Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I would just love to upgrade the AIs we have to fight, it would make Solo World Leagues 50 times better!
Not that I don't think they should do it, of course, but it does mean they need to modify the game to make it happen, not just release to source to those modules.
I'm sure single player "farming" is a major concern to everybody.
Don't be ridiculous.
While I have no interest whatsoever in playing against AI and would be annoyed to see dev time go towards improving it before all teams are present and league management has been worked on, once that's all done it'd make sense to give it another pass. Improving the game for folk with priorities diffferent from mine is good (after all the stuf i want to happen is done ofc :p) and might even lead to a few people getting engaged with the game enough to give MP a try.
Spending time preventing singleplayer farming is dumb. It affects nobody negatively. Use your CSGO wallhacks all you want in singleplayer, why should anyone care? Besides, forced concessions already allow people to farm faster than even the dumbest modded AI could.
This is about opening it to community development, meaning Cyanide can focus their professional development time on the multiplayer stuff.
What a stupid standpoint. There are only two reasons your product doesn't allow for 3rd party mods... the first is that doing so is too much work. The second is you want to prevent the community from creating things, for free, that you might want to sell them.
The rolls for multiplayer are handled server side... there's no reason single player rolls would be.