Blood Bowl 2

Blood Bowl 2

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Kernest Mar 10, 2016 @ 10:57am
Treemen
I've recently started a WE team (22-6-4 W-D-L, thanks for asking) and hired a Treeman.

He's gone down quite often of a Big Guy, and I've noticed there's a 4+ roll to get up. As far as I can tell, there's no explanation given why that roll needs to be made. Can anyone more familiar with the rules explain why this roll is made?
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Showing 1-14 of 14 comments
Dr. August Mar 10, 2016 @ 11:13am 
Does it have anything to do with rooting in place mechanic?
It's because of the Treeman's 2 MA stat. Getting up takes 3 MA, and you don't have it, so you have to make the roll. It's basically a Going For It.
Kernest Mar 10, 2016 @ 11:22am 
Originally posted by Dr. August:
Does it have anything to do with rooting in place mechanic?

No, when getting up a separate "Take Root" -roll is made, which you can fail and still either manage to get up or not.

Originally posted by The saddest of all keys:
It's because of the Treeman's 2 MA stat. Getting up takes 3 MA, and you don't have it, so you have to make the roll. It's basically a Going For It.

I assumed it might be related, but why is it a 4+ roll, and not 2+ like a GFI?
Last edited by Kernest; Mar 10, 2016 @ 11:23am
It's not really a GFI, so the roll's different, but it's the same concept -- you're trying to "move" further than your allowance.
Mandarga Mar 10, 2016 @ 11:31am 
It's not 2+ because it can't do a turnover I assume... If you can get him a +1MA on a level up you should take it, no matter if it's a double.
skydancer Mar 10, 2016 @ 12:04pm 
Well i think treeman is a waste of TV right?
They do have a small sphere of influence, and they're rarely getting far from mid-pitch. If and when take root hits, they're easy to avoid. You won't find them on many, if any, tryharding teams.

I've enjoyed the games I've played with them. They don't move much, but even if rooted, they mostly own their nine squares. While they're no longer active in the movement of the match, they still make a good wall.

I would get block or pro before +MA, though.
Leatherhead Mar 10, 2016 @ 2:58pm 
Originally posted by skydancer:
Well i think treeman is a waste of TV right?
No, it's actually quite good for keeping your casualty rate low. Even if it dosn't stand up, you basically use it to keep one line-elf off the los per kickoff, and that is huge return when you score 3+ times in a match.
Cysterion Mar 10, 2016 @ 4:13pm 
For the roll of the treeman getting up, it's because of his 2 Mov.
Because you don't have the 3 cases needed to stand up, you need to succed in a 4+ roll.
If you manage to do it you roll for the "take root" and, then, you stand up (and you're even allowed to procede 2 GFI if you want, not only one).
If you fail it, you stay on the ground until next turn.

So, yes, having a +1Mov is great for it. But if he gets a double 5, I don't know if it's worth wasting the "block" comp.
Last edited by Cysterion; Mar 10, 2016 @ 4:14pm
Dreamifi Mar 10, 2016 @ 5:27pm 
Originally posted by Asmarth/Mandarga:
It's not 2+ because it can't do a turnover I assume... If you can get him a +1MA on a level up you should take it, no matter if it's a double.

Actually, on a double, Jump up will do the same thing better.
Seanyy18 Mar 10, 2016 @ 6:57pm 
I like the tree as a 1500+ TV pick as he helps tie up those pesky MB tqcklers or a big guy mad stop casualties. Rarely levelled mine but grab, guard and multiblock are all good skills and jump up lets you stand up with no roll (and mover 2 squares) so would definitely be my pick as even with block if he's knocked over he could be out of the game
+1MA will provide you with a +1 modifer to stand up.

The Tree on the WE team exists solely to take punches. Each punch he takes is NOT a WE lineman/catcher/Thrower/Wardancer. Begining to believe in his ability otherwise... will weaken your team... but with block... you can begin to use him more as a mauler too... just not before block.. and.. as noted above... MA or Block on a double 5? This is a BB delimia at its best.

Cheers.
Dode Mar 10, 2016 @ 11:10pm 
Originally posted by here.today:
+1MA will provide you with a +1 modifer to stand up.
Erm, no. +MA makes him MA3. That means he has 3 squares of movement available and can stand up without rolling at all (although he has no MA left after he does so).
the Sage Mar 11, 2016 @ 4:24am 
I'd still get MA over jumpup, as he shouldn't normally spend a lot of time on the ground, and MA also helps repositioning him whenever he's not.
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Date Posted: Mar 10, 2016 @ 10:57am
Posts: 14