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No, when getting up a separate "Take Root" -roll is made, which you can fail and still either manage to get up or not.
I assumed it might be related, but why is it a 4+ roll, and not 2+ like a GFI?
I've enjoyed the games I've played with them. They don't move much, but even if rooted, they mostly own their nine squares. While they're no longer active in the movement of the match, they still make a good wall.
I would get block or pro before +MA, though.
Because you don't have the 3 cases needed to stand up, you need to succed in a 4+ roll.
If you manage to do it you roll for the "take root" and, then, you stand up (and you're even allowed to procede 2 GFI if you want, not only one).
If you fail it, you stay on the ground until next turn.
So, yes, having a +1Mov is great for it. But if he gets a double 5, I don't know if it's worth wasting the "block" comp.
Actually, on a double, Jump up will do the same thing better.
The Tree on the WE team exists solely to take punches. Each punch he takes is NOT a WE lineman/catcher/Thrower/Wardancer. Begining to believe in his ability otherwise... will weaken your team... but with block... you can begin to use him more as a mauler too... just not before block.. and.. as noted above... MA or Block on a double 5? This is a BB delimia at its best.
Cheers.