Blood Bowl 2

Blood Bowl 2

View Stats:
Mono06 Jan 17, 2020 @ 7:31pm
A counter team against Khemri.
My friend has been playing them and I wanna know what a good counter team against them.
< >
Showing 1-14 of 14 comments
abker1m Jan 17, 2020 @ 8:44pm 
.
Hairy Coo Jan 17, 2020 @ 9:09pm 
What is NOT a good counter would be a better question. Khemri is not really a good team, so unless they are way more developed any good bash or ag team will suffice.
Okanuk Vinn Jan 18, 2020 @ 8:47am 
The only true strength of the Khemri team lies in their Mummies. Khemri can get 4 Tomb Guardians, each of which starts with ST5, and unlike other Big Guys they don't have either loner or a traditional negatrait. Khemri strategy is all about leveraging their Tomb Guardians and Skeletons to control the pitch and screen the ball, while the Thro-Ras attempt to handle the ball should they get to it, and the Blitz-Ras attempt to remove key players from the pitch. Unfortunately for them, their low MA and AG is a significant limitation of theirs, and their ST is all concentrated in their 4 big guys with the rest of the team possessing an average ST of 3. They're not even particularly durable, most of the team is AV7, and while Tomb Guardians have AV9 they also have Decay, which wouldn't be so bad if they had access to Apothecaries and weren't just at the mercy of a 50/50 regen roll.

While I have disagreed with Hairy Coo in the past, he is right that basically every team excluding the Stunties should be a pretty good counter to Khemri, because Khemri's gimmick of 4 big guys doesn't really make up for the teams deficiencies in other areas. Still, if you want the best counter picks possible, I can provide them for you.

Elves: Any Elf team will work well here honestly. Since Khemri have a standard AG of 2 and they only have 4 players with an average MA, if you play the ball well Khemri will struggle immensely to get the ball back. Leverage your high AG to make opportunistic hand-off and passing plays and move the ball outside of the Khemri movement range.

Lizardmen: Skinks have Dodge, Stunty, and a high MA. Sauri have ST4 and AV9. They're pretty much the exact opposite of Khemri, and that's a huge advantage for the Lizardmen. If you can get the ball there's a near 0% chance they can get it back, they're too slow to catch up with a Skink and will need to rely on any players in the backfield to stop your advance. Their ST4 also makes them extremely dangerous to most of the Khemri players, excluding the Tomb Guardians.

Skaven: They have access to ClawPOMB'ers and can hire 4 of the fastest players in the game. They may be a little squishy, but when you have double the MA of most of the opposition players, high AG Gutter Runners, and those same Gutter Runners have Dodge, your squishiness isn't really a weakness, especially if you have even a small bench of reserves.

Dwarves: For once the slowness of Dwarves isn't a weakness, because it's a weakness that the Khemri also share, and unlike Khemri, Dwarves are really good at bashing. With ST access on every player providing access to Guard and Mighty Blow, a decently high AV overall, and Dauntless on the Troll Slayers allowing them to stand toe-to-toe with the Tomb Guardians with only one assist and still win, Dwarves are a nightmare matchup for even a developed Khemri coach.
Last edited by Okanuk Vinn; Jan 18, 2020 @ 8:52am
Döktor Jönes Jan 18, 2020 @ 11:28am 
Originally posted by Okanuk Vinn:
and while Tomb Guardians have AV9 they also have Decay, which wouldn't be so bad if they had access to Apothecaries and weren't just at the mercy of a 50/50 regen roll.
Okay, I feel like I should mention that Decay does nothing if you're playing against them.
Okanuk Vinn Jan 19, 2020 @ 12:22pm 
Originally posted by Spiked-Wall Man:
Originally posted by Okanuk Vinn:
and while Tomb Guardians have AV9 they also have Decay, which wouldn't be so bad if they had access to Apothecaries and weren't just at the mercy of a 50/50 regen roll.
Okay, I feel like I should mention that Decay does nothing if you're playing against them.

True, I just felt that I should mention Decay anyways for completeness's sake since I was covering the strengths and weaknesses of the team.
Last edited by Okanuk Vinn; Jan 19, 2020 @ 12:24pm
Yarrick Jan 22, 2020 @ 8:58pm 
Ogres can also match the Khemri up in strength if they remove a Tomb Guardian in the process the ogres can over power the team, the snotlings can also be annoying against the throw ra;s but dodging anywhere on 2s and tieing there movement pieces up
Hairy Coo Jan 23, 2020 @ 10:13am 
Originally posted by Yarrick:
Ogres can also match the Khemri up in strength if they remove a Tomb Guardian in the process the ogres can over power the team, the snotlings can also be annoying against the throw ra;s but dodging anywhere on 2s and tieing there movement pieces up

Yeah, Khemri perform poorly against elves or heavy bash teams and Ogres are pretty much elves with heavy bash. Best counter ever.
Yarrick Jan 25, 2020 @ 12:09am 
Originally posted by Hairy Coo:
Originally posted by Yarrick:
Ogres can also match the Khemri up in strength if they remove a Tomb Guardian in the process the ogres can over power the team, the snotlings can also be annoying against the throw ra;s but dodging anywhere on 2s and tieing there movement pieces up

Yeah, Khemri perform poorly against elves or heavy bash teams and Ogres are pretty much elves with heavy bash. Best counter ever.

don't be fooled by ogres man against khemri its whoever can remove key pieces, to be honest chaos and khemri i have had more success against those teams with ogres than any other team in saythat it can also to balls up with ogres so it just comes down to reroll management and as long as the dice stay average
Last edited by Yarrick; Jan 25, 2020 @ 12:16am
Hairy Coo Jan 25, 2020 @ 10:47am 
Originally posted by Yarrick:
Originally posted by Hairy Coo:

Yeah, Khemri perform poorly against elves or heavy bash teams and Ogres are pretty much elves with heavy bash. Best counter ever.

don't be fooled by ogres man against khemri its whoever can remove key pieces, to be honest chaos and khemri i have had more success against those teams with ogres than any other team in saythat it can also to balls up with ogres so it just comes down to reroll management and as long as the dice stay average

Reroll management with Ogres? =)
holy-death Jan 25, 2020 @ 11:22am 
Bretonnia seems like a good counter to Khemri out of the box.

Their Blitzers start with both Block and Dauntless, which allows you to surgically strike Tomb Guardians, thus removing the key advantage of Khemri.

At this point all they have left are their Blitzers, and your Blockers can Wrestle anything (including Block + Dodge combo), because even a semi-bad result is a good result for them.

Just be sure to not give them too many chances to hit your players back and you should be fine-ish.
DarthPhysicist Jan 30, 2020 @ 3:16pm 
Skaven make sissies out of khemri...


Hey fellas.
Hairy Coo Jan 30, 2020 @ 4:56pm 
Flings can just swarm em with bodies while trees multiblock TGs...

It's official, any team is a counter for Khemri!
madzero Jan 31, 2020 @ 9:02am 
necromantics also work.
teach dauntless/blocks to your werewolves, maybe even mightyblow if lucky, and the tomb guardians will fall apart, at high level.
Moon_Knight Jan 31, 2020 @ 10:08pm 
What is your friend doing with his Khemri team that you're finding difficult to deal with?

I really enjoy playing Khemri, but they aren't exactly doing anything innovative. As they are a "counter" team (similar to nurgle, imo) themselves, it seems a little odd to ask how to counter them.

I play Khemri, but I don't often get to play against them, so I'm coming from that perspective of "what do I worry about when I'm playing as this team". Also, while I consider myself to be very good with the basics of the game, I just can't figure out "serfing" and consistent one turn touch downs are pretty much beyond me. With that said, if you still care to see my thoughts, here they are:

Khemri is a fine team.. not great, but perfectly worth playing against (almost?) any other team. The main "counters" to Khemri are not specific abilities or players (those can help, but you really don't need them).. It's all about how you play. As a Khemri player, I have 4 "Big Guys" and that's pretty much all anyone ever talks about when it comes to Khemri. Honestly though, they're tough for me to use. The TG's a relatively slow and are vital part of both offensive and defensive strategy for the Khemri player. This means that simple decisions can become complex because you really need them everywhere, all the time. If you over-extend though, you risk losing your only advantage against most teams. A Khemri team that has lost a TG or two is pretty much just like any other team, but slower and less agile. Still, I wouldn't suggest assaulting the TG's early on.. avoid them. make them work to get into a fight while you pick off their support. Also, don't worry too much about Khemri scoring early on.. thin out the skeletons. 4 TG's alone don't make much of a defense.

I think the bigger threat to most teams is really the blitz-ras. They aren't much better than anyone else's blitzers (which is to say, no better in individual matches), but people worrying so much about the TG's might allow for the Blitz-ras to make some better pick-offs if the opponent isn't careful. They're also pretty fast for a team that we're constantly told isn't fast. Honestly these are probably the guys you want to remove from the game early (and often). If nothing else, Blitz-ras are fast enough to alternate supporting TG's and then blitzing into the action.

Finally, if your opponent is like me, and actually enjoys pretending that they might want to score a point or two, the most reliable way for them to do that is the Thro-ra. So stopping your opponents most reliable method of scoring is probably the most reliable defensive strategy. The Thro-ra will probably not be as easily isolated as a Blitz-ra might be, but early on at least, they will be easier to remove if you can get to them, and a Khemri team without sure-hands probably isn't picking up the ball.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 17, 2020 @ 7:31pm
Posts: 14