Blood Bowl 2

Blood Bowl 2

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karlalsop Sep 11, 2016 @ 11:17pm
nurgle pestigor help please
my pesigor already has MB / BLOCK / TACKLE and has just rolled a plus AG do i take the AG or do i take PO or CLAW if PO or CLAW which 1st ? also my weackler has just leved also is it worth taking strip ball or is something else better. thanks all for your help its much app
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Showing 1-4 of 4 comments
Gamefever Sep 11, 2016 @ 11:28pm 
Is this a guy you use to attack players on the field or a guy you expect to handle the ball?

If you answered ball handler well the rest of those skills are a waste.

AG also significantly bumps up your Team Value and now that might not sound like a big deal but then your opponents get free Inducements for a Stat Boost that shouldnt even be on this guy. (Taking a Stat Boost or Skill up not normally allowed costs more TV than it does for players that take said skills normally).

I find that AG even on a dedicated runner can be wasteful and especailly early on.

For that guy I'd say if it was more STR than sure that would make since with something like Block and Multiblock on him.
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Claw before Pile ON....Bear in mind that Pile On places your player model in the "prone" position...So ask yourself again how critical it is that this player remain standing and making blocks as often as possible.

If you have to stand up without a "Blitz Move" your player cant block....So Pile On is best after Claw.

With Claw every successful Block means your getting a +1 Shoot at an Armor Break.
Pile On means another +1 BUT your player is also placed in "Prone" position (which is bad)...
So the whole point is to plan on both, for an assassin character.

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I'd say that "Pile On" is pointless since that character has "MB" or "multiblock" just doesnt make much sence to me.
Last edited by Gamefever; Sep 11, 2016 @ 11:35pm
Ethelred Sep 12, 2016 @ 5:57am 
Claw. He's your hitter and blitzer so you want claw next. Claw makes all armour rolls 8+, and MB means that is 7+, or +1 to the injury roll.

For your Wrackler - I guess he is your safety/ball popper? In which case probably Frenzy.

He'll be ST4 on a blitz, and will have great chances on getting the carrier down (basically only pushes or arrows mean you won't push the ball free). Strip ball is negated by sure hands, which I imagine at the TV you are playing at is more prevalent.
khornight Sep 12, 2016 @ 1:39pm 
I agree with all that^ except the sure hands bit.

A lot of teams have sure hands on the thrower, ball picker up. But will often hand off to another player to get up field quickly.

But frenzy is a lot more useful all the time, for that reason I like a frenzy wreckler...with horns even better.
the Sage Sep 12, 2016 @ 5:12pm 
If he's your only hitter, skip the AG. If he's one among multiple hitters, take the AG (followed by sure hands, and dodge on doubles).

I agree about the frenzy on the wrackle
Last edited by the Sage; Sep 12, 2016 @ 5:14pm
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Date Posted: Sep 11, 2016 @ 11:17pm
Posts: 4