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I don't expect it to change your mind: yours is made up. But hopefully it will act as a counterpoint to your post and allow people who might otherwise believe your nonsense about "evenly spread" (which is not a thing in a small sample size).
Fact is this: you've just been unlucky. Feel free to rant on, though: it's always fun watching people rant about the RNG being broken when they've just been unlucky.
And even while I can get unlucky at times...look, sorry, I'll believe in 1vs28 million odds when I win the lottery. Because if lottery worked like it does in this game the AI would win it several times over (while you look powerless). That kind of thing doesn't happen by accident - it happens by design, or as a result of a design that HEAVILY weighs randomness to one side.
Said that: had that happened just by accident, in the context of a game where most matches see spread luck between AI and player?. I'd have laughed my ass off about how unlucky it was. The problem is that the context of this game is not like that. The context of this game is an AI with weighed results. And when when on top of that the kind of crap I described happens then it's not fun nor something that makes you laugh. It's stuff that pretty much infuriates anyone with a proper analytic mind.
And then it's not fun at all. I want to play the game vs a competent AI. Not against a stacked number generator. I like challenges...but I don't like being cheated on.
and the AI clearly cheats in this game. Sorry, but I trust my eyes.
Yep, that's the problem. The AI is extremely poor so even with incredibly stacked results, you still can win no problem. I do at least (I think I've drawed twice vs the AI out of all games I've played...and most of them have been with Nurgle and as we all know starting nurgles aren't exactly the best :P).
The issue I have with the game is not that you can't win. The issue I have is that each time I play against the AI I get the full conviction that while maybe (can't say) in MP the RNG works at it should, in solo mode doesn't and doesn't by design, to cover for how bad the AI is.
Well full conviction doesn't really describe it at this point. For me is as certain as the sun going up by the morning: the AI in this game clearly cheats based on a weighed RNG that consistently craps on the player and helps the AI. That's pretty much what it is at the moment and I wouldn't hold a grudge against the developer if this was an online game only where the AI is there to spar only....but this game had an EXPANSION (and a pretty costly one) based around a solo mode.
And what I think of a developer that sells a solo mode expansion without writing a proper AI, instead creating the challenge through not RNG but CNG (cheat number generator), I'll keep to myself :P.
You seem to be quite invested in this otherwise you wouldn't post so much text about it. This is why I ask you: Do you want to make a real statistical test about the dice distribution of the AI? How such a test could be done: It is possible to reload a savegame several times, whereby the RNG is a different one each time. Thus, if you just let the AI do the same turn over and over again, you can see and write down, which results the same action of the AI has -> if this is then statistically significant, we would have something interesting to talk about
Creating a weighed RNG system is far less work intensive than creating a proper AI that gives a decent player a challenge.
Hence witnessing the AI incompetence at the hour of playing, if we go with occam's razor, it's clear the RNG mechanic is seriously weighed towards the AI :P XD.
In the context of a fair, even, series of events spread about dozens of games played during more or less a whole week, yes, that'd be unlucky.
In the context of the kind of constant BS the AI pulls spread about dozens of games played during more or less a whole week, nope, that's not unlucky. That's just the cream on top of the pile of dung the AI's "RNG" is.
Yeah, what I posted aren't facts - sadly it's impossible to prove the system is botched unless we see the code first hand. But we can see the results, and sorry, the results the AI gets point out that "number generator" that system might be. But that it's not "RANDOM" at all, I'm as certain as that the sun shines.
And we know for sure no devs ever lie :).
Like someone else has said on this forum: you shouldn't expect your luck to "come back", because dice doesn't owe you anything.
That's the essence of random. When I roll the dice 6 times I might get 3 sixes, 2 ones and 1 two. When I roll the dice 6.000 times, however, the results will be almost evenly spread.
Luck is not involved. Random is random. over a vast series of samples you'll see many different results. Over the ammount of games I've played vs the AI I should've seen many different results. Some games with the AI in god mode, some of me in god mode. Most of them with evenly spread luck.
Not the case. At all. Which means, it's not random.
Look, I've not made up my mind over 2-3 games, and a few dozen rolls. I've made up my mind over dozens of games and literally thousands of rolls. What the AI pulls off ALL THE TIME with it's rolls is plain to see that's not random, but seroiusly weighed towards one side.
Just save & quit the game -> reload it -> let the AI do its turn -> press alt+f4 -> reload the game agian.
If the ai “cheats” to the level that warrants a post from you at this level, I hate to break it to you, but you must be incredibly bad at the game. Read guides, play with someone who will give you pointers, but accept the fact that blaming the dice for cheating just makes you look foolish. The ai is awful and can almost never win (first turn casualties even dont help it).