Blood Bowl 2

Blood Bowl 2

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Mintpenguin Aug 17, 2016 @ 8:11pm
Skeleton Level up
I just got an 11 on my skeleton. Is the agility worth it? He has no other skills.
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Showing 1-14 of 14 comments
Arlen Tektolnes Aug 17, 2016 @ 9:36pm 
I'd pass on it.
Valcurdra Aug 17, 2016 @ 9:37pm 
Yep absolutely.

Take block sure hands next and use him to pick up the ball.

You can then keep your ghouls higher up the pitch where they are more usefull and hand off to them if needed.
the Sage Aug 18, 2016 @ 1:28am 
Hell no. As a rule of thumb, taking +AG on AG 1 or 2 isn't worth it except on throw-ra's or bull centaurs (or if you really really want a dedicated saurus ball carrier, but I wouldn't go for that either).
Ethelred Aug 18, 2016 @ 1:34am 
Absolutely not. AG2 -> AG3 is a waste on a player you only need Dirty Player on, or someone you want to make into a safety, though in all likelyhood they will be injured before you get to wrackle.

I think Val has forgotten Skellies are AG2.
rycrisp Aug 18, 2016 @ 1:39am 
Wrestle or dirty player imo
Kick is also good if you don't have one
Silent Hastati Aug 18, 2016 @ 2:44am 
Nope. When it comes to stat ups you need to ask yourself "will this make him a more useful player that I can do more things with". For a player with garbage AG already, getting to either slightly less garbage, or getting up to the mediocrity of AG3, the answer is no. You won't be dodging with him anyway, and you sure as **** won't be giving him the ball, so the AG isn't going to ever factor in. It's a wasted skill up, and added TV bloat.
Last edited by Silent Hastati; Aug 18, 2016 @ 2:46am
Valcurdra Aug 18, 2016 @ 2:49am 
Originally posted by Ethelred:
Absolutely not. AG2 -> AG3 is a waste on a player you only need Dirty Player on, or someone you want to make into a safety, though in all likelyhood they will be injured before you get to wrackle.

I think Val has forgotten Skellies are AG2.

I haven't forgotten, i just have a few different ideas :) an ag 3 skeleton is just as good at picking up the ball as an ag 3 ghoul. I have played khemri enough to know that you can use an ag2 skeleton as carrier if you really like!

You could easily pass on the +ag and it would not be a mistake. If you are going to take it then you need a reason to do it, ball carrier is the only value you will get out of it, if that doesn't suit you then pass on it.

Having an extra AG3 with regenerate comes in very handy when you have a mng ghoul or lose 1 early from bad luck. Ghould are the most vulnerable players in the game so I like to have a backup plan if possible.
licker34 Aug 18, 2016 @ 9:17am 
I would just fire the skeleton.

They are crap. ;)

No, fend is probably the best choice actually.

But if you really want to make a great player then pass block works wonders on MA5 AG2 players too.
Mintpenguin Aug 18, 2016 @ 12:44pm 
thanks guys. Not the best at playing this game in the first place. Also chose skellys over zombies cause they look cooler imo (pretend to justify it with saying the MA5 gives me more freedom to do stuff)
licker34 Aug 18, 2016 @ 1:19pm 
Well cosmetics are not unimportant! Play the game the way you enjoy it I always say. If you don't like how zombies look (I don't either, but I don't play Undead on BB2 because I find them rather unappealing) then go all skeles.

1st skill should be either dirty player or block/wrestle depending on which you prefer. Doubles are always guard.

Stats should be skipped entirely, even +ST, though I'd take +ST on a zombie, but AV7 really renders it much less useful.

2nd skill should be FIRE unless they got/get a double.

You can play around with stuff like dauntless/tackle/fend if you want, it won't make them terrible, but it doesn't really make your team markedly better for the TV hit either.

Unless you play in a league (scheduled nominally) in which case TV hits don't matter nearly so much, but you should understand the meta of your league and take daunt/tackle accordingly depending on what kinds of teams you face mostly.
Valcurdra Aug 18, 2016 @ 2:19pm 
Originally posted by licker34:
I would just fire the skeleton.

They are crap. ;)

No, fend is probably the best choice actually.

But if you really want to make a great player then pass block works wonders on MA5 AG2 players too.

Taking it soo hard
sixty4half Aug 19, 2016 @ 3:58am 
+1AR maybe? I know I've taken that on a Lineelf before. IIRC (to tired to do maths right now) going from 7AR to 8AR cuts you chance of an armor break by 33%. Is that right?

It would be the equivalent of taking +1MA and Thick Skull on a Zombie.
Dode Aug 19, 2016 @ 7:07am 
AV7 is 15/36 to break. AV8 is 10/36. So yes, you redue the number of armour breaks vs non PO/MB/Claw players by a third. Versus MB it's 21/36 and 15/36, so it reduces breaks by about 25% against that.

That's not to say I'd take it, ofc...
licker34 Aug 19, 2016 @ 8:13am 
Well he rolled an 11 not a 10 so...

But there is occasional value in +AV for some players, still for line fodder it's of dubious merit just due to the overall cost relative to the base cost. 30k on a 40k base is 75% more TV. Now if it's guard it's very arguably worth it, if it's just +AV then it's still a 'skilless' player who costs 70k.
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Date Posted: Aug 17, 2016 @ 8:11pm
Posts: 14