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DE are more forgiving with the higher AV, but WE are 'easy' with the additional MA.
DE don't really do 'elf' game play either, no catchers, no thrower (though I argue that elfs shouldn't take the thrower anyway, but that's beside the point). DE are a highly mobile running cage team, not exactly 'elfy'.
If you want more crazyness then go for WE, though depending on your abilities, as stated, DE will be more forgiving.
I'd say DE are the most adaptable of the elf teams.
High elves on the other hand seem to struggle at the start. Being a little short on skills.
agility game. They are statistically the best team in BB2 at starting level,
but aside from that they have the best starting positionals in catchers &
Wardancers (+ Treemen!!??)
2 things to contemplate are starting build & a radically different strategy.
Insights & informed opinion on both can be found on various BB forums.
I recomment this one:
http://bbtactics.com/wood-elf-teams/
http://bbtactics.com/tv1000-wood-elf-starting-roster/
With dark elves you have to kinda keep most aspects of the game in mind, even bashing. With high elves you can kinda choose, and a lot depends on your levelup rolls.
With wood elves you more or less have no choice, you have to minimize combat and go all out on ball and speed plays. This will force you on the right track, because the other tracks won't work. So it's a good team to learn with.
As a newer coach, you may want to read this post about skill selection, and watch this playlist for low TV dark elf gameplay.
True elves play the passing game, score fast, and train their skills for defense. This is where they shine, blitzing the ball carrier, stealing the ball from the opponent and scoring again. Rinse and repeat. Built that way, you can kick 3 to 6 times in a single game, dramatically increasing the odds for Blitz on kick-off. Hey, I already scored 7-0 against orcs and skavens with my Wood Elves. ;)
For the WCQ Ladder, I'm trying with High Elves however, as AV7 is too fragile for a perpetual league. Dark Elves may have an edge in this environnent too. In a normal league, Wood Elves will shine brighter if they manage high scores early on. Leveling up faster than the opposition will certainly give an edge that inducements alone can't compensate.
All ST3, doubles access for guard doesn't really sound like a team which should be trying to throw a ton of blocks...
THIS
WEs easily the best but in a perpetual league you will eventually hit a roadblock of grindy teams whove never won but just have MB and tackle on everyone and kill your whole team in 1 drive, youll still probably win but it becomes intensely unenjoyable at a certain point (I retired my WEs at 13-0-2 (and one of those losses was a weird disconnect)
Out of the others Pro Elves are best but grrr we dont have those, next best HEs but DEs are more fun tbh in this league format
High Elves are easy with access to throwers + catchers (with throw/catch) for a low risk passing game, particularly with safe throw & the runners having Str 3 is handy too. Everyone except catchers is AV8 but only 2x blitzers.
Dark Elves are easy, as they have 4x blitzers + 2x witchelves which easily make them one of the most adaptable teams, since they can play a passing, bashing or dodging game without requiring too many level ups (Although start off worse at bashing than orcs & worse at passing than other elves).
In general, all elven teams are easy to play though :)
Dark Elf would probabally be the best transitional. The Blitzers will give you a feel for elf speed, the agi 4 for ball control.. and the lineman will give you a feel for *slow* elves.
I enjoy Woodies (Wood Elves) and my *Elf Game* generally improves when I tinker with them... maybe because they injure and die so easily I play around with different elf builds... or the wardancers starting with leap. (Leap Guard Pro.. will help you *can open* most any cage) MA7 AG 4 is pretty nice though. I actually think Woodies are the team.. if coached by a good coach... other good coaches might agree is the best in the game.. or has the better chance to win... before the ball is kicked.... or in other words.. when experienced coaches Que up.. and see they are facing a Wood Elf team.. they think... OK I might not win.. or tie this game.
That being Said... All elf teams build/develop/manage finances differently. I find dark elves to be more difficut for a new coach to figure out (You cant start will all positionals.. and you do have low RRs). High Elves are probabally the easiest... Start with everyting and go!. Woodies offer a blend with management... and the MA will probabally leave a new coach feeling *hey I get this* since you will probabally score... just make sure you dont leave anyone marking an opposing player unless you are going for the ball or are going to score next turn.