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50% of my games are against killer chaos teams and they manage 1 block per turn, and that is with a blitz.
My advice is to play everything, or at least try everything. Perhaps some teams' styles you'll really dislike, and never go back, but at least experience them and give them a fair shot, it'll make you a a far more rounded, and better, player.
Perhaps going straight to Wood Elves/Skaven might be a little tough to start with, that AV7 will punish you badly for not playing an exceptional keep-away game (denying your opponent all blocks except their blitz, while at the same time kicking the ♥♥♥♥ out of them). That style of play is the hardest thing to master in this game. Skaven and Woodies can pull off some sick plays though, they gain a lot for that AV7.
Perhaps you should start with Dark Elves or perhaps High Elves. Dark Elves are more challenging as they favour a mobile running game, but in my personal opinion, they're one of the most enjoyable. I think it's the intoxicating mix of Elf ♥♥♥♥♥♥♥♥ (TM), crowd-surfing, and bashing.
I would never build a team the same way for multiplayer tho, as other posters have mentioned it leaves some serious skill gaps related to ball handling. This isnt really a problem against the AI, because the AI sucks, but against real people its too easy to defend against and to score on....you'll lose some players to injury in the process, but you'll win the game.
Yeap this is what I do as well. I have a Chaos team in solo league just for trying out fun builds with mutations and/or all-killer team. 12 matches played, 66 injuries inflicted!
Against a sem-decent human player though, such teams just don't work.
Because Chaos is not that. that build honestly is awful and good only in NAF against newbie
Chaos is a great team if you develop in a good way,
My vs AI team has 59 games played, 821 injuries inflicted, 21 kills.
BTW i think there might be something wrong with the way it tracks those numbers....there's no way in hell I'm averaging 14 injuries a game....its usually only 4-6 per game....but those are the numbers on the stats page for the team
Yeah those numbers seem a bit implausible. Atm I'm trying to get the rest of my Beastmen Block/Guard (all are only Level 2), while only my Mino has CPOMB and one CW with Block/Guard/MB while the other 3 only has Block/Guard.
It's a pity some of the mutations look so cool but are only viable against a sub-par opponent (ie. AI).
Some of them don't even take guard so I often have bashy teams like my orcs smashing their players up without any fear of taking anything other than red die blocks.
A good chaos team will be balanced, you only need a couple of players with claw/mighty blow to be considered deadly, thats the mistake all these scrubs are making. The rest should be ball carriers/ball hawks/tacklers to make it hard for the other team to get the ball or maintain possession. I'd even throw in a passer if you got +AGI on a beastman..
Great advice for every new player. You might enjoy a team you thought you wouldn't and at the least you'll have a better idea of how to beat a certain type of team once you've learned to play as that team.