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The only way we could tell if the RNG on this game is truly working is to be able to run hundreds upon hundreds of rolls on the computers the game is running on, then measure the spread of the results. If the results of the RNG are not statistically even then there's something wrong with the system, period.
Knock yourself out.
Edit: I wasn't going to ask this at first, but how pray tell do you pause a crystal oscillator? The ability to do this would have profound effects on frequency and timing. Steering/tuning is not pausing btw.
Tampering with the random seed generated by the internal clock when that is affected by random environmental factors, though, would require Godlike abilities to manipulate the universe at a quantum level. Doing so would probably cause you to disappear in a puff of logic or something.
Reading that seed wouldn't require anything of the sort, though, and if you can read it and you have the algorithm then you can replicate the next roll.
Although if you are suggesting that it have a "random" external input into the seed each roll then you're wasting your time: there are already programmes around which can emulate, and therefore falsify and make predictable, such inputs, effectively nullifying them as "random" inputs.
Of course all that is moot: the RNG for online games is server-side. Best of luck reading that seed from memory...
Yes, these are simulated rolls server side. Any debate about the RNG generator is pretty much invalid because of that. The rolls therefore are unpredictable because you have no way of knowing them.
This also wasn't intended as a debate about a conspiracy theory about random number generation in programming. It was to explain to new players that bad rolls happen in the game despite your best wishes about a perfect world that favors one player.
Let it be known that I truly like this game and have played it much more than is apparent, but the RNG here is NOTHING compared to real, physical dice. I have played many video games for many years that use RNG and many, many more board, tabletop, and RPG games that use insane amounts of dice rolls as well as simply played with physical dice for character creation, fun, experimenting, etc. and have never seen such repeatable and predictable results as I see here.
You can simply not compare the two nor can you defend this game against anyone who has played two score years of RPG's. Never in all my years have I experienced the physical dice "act" the way the Blood Bowl dice "behave". I cringe often in Blood Bowl before certain plays because of the play that is about to unfold (eg: amazing "luck" for the ai and outright "hopelessness" for the player).
You state the odds and randomness in Blood Bowl RNG but these "odds" simply do not happen with physical "odds" as they happen here. You see, it is about the timeframe and predictability.
I, as well as numerous other players, have experienced multiple double skulls back to back to back to back but have NEVER, not even once, experienced back to back attacker down. The thing is this happens at the start of every new game I play when a big play is about to occur that would be in my favor but when the ai is in the same predicament (or worse) they amazingly pull through. It simply occurs too much too often. If you don't believe then compare with physical dice rolls or random number drawings, you simply do not see this behavior because what we have here is not truly random. The dice "roll" will always be the same even if you exit and re roll where in physical dice the roll is not preprogrammed every time you roll.
I wish this game had a single player mode where you can physically roll dice and input the results to then be carried out by the game. That would be a genuine experience.
Anyway, the point is not to fight as one side will likely not be able to persuade the other side, but that does not change what is being experienced. One side likes this game and experiences randomness and another side likes this game and experiences "randomness". It is not the same.
If you don't enjoy the curveballs the game throws at you I don't think the game is for you, simple as that.
Edit: My Bret record against the AI (what I consider the worst team implemented so far) is 28-2-2 for a 87.5% win rate.
I can beat the ai often as well but that is not the arguement here.
Also, I already said I like the game - that does not mean I have to be blind to things either or like for it to be improved.
I also am not blaming anything for when I win or lose.
The point is that the RNG...
Even if you do get a single instance of the RNG falling outside those ranges you have to expect there to be a margin of error on your measurements, a margin which can be measured based on the sample size and the confidence desired.
A turn later, my wardancer will roll double 1s on his dodge. Then the silly bugger breaks his armour and ends up missing the next game. What are the chances eh? But it happened.
My point is, the RNG is fine. You win some rolls, you lose some.
As one of the posts above said, how often do you notice the double defender down rolls? They happen a lot. In one match, I watched a whole line of Saurus without block skill make every single 2D block. Not one push or defender down. It was frustrating as hell, but it happens.
Hey, but I've only been playing RPGs for thirty years, so what would I know ;)
Maybe someone can show that the RNG is random? Also, if the RNG is truly random then how can you say "very test which has been done so far that I am aware of shows the distribution falls within expected ranges.". Expected ranges and random are two different things...
Predictable is not random...