Blood Bowl 2

Blood Bowl 2

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Kivvy Feb 7, 2016 @ 4:38pm
What skills should you get for the high elves?
Hello, ive been playing the high elves and winning a good bit of games, and i was wondering what skills my elves needed. im a total noob when it comes to skills because of the massive variety. i would like the know the ESSENTIEL skills to get for a, Blitzer, Catcher, linemen, and of course the thrower. any advice is much appreciated
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Showing 1-15 of 99 comments
DarthPhysicist Feb 7, 2016 @ 5:47pm 
Essential to the catcher is dodge on singles, and Nerves of Steel on doubles. After that, you can build them for different roles (block, and so on).

Blitzers benefit from dodge and then there are a few options. Tackle, side step, strip ball are all good choices but on doubles go guard or mighty blow depending on if you are going to be using them as an attacker or as a defender.

Your first lineman should get kick and then after that I go block on all of them and then dodge, side step and doubles get guard.

Thrower, accurate, Nerves of Steel and for me personally, I get kick off return. I get kick off return just so I get potentially get a free shot at the pickup. I never take a second thrower; one is enough and they come with pass and safe throw, so if he dies, its no big deal to start with a fresh one.
licker34 Feb 7, 2016 @ 6:24pm 
You can do just fine taking block and dodge on all your players.

Nerves of Steel is a terrible skill to take though, guard or mighty blow or just skip doubles for more block/dodge/tackle/side step.

You can mix in wrestle instead of dodge on linemen, and you should consider making one catcher wrestle/strip/tackle.

Leap is another skill to take on any player with strip ball.
Kivvy Feb 7, 2016 @ 7:42pm 
Wooh, thanks both of you guys for the fast responses it really helps. also if i mark this discussion as ended will people no longer be able to see it? cause i want people with the same problem to have easy acess to the answer.
DarthPhysicist Feb 7, 2016 @ 7:50pm 
Nerves of Steel makes for easy reception in coverage. Its fantastic as you can catch then dodge out. Best catchers ever.
Snorri Nosebiter Feb 8, 2016 @ 2:48am 
Originally posted by licker34:
You can do just fine taking block and dodge on all your players.

Nerves of Steel is a terrible skill to take though, guard or mighty blow or just skip doubles for more block/dodge/tackle/side step.

Not a big Elf player, eh? Skip doubles? :/

Wrestle and Dodge on linemen is considerably better than your suggested Block / Wrestle, and Nerves of Steel is an incredible skill.

If I can catch or pass on a 2+ in 3 tackle zones instead of a 5+, what exactly makes it a bad skill?
NED STARK Feb 8, 2016 @ 2:53am 
I'm no pro. These are just my opinions. High Elves are my favorite team.

I would normally not take NoS, although it can be a nice crutch. Between Dodge, Block, sidestep, and any agility, str, or movement ups, a catcher has plenty of better things to get.

Don't get defensive skills on your thrower. If you move thrower down field where he could get hit in a cage dive, then you might as well not have one.You want accurate, surehands, strong arm, agility, movement. Anything that can help him pick it up and be good at passing long distances from the back field both saving you rerolls and giving your team time to get into threatening positions. Always take accurate first unless you get agility 5 (although there are good arguments for taking strong arm first as well) Don't put him in a position where he can get sacked, use him in the backfield to pass to a midfield catcher who then does a handoff to the scorer. If you need to stall and your opponent pressures thrower, then pass up field to a player with defensive skills and screen him off.

Blitzers: Dodge, tackle, sidestep, guard, mighty blow

Linemen: Dodge, block, wrestle, guard, mighty blow, 1 kicker down the line when you have the skills to opportunize on a good blitz event.
Last edited by NED STARK; Feb 8, 2016 @ 3:08am
Chris Feb 8, 2016 @ 3:01am 
There is some merit in skipping doubles; if the team is going to be used in Cabalvision rather than a league.

It keeps the TV down, and Block/Dodge/Sidestep on all (6) Catcher and Blitzers will make it very difficult for an opponent at similar TV.
Snorri Nosebiter Feb 8, 2016 @ 3:06am 
Originally posted by NED STARK:
I would normally not take NoS, although it can be a nice crutch. Between Dodge, Block, sidestep, and any agility, str, or movement ups, a catcher has plenty of better of things to get.

It's hardly a Crutch. If I can pass to a Catcher with a 2+ catch roll who then has to dodge out and run 8 squares to score, the odds of success are much higher than dodging out, running to the end zone, and making a much harder pass.

Obviously you'd take better options if they presented themselves, but it's still useful to have one NoS Catcher.


Originally posted by Dantés:
There is some merit in skipping doubles; if the team is going to be used in Cabalvision rather than a league.

I can see the merit in this, but a sprinkling of Guard / MB can really help an Elf team out.
NED STARK Feb 8, 2016 @ 3:19am 
Originally posted by Dave Hedgehog:
Originally posted by NED STARK:
I would normally not take NoS, although it can be a nice crutch. Between Dodge, Block, sidestep, and any agility, str, or movement ups, a catcher has plenty of better of things to get.

It's hardly a Crutch. If I can pass to a Catcher with a 2+ catch roll who then has to dodge out and run 8 squares to score, the odds of success are much higher than dodging out, running to the end zone, and making a much harder pass.

Obviously you'd take better options if they presented themselves, but it's still useful to have one NoS Catcher.


Originally posted by Dantés:
There is some merit in skipping doubles; if the team is going to be used in Cabalvision rather than a league.

I can see the merit in this, but a sprinkling of Guard / MB can really help an Elf team out.

Yeah Crutch probably not the right word use, let's say "added demension to your passing game." I love pro elves and know that it's a great skill. It's just a matter of opinion. Some coaches don't like having throwers at all, there many different views that all have merit concerning elves.
Chris Feb 8, 2016 @ 3:57am 
Originally posted by NED STARK:
Don't get defensive skills on your thrower.

I realise I'm quoting you out of context, Ned. But just wanted to add that a SECOND defensive thrower can be more useful than a Lineman at just 20k more.

One with Block / Dodge (and possibly NOS if you've a developed team), acting as a safety. With their free Pass / Safe Throw skills they are great for picking up loose balls and getting the ball out for a defensive TD.
Last edited by Chris; Feb 8, 2016 @ 3:59am
the Sage Feb 8, 2016 @ 4:48am 
Blodge (+ sidestep, +diving tackle) is the standard skill set on anyone with GA access, though you'll want wrestle dodge (+fend) on a few linemen. First doubles should be mighty blow (with block, tackle, and piling on as second doubles), best on a blitzer or catcher. Later doubles can get guard (with blodge sidestep). ST is worth taking on any high elf that rolls it. Having an agility 5 (or 2 of them) is nice, ideally on (a) positional(s). +MA is gold on the catchers, ok but skippable on the blitzer and maybe ok late (76 or 176 SPP) on the thrower, but wholly skippable on the linos. Make sure you have a kick guy before too long.
You may want to watch this playlist for high elf gameplay and read this reddit thread for a general discussion on BB skills.

Oh btw, don't get nerves of steel on anyone, don't get strong arm unless your thrower already has blodge, sure hands, and accurate.
Last edited by the Sage; Feb 8, 2016 @ 5:05am
grumplekins Feb 8, 2016 @ 5:10am 
for elves, wrestle is better than block on everybody who won't be carrying the ball a lot. linemen want wrestle + fend (unless it's the kicker or you roll a double)

catchers are very flexible, you will build them differently for different things

blitzers are basically blodge+sidestep and then whatever perks - they will be mostly used for marking

throwers either block and hold the ball or lots of silly throwing skills
Snorri Nosebiter Feb 8, 2016 @ 5:37am 
Originally posted by twitch.tv/the_Sage_BB:
ST is worth taking on any high elf that rolls it.

Even a Thrower?
licker34 Feb 8, 2016 @ 7:55am 
If NoS is your crutch then I suggest you don't understand how to properly position your elfs in the first place. And by continuing to take and use NoS you are never actually learning how all elfs need to work the positional game.

That said NoS is a fantastic skill for Pro-elfs with dump off, but pro-elf catchers are the only players who should ever take NoS. [hint, for those who don't know the pro-elf roster, their catchers start with NoS]

Classic elf builds, regardless of which elf team it is, is to blodge (wrodge for linemen if you prefer) up everyone, then add mighty blow in one or two spots (usually better on blitzers/catchers, woddies are the exception), and then just add guard with doubles everywhere else. Guard is really such an amazing skill for elfs since they have the mobility to get it where they need it more easily than other races.

Add things like side-step and diving tackle and tackle as necessary. Take all stats other than MA for linemen (never take +AV on anyone). Take kick on some random lineman at some point. Take leap on AG5 players, might even take it on a wrackle/strip sacker too.

Learn how to one turn, easiest with woodies since the catchers start with sprint, but side-step on any MA8 player... you need to learn how to do this. If you get an MA9 or 10, consider sprint and sure feet if you want a dedicated one-turner, but as opposed to skaven, it's not as necessary for elfs.
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Date Posted: Feb 7, 2016 @ 4:38pm
Posts: 99