Blood Bowl 2

Blood Bowl 2

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Ripgiblet May 13, 2016 @ 12:27am
AI Modding
Can the devs release the uncompiled Python scripts with a simple guide, so we can start modding the AI?
Would be nice to start tweaking it, and see if we can make them understand which turn they are in, and things like 1 square move kick off events.
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Showing 1-15 of 74 comments
the Sage May 13, 2016 @ 1:26am 
This would be lovely. I know Shraaaaaaghhh actually made a fumbbl AI.
Satyrane May 14, 2016 @ 4:06pm 
Yes, it would be nice if the AI responded to factors like what turn it was. I hate seeing the computer do a short push with the ball carrier and then protect him in the last turn of the game, I'd like to see them literally and figuratively go for it in the last couple of turns in the half, you know, like a player would.
RyGuy May 16, 2016 @ 9:05am 
I've been banging on about the AI for ages now, I can't code but even I would love to get into it and try and tinker to make it better, and at least react to turn count and score.
Dr. August May 16, 2016 @ 12:08pm 
Originally posted by Ripgiblet:
Can the devs release the uncompiled Python scripts with a simple guide, so we can start modding the AI?
Can the devs do or release anything?
It is great time to talk again about AI modding.

I would just love to upgrade the AIs we have to fight, it would make Solo World Leagues 50 times better!
DarthPhysicist Sep 24, 2016 @ 5:24pm 
Wouldn't it also allow modding of the AI to do even dumber things and allow farming?
VoodooMike Sep 24, 2016 @ 8:05pm 
Originally posted by "Ripgiblet":
Can the devs release the uncompiled Python scripts with a simple guide, so we can start modding the AI?
It'll require more than just that - they not only need to release the uncompiled scripts, they'd need to disable the encryption aspect that is applied to those particular modules so that 3rd party compiled scripts could be used.

Not that I don't think they should do it, of course, but it does mean they need to modify the game to make it happen, not just release to source to those modules.

Originally posted by "darthphysicist":
Wouldn't it also allow modding of the AI to do even dumber things and allow farming?
I'm sure single player "farming" is a major concern to everybody.
DarthPhysicist Sep 24, 2016 @ 9:37pm 
Originally posted by VoodooMike:
I'm sure single player "farming" is a major concern to everybody.
It's as big a concern as the single player AI.
Arlen Tektolnes Sep 24, 2016 @ 9:55pm 
Originally posted by darthphysicist:
Originally posted by VoodooMike:
I'm sure single player "farming" is a major concern to everybody.
It's as big a concern as the single player AI.

Don't be ridiculous.

While I have no interest whatsoever in playing against AI and would be annoyed to see dev time go towards improving it before all teams are present and league management has been worked on, once that's all done it'd make sense to give it another pass. Improving the game for folk with priorities diffferent from mine is good (after all the stuf i want to happen is done ofc :p) and might even lead to a few people getting engaged with the game enough to give MP a try.

Spending time preventing singleplayer farming is dumb. It affects nobody negatively. Use your CSGO wallhacks all you want in singleplayer, why should anyone care? Besides, forced concessions already allow people to farm faster than even the dumbest modded AI could.
Last edited by Arlen Tektolnes; Sep 24, 2016 @ 9:55pm
DarthPhysicist Sep 24, 2016 @ 10:05pm 
Originally posted by Arlen Tektolnes:
Spending time preventing singleplayer farming is dumb.
Spending any time on the SP AI in my opinion is dumb. The AI is good enough to satisfy a new player to the point they can start playing in MP. Anything beyond that is a waste of time. If it means for security reasons for the game that the AI stays unmodded, I am completely against any mods. The rolls are handled server side which likely means the AI mods would also be changing server side, and the last thing I would want is someone's crap mods screwing up my game. As I have no idea how they have coded the AI (and neither does anyone else aside from the Devs and anyone they've educated on the subject), I'm content to have AI modding be a non-starter. The AI sucks, it will always suck, and the last thing I care about is playing against someone else's crappy AI.
VoodooMike Sep 24, 2016 @ 11:05pm 
Originally posted by "darthphysicist":
It's as big a concern as the single player AI.
Hardly. Most people have had interest in the single player AI - even seasoned players would love to be able to play against the AI if it weren't so damned bad. It is the uselessness of the AI that has made it a joke, not the concept of single player options.

Originally posted by "darthphysicist":
Spending any time on the SP AI in my opinion is dumb.
This is about opening it to community development, meaning Cyanide can focus their professional development time on the multiplayer stuff.

Originally posted by "darthphysicist":
If it means for security reasons for the game that the AI stays unmodded, I am completely against any mods.
What a stupid standpoint. There are only two reasons your product doesn't allow for 3rd party mods... the first is that doing so is too much work. The second is you want to prevent the community from creating things, for free, that you might want to sell them.

The rolls for multiplayer are handled server side... there's no reason single player rolls would be.
DarthPhysicist Sep 25, 2016 @ 4:09am 
You have completely ignored my issue that such mods if applied to everyone can make the game worse. Modding the AI is only helpful when it gets distributed to all. Cyanide would still have to police user mods to stop people from adding crap algorithms on purpose. This takes effort and can be hard to spot. It makes perfect sense why they would not enable it.
DarthPhysicist Sep 25, 2016 @ 4:15am 
You can script viruses in python ya know.
Netvudu Sep 25, 2016 @ 6:04am 
with your last statement you made crystal clear you know squat about what you´re talking. Please, stop it before you put yourself in evidence even more.
DarthPhysicist Sep 25, 2016 @ 6:21am 
Originally posted by Netvudu:
with your last statement you made crystal clear you know squat about what you´re talking. Please, stop it before you put yourself in evidence even more.
You can't make viruses in Python? Indulge me as there is quite a lot of evidence to the contrary.
Last edited by DarthPhysicist; Sep 25, 2016 @ 6:22am
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Date Posted: May 13, 2016 @ 12:27am
Posts: 74