the team

Yeah those numbers seem a bit implausible. Atm I'm trying to get the rest of my Beastmen Block/Guard (all are only Level 2), while only my Mino has CPOMB and one CW with Block/Guard/MB while the other 3 only has Block/Guard.

It's a pity some of the mutations look so cool but are only viable against a sub-par opponent (ie. AI).
Gnox Oct 7, 2015 @ 2:47am 
I find that alot of these bashy chaos teams focus a little too much on bashing rather than the ball so they kinda fail at doing any actual damage... in other words theres next to no reason to engage their players, you just go after the ball and keep your players out of contact/leave them prone/try a dodge.

Some of them don't even take guard so I often have bashy teams like my orcs smashing their players up without any fear of taking anything other than red die blocks.

A good chaos team will be balanced, you only need a couple of players with claw/mighty blow to be considered deadly, thats the mistake all these scrubs are making. The rest should be ball carriers/ball hawks/tacklers to make it hard for the other team to get the ball or maintain possession. I'd even throw in a passer if you got +AGI on a beastman..
Last edited by Gnox; Oct 7, 2015 @ 3:01am
Deadworth Oct 7, 2015 @ 5:29am 
Originally posted by Cake or Death?:
How about sitting on top of the fence? ;)

My advice is to play everything, or at least try everything. Perhaps some teams' styles you'll really dislike, and never go back, but at least experience them and give them a fair shot, it'll make you a a far more rounded, and better, player.

Great advice for every new player. You might enjoy a team you thought you wouldn't and at the least you'll have a better idea of how to beat a certain type of team once you've learned to play as that team.
Falesh Oct 7, 2015 @ 5:42am 
I find teams built to win by killing the opposition boring. That's why when I played most of my games I had an LRB4 Nurgle team that didn't take Claw or RSC. Much more fun that way.
zyn Oct 7, 2015 @ 7:52am 
Originally posted by Ninjafroggie:
BTW i think there might be something wrong with the way it tracks those numbers....there's no way in hell I'm averaging 14 injuries a game....its usually only 4-6 per game....but those are the numbers on the stats page for the team
Not really. You are just confusing injuries for casualties. Injury happens every time there's an armor break.
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Date Posted: Oct 6, 2015 @ 7:43pm
Posts: 20