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Breaking cages can be tough for rookie High Elves, again because they lack the necessary skills. One important thing to be aware of is that you can dodge into a tight cage (3 tackle zones) on a 5+, which is around a 50/50 chance with a reroll. At higher TVs, once you've got a leaping, wrestle, strip-ball catcher, cage breaking becomes much easier (although, that catcher will get fouled a lot) :-)
Yes, that is the issue here.
Once linemen have blodge (and so do blitzers) they become much easier.
To that end, I've always said Orcs are, pound-for-pound, the best starting team. Their positionals have clear roles, they're relatively cheap, have cheap re-rolls, an effective big-guy if you wanna use him (I'd advise newbies don't however), and there are reliability boosting skills like block and sure-hands aplenty.
The stats on prolific BB championship sites would suggest though that for veterans, in terms of actually acheiving victory through, you know, scoring and ♥♥♥♥, Wood Elves are THE 'best' team, with most of their elven breatheren also earning a totem-topping placement. Generally speaking, the brutal bash prevails at lower TV, finesse and agility plays pay off at the higher end of the scale.
Please note that milage may vary for individual players and it's not to say one style is objectively 'better' than another, and the meta is currently skewed by the race choices and open-ended ladder format, but the devs are addressing this so it'll be interesting to see how this develops within BB2 over time.
Lower TV, elves suck.
Elves in general are an intermediate team that new players should avoid until they learn the basic mechanics of how to play the game.
Best team for new players is Human, they can learn all of the basics from this without being penalized for it as much.
False.
Wood Elves at low TV are among the best teams in the game. Pro Elves too.
HE can be a good starter team, if you're familiar with turn-based strategy and the playstyle of a passing game. High AG, good passing skills, mid-range AV, plenty of movement to get you out of positional errors.
It'll definitely be easier on you as a rookie if you come in with the sort of mindset that's used to the complexities of zonal defence; screening; hand-offs and passing channels. And that could come from watching sports, for instance.
I find that the best team for a Rookie is one that mirrors their natural playstyle. So it could well be different for lots of people.
Most newbies won't understand any of that. Which is why the HE are a bad starting team.
A coach needs to know the rules and teams in this game very well before they can be successful with a HE team.
Hindsight is always 20/20, and knowing what you know about Blood Bowl now will often tell you what teams are the easiest to play however that doesn't hold true for new players.
No, they're just difficult. Dark Elves and Pro Elves are very effective teams at TV 1000.
Woodies are a little less forgiving, and High Elves are the least forgiving of them all.
Something I read in a High Elf playbook once sums them up: "High Elves are a bad team to get good on, but a good to team to get great on."
Any elf team should be pressuring the ball from turn 1 on defence. Stop the cage from forming.
Their 'meta' (ugh) is to use their superior speed to harrass the opponent's backfield, and their superior positioning to prevent the opponent from forming a cage and then to prevent them from getting the ball back.
Obviously, this isn't that easy at TV 1000. That's the price you pay for AV8. :)
And you'll find them even harder for a beginner than High Elves.
No Block on the Saurus means that they end up on the floor a lot more than you'd expect, AG1 means that they can be marked out of the game by a 50k lineman (unless you've picked up some good positioning skills. Now, which teams can teach you that......), and Skinks have no ball handling skills to start.
In fact, you need a double for them to even get Sure Hands. :)
Dinos to murderize, skinks to run the ball in."
Personally I wouldn't recommend lizards to beginners... Play a team with a ball handler with sure hands (orks if you want to be bashy)... So you have some ball handling options... Even chaos are better.
Sounds like you'd be better suited to Dwarfs or Chaos than Elf teams. I hear this 'argumant' a lot from their players.
The aim of the game is to score touchdowns, and dodging away to do this isn't running away.
It's just silly to expect an elf team to stand still and play to a bash team's strengths.