Blood Bowl 2

Blood Bowl 2

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Sir Eyeball Jan 21, 2021 @ 4:42am
Throw teammate
I have a Hafling team ) I know silly but fun) and have been playing the league with bots. I have more than 25 games with this team and try at least once a game often twice a game the throw team mate. I have yet to see a landing even though it says 50%. Is it not possible with Haflings till they get a skill or am I missing soimething. Or am I just cursed by Nuffle.

On another nothe when I played the TT version back in the 90s Hafling got a free (as I recal it might just have beeen half of) Hafling chef has that been completely scrapped or is it only the pc version?
Last edited by Sir Eyeball; Jan 21, 2021 @ 4:46am
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Showing 1-14 of 14 comments
DMAN222 Jan 21, 2021 @ 2:50pm 
There are no skills that make the landing any better odds - but an agility stat up would. I believe for Flings it is a 4+ which has a -1 modifier for any tackle zones that they land in.

I don't know the history of blood bowl anywhere near well enough to give you a full answer on the Fling Chef, but I do know that the rule set Blood Bowl 2 uses (which I believe is the LRB6) any team can induce the Halfling Master Chef for 300k, Halfling teams get a discount and can purchase one for 100k during the inducement phase.
Sir Eyeball Jan 21, 2021 @ 2:56pm 
Thank you so no skills but better agg with a 4+ its just Nuffles bad luck that over 25 throws never landed i guess. As for the Chef I see so its 300K for other teams I had forgotten.
Yarrick Jan 21, 2021 @ 8:09pm 
if you want to make a better TTM team put pass on a tree its a reroll for TTM if you roll a 1 on the throw and keeps the reroll on the landing if you are ag3 its a 75% chance landing with a reroll, if you get ag4 its a a 3+ and ag5 is a 2+ landing ag catch sure feet and sprint are the skills you want to focus on, AG and MV definately help as well
Sir Eyeball Jan 22, 2021 @ 12:58pm 
so it is the thrower and not the throwee that the landing depends on? that is a bit weird bu I will try to get a tree with throw thx
DMAN222 Jan 22, 2021 @ 3:19pm 
No, Yarrick's advice was for helping the Throw, not the landing (but making the throw better odds does still help, for sure)

Edit: also, FWIW if I rolled doubles for a Tree level up I would almost undoubtedly take Block over Pass. Trees can Throw Team Mate on a 2+ if they aren't marked, which is good enough. Whereas Block makes them better at what they should be doing most of the time in the ideal situation - that is to say - punching stuff
Last edited by DMAN222; Jan 22, 2021 @ 3:21pm
Sir Eyeball Jan 23, 2021 @ 3:54am 
both my trees have block so no worries one has tackle and one has +2 strength so I have been lucky there
Yarrick Jan 23, 2021 @ 12:53pm 
+2 strength st8 trees is over kill. St7 is heaps all u really need for 3 dice blocks on most pieces...

Block is the all round skill to take on trees, but a pass nerves of steel tree is pretty damn good. It makes the throws more successful so the reroll is saved for the landing, which makes landings more successful.
And do not have to worry about being marked as Nerves of steel takes away the tacklezones for TTM when affecting the throw

You really want an ag4 or ag5 halfling is the way to go if you want more success in TTM landings
Last edited by Yarrick; Jan 23, 2021 @ 12:54pm
Sir Eyeball Jan 23, 2021 @ 4:01pm 
My reason for choosing the str 8 for my tree was to better get through armor he is my other big guy blocker mostly and with the other tree having guard a str9 at the least gives quite a wallop on armor too. I have yet to get an agg up for a hafling and only doubles was a 12 there too and I like having a str 3 halfling
Yarrick Jan 24, 2021 @ 2:11pm 
it has nothing to do with Armour value strength is all to do with blocking, as in getting more dice, it has nothing to do with breaking av mighty blow does that for u.
so really having st8 trees are a waste really st7 which gets you 3 dice block against st3 is all you need now if you want 3 dice block against st4 players then sure st8 and an assist as its more than double will give you that, but seriously st7 is the max you want anything else and a double you should take.

st3 halfings are good too keeps it safer in the pocket.
RodHull Jan 25, 2021 @ 3:30am 
As Yarrick points out St has no bearing on armour rolls, the only reason I could see to get St 8 is to combat strong bash teams like chaos or orks ganging up round it to get 2d blocks, although even with st 8 that remains doable. And honestly if your playing against high tv strong bash teams your doing something wrong anyway :)
Last edited by RodHull; Jan 25, 2021 @ 3:30am
Sir Eyeball Jan 25, 2021 @ 5:50am 
Oh back when I played tt in the late 80s early 90s strength would help lower the opp armor. Well now I know but having str 8 is quite nice tbh
RodHull Jan 25, 2021 @ 6:38am 
I suppose in a roundabout way it does still help as it guarantee 2d or 3d hits against all but the most guard heavy sides which will in turn result in more cas, but it doesn't have a direct effect no.
Sir Eyeball Jan 25, 2021 @ 7:57am 
I also remember Strength had an impact on how far you could throw has that been removed too?
Yarrick Jan 25, 2021 @ 10:34am 
yep that's been removed as well 6 squares is maximum unless you scatter forward
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Date Posted: Jan 21, 2021 @ 4:42am
Posts: 14