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There are no hard-and-fast rules I know of as far when an injury means to fire or not, but generally, if a piece is a rookie or only has 1 normal skill, it is pretty safe to fire them upon any perm injury. AG bust is perhaps the only exception on pieces that are already only AG2 (or AG1, but getting an AG bust at AG1 is the same as MNG)
Edit: Splinter I see that the OP edited the message so that is probably the whole AG/AV confusion, my bad.
Additionally, as to the exact harm it does to your orc lino to stick around, the odds of a non-MB hit breaking your orc lino armor as normal is 16.67%. With his AV bust, the odds jump up all the way to 27.78%, that's huge in Blood Bowl. If your orc is getting hit by MB, his armor has a 27.78% chance to break usually, but that now becomes 41.67%. That is a drastic change and since orc linos mostly exist to get hit, a loner does the job just as well even if you didn't have the cash to replace
An Orc Lineman goes on the LOS to get punched, and then maybe dodges away at the end of the turn if they haven't stood up to clog the opposition/ provide an assist. None of this involves a rerollable action.
This is an immediate fire, even if it leaves you with a loner, Orcs don't need extra targets for losing their pitch presence.
-ST = Fired
-MV = Fired
-AG = Fired unless they're a player who basically never uses AG (dwarf linos, zombies, big guys etc)
Too many skills without any doubles or stats on a standard lino = fired
Second skill on my dirty player = fired
Failed a GFI onto the endzone and cost me the match = you better believe they're fired
The only real exception to -AV and *maybe* -ST is a designated one turner, because ideally they are only on the pitch for one turn at a time, so won't get thumped.