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THIS
I have a ball playing chaos team but I still have a few guys with MB and 2 with claw... even elven teams have MB guys for removing key pieces.
As for dodge pieces, if you roll double get dodge then also get two heads + block and you have an elf basically who can become str4 on a blitz :)
I would say have to is pushing it somewhat... its nice when you can but if you play them right they should level just fine without it.
B) Tenctacles good on high strength players only (warrior/ mino) , P tail doesnt matter so in theory could be used on beastman to, but probably they will just block him down, so maybe on warriors a possibiility
I have tried chaos without the "kill"-skills, and so far the team is doing quite ok, 26-3-6 win/draw/loss. This is how i build it now at TV 1760
It plays much more like a "normal" team like orcs, few big guard guys to make cage and make sure you can get the 2D on important blocks (enemy cage)
2 blitzers beastman solely for breaking lines with frenzy and surfing if possible
2 blitz beastman with tackle and wrestle to take out isolated players / escaped ball carriers
2 ball carrier beastman with big hand to scoop up the ball after a scatter in tacklezones, dodge is nice on them if you roll doubles :)
3 lino beastman (i dont put the warriors on the line ever on defense against strong teams)
Skill overview so far:
4 Chaos warriors: Guard, Block,
(3th skill maybe tentacles or prehensile tail or stand firm)
2 blitzing surf beastman: Frenzy, Juggernaught ,
(3th skill possibly Stand firm or side step)
2 Ball carry beastman: Sure hands, Big hand, Block, (dodge/sidestep, maybe two heads next)
2 Ball hawk beastman: Wrestle, Tackle
(3 th skill possibly strip ball)
3 Lino beastman: no skills / block
The team is in the cabal vision leage, name Steam Powered if you want to check it out :)
edit: added screenshot http://steamcommunity.com/sharedfiles/filedetails/?id=615179542
I have an agi beastman with big hand dodge block and fend hes an absolute beast at retrieving and keeping the ball
Have a second guy who has blodge and two heads whos also handy, then a bunch of block guys the mb and a clmb bm.
CWs have 1x blodge 1 x block tackle and 2 x block guard and mino with guard, claw and block
It works rather well against most teams except kill teams where it suffers a bit.
Sorry, how do you 'play them right' and still keep spp parity with skinks?
That's the rub really, skinks bloat so damn fast, and you face tougher opponents which just makes your sauri struggle that much more.
6spp for block, but 16spp for block MB before you can reliably think about them generating spp through cas.
You need to score with them.
Oh hell, if you're talking eventually then sure, why bother.
Trust me, you want to score with your sauri, you don't want to score with your skinks. Beyond the obvious scoring to win, but once you're up 2-0, or even 1-0 2nd half... exactly zero point to score anymore with skinks. (fair enough if you are in a league with TD differential tie breakers, but I'd still think building competent sauri faster should take precedence)
I guess if you find you're never comfortably ahead then yeah, this may not work for you, but if you're never comfortably ahead you probably need more work on your game. Lizards at lowish TVs can absolutely dominate certain matchups and get in positions where it is easy to risk the 33% pick up/catch for your sauri. With a reroll that's over 50% success rate.
If Skinks do inflate your TV, you can fire them. Rule of thumb would be if a skink didn't roll a double or +stats after 2 (or 3) lvl ups, fire him.
After that, the Sauruses will grow... slowly... but they grow :D
*shrug*
Yes you are correct, but your prior comment about scoring when you need to is more important. If you have time to force feed Sauri TDs, then the game is well in hand and your opponent is not a challenge. Its not an effective general team strategy unless you are in a league of bad players. I agree with the above comment that firing bloated skinks will resolve this problem on its own.
In league if you don't keep TV pace (without bloated skinks) you are sunk, it's even more imperative to get your sauri skilled.
In ladder? Well it sort of doesn't matter there, but if you want to play 10 games with blockless sauri (or with just a couple) instead of 5 be my guest.
There's a bit of an art to it, but honestly, even in a 0-0 game, 1st half, if you stole the ball, hand it off to a saurus, 55% with a reroll.
Of course it all depends on how good you are relative to your opponent, and how the CAS dice have already fallen, but if you aren't scoring with sauri as much as you possibly can you're just prolonging the joy of playing low TV lizards, or playing with bloated skinks.
My point is pretty clear I think, many coaches would never even try to score with them, as evidenced by comments along the line of "they will skill up eventually anyway". That's bad team management frankly, but to each their own.
100 is nothing.
Even 200 isn't really an issue.
400+...
Inducements don't help enough at that level when you are still a low TV team lacking core skills.
Anyway, my point was to the OP, maybe it doesn't apply to you, but if you run a team with lvl1 sauri and lvl 4 skinks you are either really unlucky, or not managing them correctly. You can score TDs with sauri, and you should try to.
How much? Depends on how good you are, or how any particular game is going.