Blood Bowl 2

Blood Bowl 2

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Gyprock Gypsy 2021 年 4 月 14 日 下午 2:11
Why is the AI cheating?
It's seems to be pretty obvious to me that the game is cheating, and I don't know why.

My rolls on dodge with my 4 AG vs 3 is 67%, and they fail far beyond 50% of the time. The computer AI gets 83% in the same circumstance, so the game is obviously getting +1 or +2 in the same situation. I don't dodge anymore. If I realise last second that my character has a dodge on his path, my heart sinks, because I know I just lost a turnover.

I have never succeeded a pass play, and have completely written them off as a strategy. Even pass-offs to a catcher are really ♥♥♥♥♥♥♥ hit-or-miss

My value 1000 team can barely afford 11 team mates with 1 reroll, no apoth, 1 or 2 cheerleaders. The same AI team somehow affords 12 team members, 4 rerolls, and still has 150K left to spend on Bloodwiser or Mercenaries. I just tried to build the same Dark Elf team I faced, and I can't even afford the team members, let alone all the bonuses.

If I hire a centre-fielder, then he will be removed from the match the first time either me or the AI scores, or half-time rolls over. This has been true in all of the 9-10 league matches I've attempted.

These are just the really obvious surface layer examples of cheating the AI does. I'm sure there's lots of other examples if we went code diving.
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Splinter 2021 年 5 月 26 日 下午 7:37 
Hehe, ok 5900K with at 6800xt isn't fast enough. What do you need to play this game :)
The Knight of Faerie 2021 年 6 月 1 日 下午 1:19 
引用自 Eldrath
引用自 Splinter
The AI does not cheat. It follows the same rules as the player and uses the same rng This has been discussed for as long as the game has been out. Just search for threads on rng. People have given evidence and proof it uses the same rng.

You say that, but actually your computer just isn't fast enough for the ai to cheat properly...

... You do realize that matches are actually run on a dedicated server and not on your computer, right? The speed of your computer doesn't decide how well or poorly the AI can do. In fact, it has absolutely no bearing on anything in the match beyond "can my computer run this game, and if so at what graphics settings". The only time your computer (or console) is what's running the entire match is... if you have no internet connection. At which point you do not have access to any of your normal teams or leagues, the game is running in Offline mode which forces you to only use teams and leagues created for Offline mode.
Hellenic Born 2021 年 6 月 1 日 下午 1:20 
引用自 Eldrath

You say that, but actually your computer just isn't fast enough for the ai to cheat properly...

... You do realize that matches are actually run on a dedicated server and not on your computer, right? The speed of your computer doesn't decide how well or poorly the AI can do. In fact, it has absolutely no bearing on anything in the match beyond "can my computer run this game, and if so at what graphics settings". The only time your computer (or console) is what's running the entire match is... if you have no internet connection. At which point you do not have access to any of your normal teams or leagues, the game is running in Offline mode which forces you to only use teams and leagues created for Offline mode.
I did explain you how the ai is cheating should we start another round?
The Knight of Faerie 2021 年 6 月 1 日 下午 2:27 
NO, you didn't explain "how it is cheating". Every example you made "AI passes, AI runs through defensive screens, AI fouls" is NOT an example of the AI cheating.

The AI doesn't foul in Eternal leagues or mixed AI/Player leagues. I'm pretty sure it's not able to foul at all. Maybe they didn't code that in because they couldn't get the AI to only foul once a turn. Or maybe it was fouling every turn and getting almost the entire team ejected from the match. We'll never know why, but the AI doesn't foul. It MIGHT do so in the single player campaign, but if it does it's because the campaign is scripted for that foul to occur.

The AI throwing passes is not a sign that it's cheating. It's a sign that you're playing on a lower difficulty, thus the AI is weighted towards making more high risk plays. Each race is suppose to have a different AI that prioritizes play types that fall in line with that team's 'personality'. Dark Elves will run the ball more often then not, Wood Elf and High Elf teams throw passes and dodge through defensive screens (on lower difficulties) more often, Orc and Dwarf teams spend more time focusing on punching the other players in the face... You get the idea. That is NOT a sign the AI is cheating either. It's not.

The AI teams use the same exact dice roller that you are using. This means they will succeed and fail with the same rate that you do for any given action, all other things being equal. If you think that the AI elf teams are completing passes and dodging through your defensive screens too often, and thus cheating... Maybe you should stop and consider the other factors. Were those passes short passes, or long bombs? Did you have any players with a tacklezone covering the thrower and/or receiver? These things affect how likely a pass is to succeed.

With AG3 you need to roll a 4+ to accurately throw a short pass, and the receiver needs a 4+ to catch the short pass. With AG4 for both the thrower and receiver this is reduced to 3+. With AG5 it goes down to 2+. That's for a short pass only, which is 1 to 3 spaces (I think). The Throw skill gives you a free reroll to make an accurate pass, and the Catch skill gives a free reroll to catch a pass. This means if the an elf throws a pass and has the Throw skill, they get two chances to roll a 3 or better on 1d6. If the receiver has the Catch skill, they then get two chances to roll a 3 or better on 1d6. This means that if the elf team is throwing a short pass, it's probably going to work more often then not unless other factors come into play. Factors such as the thrower and receiver being in an opposing tacklezone or two. Opposing tackle zones covering the thrower and receiver give a stacking penalty of +1 to the difficulty for the check. This means a single tackle zone will change it to a 4+ check, still rather likely to work. Two opposing tackle zones will make it a 5+ check, now it's probably going to fail. Three overlapping opposing tackle zones will make it a 6+ check, and there's a very slim chance the pass will work out even for elves.

Yes, passes will still slip through on occasion. This isn't a sign of cheating. Even a player with AG1 can (rarely) intercept or catch a pass. In fact, without rerolls this will happen on average one sixth of the time.

The AI dodging through your defensive screen is not a sign of it cheating ether. With AG3 you can dodge out into a clear space on a 4+. With AG4 this is reduced to needing a 3+. And with AG5 it's down to a 2+ to dodge out into a clear space. The Dodge skill gives you a free reroll per turn for dodging out. Because of this, even AG3 can reliably dodge out into a clear space with the Dodge skill. Dodging into an opposing tackle zone imposes a +1 penalty to the DC for each overlapping opposing tackle zone. Dodging into a single opposing tackle zone thus requires rolling a 4 or better for elves. As such, to stop elves from dodging through your defensive screen like it's not there, you need to tighten the defensive screen so they have to roll 2 or 3 times with a +2 penalty each time to the roll.

Stunty is a skill that lets you ignore opposing tackle zones when dodging out. Since players with Stunty also tend to have AG3, this means they ALWAYS need a 4+ to dodge out regardless of how many opposing tackle zones they are moving into. Because of this, to reliably stop a Stunty player from dodging through your defensive screen, you need a looser formation that forces as many dodge out rolls in a row as possible.

This wont always work. Neither will a tight defensive screen always stop elves from dodging through your screen like it's not there. Sometimes Nuffle just doesn't favor you. But it WILL stop it from happening more often then not.

Other things you can do to stop an elf passing game is to play Nergle (or chaos in general) and take mutations which passively increase the difficult of opposing passing and catching checks.

If you REALLY can't stand the AI throwing passes and dodging through your defensive screen and are positive it must be cheating to do so... Raise your difficulty. Play on Hard difficulty. This is, ironically, the easiest AI difficulty due to the AI not using high risk/high reward plays very often. Even elves will often treat your loose defensive screens like a brick wall that must be smashed through.

Also, never face my Undead teams. You will be absolutely convinced I must be cheating, and you will waste the time of moderators when you report me for cheating. And you'll do so because I play a passing game with undead. A passing game that is fairly decent due to me taking skills to help develop it. I almost always throw short passes, but I do throw passes. And they are caught more often then not.
Hellenic Born 2021 年 6 月 1 日 下午 4:08 
NO, you didn't explain "how it is cheating". Every example you made "AI passes, AI runs through defensive screens, AI fouls" is NOT an example of the AI cheating.

The AI doesn't foul in Eternal leagues or mixed AI/Player leagues. I'm pretty sure it's not able to foul at all. Maybe they didn't code that in because they couldn't get the AI to only foul once a turn. Or maybe it was fouling every turn and getting almost the entire team ejected from the match. We'll never know why, but the AI doesn't foul. It MIGHT do so in the single player campaign, but if it does it's because the campaign is scripted for that foul to occur.

The AI throwing passes is not a sign that it's cheating. It's a sign that you're playing on a lower difficulty, thus the AI is weighted towards making more high risk plays. Each race is suppose to have a different AI that prioritizes play types that fall in line with that team's 'personality'. Dark Elves will run the ball more often then not, Wood Elf and High Elf teams throw passes and dodge through defensive screens (on lower difficulties) more often, Orc and Dwarf teams spend more time focusing on punching the other players in the face... You get the idea. That is NOT a sign the AI is cheating either. It's not.

The AI teams use the same exact dice roller that you are using. This means they will succeed and fail with the same rate that you do for any given action, all other things being equal. If you think that the AI elf teams are completing passes and dodging through your defensive screens too often, and thus cheating... Maybe you should stop and consider the other factors. Were those passes short passes, or long bombs? Did you have any players with a tacklezone covering the thrower and/or receiver? These things affect how likely a pass is to succeed.

With AG3 you need to roll a 4+ to accurately throw a short pass, and the receiver needs a 4+ to catch the short pass. With AG4 for both the thrower and receiver this is reduced to 3+. With AG5 it goes down to 2+. That's for a short pass only, which is 1 to 3 spaces (I think). The Throw skill gives you a free reroll to make an accurate pass, and the Catch skill gives a free reroll to catch a pass. This means if the an elf throws a pass and has the Throw skill, they get two chances to roll a 3 or better on 1d6. If the receiver has the Catch skill, they then get two chances to roll a 3 or better on 1d6. This means that if the elf team is throwing a short pass, it's probably going to work more often then not unless other factors come into play. Factors such as the thrower and receiver being in an opposing tacklezone or two. Opposing tackle zones covering the thrower and receiver give a stacking penalty of +1 to the difficulty for the check. This means a single tackle zone will change it to a 4+ check, still rather likely to work. Two opposing tackle zones will make it a 5+ check, now it's probably going to fail. Three overlapping opposing tackle zones will make it a 6+ check, and there's a very slim chance the pass will work out even for elves.

Yes, passes will still slip through on occasion. This isn't a sign of cheating. Even a player with AG1 can (rarely) intercept or catch a pass. In fact, without rerolls this will happen on average one sixth of the time.

The AI dodging through your defensive screen is not a sign of it cheating ether. With AG3 you can dodge out into a clear space on a 4+. With AG4 this is reduced to needing a 3+. And with AG5 it's down to a 2+ to dodge out into a clear space. The Dodge skill gives you a free reroll per turn for dodging out. Because of this, even AG3 can reliably dodge out into a clear space with the Dodge skill. Dodging into an opposing tackle zone imposes a +1 penalty to the DC for each overlapping opposing tackle zone. Dodging into a single opposing tackle zone thus requires rolling a 4 or better for elves. As such, to stop elves from dodging through your defensive screen like it's not there, you need to tighten the defensive screen so they have to roll 2 or 3 times with a +2 penalty each time to the roll.

Stunty is a skill that lets you ignore opposing tackle zones when dodging out. Since players with Stunty also tend to have AG3, this means they ALWAYS need a 4+ to dodge out regardless of how many opposing tackle zones they are moving into. Because of this, to reliably stop a Stunty player from dodging through your defensive screen, you need a looser formation that forces as many dodge out rolls in a row as possible.

This wont always work. Neither will a tight defensive screen always stop elves from dodging through your screen like it's not there. Sometimes Nuffle just doesn't favor you. But it WILL stop it from happening more often then not.

Other things you can do to stop an elf passing game is to play Nergle (or chaos in general) and take mutations which passively increase the difficult of opposing passing and catching checks.

If you REALLY can't stand the AI throwing passes and dodging through your defensive screen and are positive it must be cheating to do so... Raise your difficulty. Play on Hard difficulty. This is, ironically, the easiest AI difficulty due to the AI not using high risk/high reward plays very often. Even elves will often treat your loose defensive screens like a brick wall that must be smashed through.

Also, never face my Undead teams. You will be absolutely convinced I must be cheating, and you will waste the time of moderators when you report me for cheating. And you'll do so because I play a passing game with undead. A passing game that is fairly decent due to me taking skills to help develop it. I almost always throw short passes, but I do throw passes. And they are caught more often then not.


You are just a fanboy, go buy some brain and reread what i wrote.
Hellenic Born 2021 年 6 月 1 日 下午 4:09 
引用自 END_EU_NOW
NO, you didn't explain "how it is cheating". Every example you made "AI passes, AI runs through defensive screens, AI fouls" is NOT an example of the AI cheating.

The AI doesn't foul in Eternal leagues or mixed AI/Player leagues. I'm pretty sure it's not able to foul at all. Maybe they didn't code that in because they couldn't get the AI to only foul once a turn. Or maybe it was fouling every turn and getting almost the entire team ejected from the match. We'll never know why, but the AI doesn't foul. It MIGHT do so in the single player campaign, but if it does it's because the campaign is scripted for that foul to occur.

The AI throwing passes is not a sign that it's cheating. It's a sign that you're playing on a lower difficulty, thus the AI is weighted towards making more high risk plays. Each race is suppose to have a different AI that prioritizes play types that fall in line with that team's 'personality'. Dark Elves will run the ball more often then not, Wood Elf and High Elf teams throw passes and dodge through defensive screens (on lower difficulties) more often, Orc and Dwarf teams spend more time focusing on punching the other players in the face... You get the idea. That is NOT a sign the AI is cheating either. It's not.

The AI teams use the same exact dice roller that you are using. This means they will succeed and fail with the same rate that you do for any given action, all other things being equal. If you think that the AI elf teams are completing passes and dodging through your defensive screens too often, and thus cheating... Maybe you should stop and consider the other factors. Were those passes short passes, or long bombs? Did you have any players with a tacklezone covering the thrower and/or receiver? These things affect how likely a pass is to succeed.

With AG3 you need to roll a 4+ to accurately throw a short pass, and the receiver needs a 4+ to catch the short pass. With AG4 for both the thrower and receiver this is reduced to 3+. With AG5 it goes down to 2+. That's for a short pass only, which is 1 to 3 spaces (I think). The Throw skill gives you a free reroll to make an accurate pass, and the Catch skill gives a free reroll to catch a pass. This means if the an elf throws a pass and has the Throw skill, they get two chances to roll a 3 or better on 1d6. If the receiver has the Catch skill, they then get two chances to roll a 3 or better on 1d6. This means that if the elf team is throwing a short pass, it's probably going to work more often then not unless other factors come into play. Factors such as the thrower and receiver being in an opposing tacklezone or two. Opposing tackle zones covering the thrower and receiver give a stacking penalty of +1 to the difficulty for the check. This means a single tackle zone will change it to a 4+ check, still rather likely to work. Two opposing tackle zones will make it a 5+ check, now it's probably going to fail. Three overlapping opposing tackle zones will make it a 6+ check, and there's a very slim chance the pass will work out even for elves.

Yes, passes will still slip through on occasion. This isn't a sign of cheating. Even a player with AG1 can (rarely) intercept or catch a pass. In fact, without rerolls this will happen on average one sixth of the time.

The AI dodging through your defensive screen is not a sign of it cheating ether. With AG3 you can dodge out into a clear space on a 4+. With AG4 this is reduced to needing a 3+. And with AG5 it's down to a 2+ to dodge out into a clear space. The Dodge skill gives you a free reroll per turn for dodging out. Because of this, even AG3 can reliably dodge out into a clear space with the Dodge skill. Dodging into an opposing tackle zone imposes a +1 penalty to the DC for each overlapping opposing tackle zone. Dodging into a single opposing tackle zone thus requires rolling a 4 or better for elves. As such, to stop elves from dodging through your defensive screen like it's not there, you need to tighten the defensive screen so they have to roll 2 or 3 times with a +2 penalty each time to the roll.

Stunty is a skill that lets you ignore opposing tackle zones when dodging out. Since players with Stunty also tend to have AG3, this means they ALWAYS need a 4+ to dodge out regardless of how many opposing tackle zones they are moving into. Because of this, to reliably stop a Stunty player from dodging through your defensive screen, you need a looser formation that forces as many dodge out rolls in a row as possible.

This wont always work. Neither will a tight defensive screen always stop elves from dodging through your screen like it's not there. Sometimes Nuffle just doesn't favor you. But it WILL stop it from happening more often then not.

Other things you can do to stop an elf passing game is to play Nergle (or chaos in general) and take mutations which passively increase the difficult of opposing passing and catching checks.

If you REALLY can't stand the AI throwing passes and dodging through your defensive screen and are positive it must be cheating to do so... Raise your difficulty. Play on Hard difficulty. This is, ironically, the easiest AI difficulty due to the AI not using high risk/high reward plays very often. Even elves will often treat your loose defensive screens like a brick wall that must be smashed through.

Also, never face my Undead teams. You will be absolutely convinced I must be cheating, and you will waste the time of moderators when you report me for cheating. And you'll do so because I play a passing game with undead. A passing game that is fairly decent due to me taking skills to help develop it. I almost always throw short passes, but I do throw passes. And they are caught more often then not.


You are just a fanboy, go buy some brain and reread what i wrote cause you dont read what isbeiing said to you, You rather pick asumptions you like.
The Knight of Faerie 2021 年 6 月 1 日 下午 4:38 
I did read everything you wrote. Multiple times. Your points keep being "The AI is cheating because it throws passes, dodges through my defenses, and fouls." You further assert that it's cheating by the dice always favoring the AI, while your actions fail far too often. This is a common assertion of people who don't understand that a 1 in 6 chance happens roughly ONE SIXTH OF THE TIME. This means that regardless of those percentages offered, you will see a Go For It fail around a sixth of the time. Regardless of how high of an AG your players have, they will fail to pick up the ball roughly a sixth of the time. A reroll will make it more likely to work, but that reroll will be a 1 around one sixth of the time.

Here's an important fact for you. The odds of rolling the same number twice in a row on a 1d6 are... 1 in six. The odds of specifically rolling a 1 twice in a row are 1 in 36, true. But once you've rolled the first time, the odds of your reroll getting the exact same result is 1 in 6, or 16.75%. Which the game rounds up to as 17%.

Let's say you needed a 3+ to do something. You failed, rolling a 1. The odds of your reroll failing are 2 in 6 because you fail if you roll a 1 or 2, the exact same odds that you had for the initial check.

If you needed a 4+ for the initial roll, that's a 50% chance of success. If you fail, the reroll ALSO has a 50% chance of success. Isn't it amazing how that works? There is no hidden "it's an AI team so the odds are skewed in it's favor" mechanics. There are no variables that you can't determine. So in those situations where you are positive there must have been cheating going on, what is probably happening is that you overlooked a variable. You know, such as overlooking an opposing player's skills. Or your defenses not being as tight as you thought.

I've lost count of how often a halfling or goblin team has caught me off guard by dodging through a screen, only for me to then realize "oh, stunty, my defenses were set up for facing AG4 players".

Instead of crying "the AI cheats" try analyzing your tactics and seeing what you can do to get better. Because no, the AI is not cheating. And no, my saying this doesn't make me a fanboy.

Note: You are the only one claiming the AI can foul. The only fouls I or anyone else have ever seen from the AI are scripted events in the single player campaign. Events such as a ref running out at the start of each turn to knock down one of your players. That event happens before armor break rolls and injuries are added to the campaign.
Hellenic Born 2021 年 6 月 1 日 下午 5:06 
I did read everything you wrote. Multiple times. Your points keep being "The AI is cheating because it throws passes, dodges through my defenses, and fouls." You further assert that it's cheating by the dice always favoring the AI, while your actions fail far too often. This is a common assertion of people who don't understand that a 1 in 6 chance happens roughly ONE SIXTH OF THE TIME. This means that regardless of those percentages offered, you will see a Go For It fail around a sixth of the time. Regardless of how high of an AG your players have, they will fail to pick up the ball roughly a sixth of the time. A reroll will make it more likely to work, but that reroll will be a 1 around one sixth of the time.

Here's an important fact for you. The odds of rolling the same number twice in a row on a 1d6 are... 1 in six. The odds of specifically rolling a 1 twice in a row are 1 in 36, true. But once you've rolled the first time, the odds of your reroll getting the exact same result is 1 in 6, or 16.75%. Which the game rounds up to as 17%.

Let's say you needed a 3+ to do something. You failed, rolling a 1. The odds of your reroll failing are 2 in 6 because you fail if you roll a 1 or 2, the exact same odds that you had for the initial check.

If you needed a 4+ for the initial roll, that's a 50% chance of success. If you fail, the reroll ALSO has a 50% chance of success. Isn't it amazing how that works? There is no hidden "it's an AI team so the odds are skewed in it's favor" mechanics. There are no variables that you can't determine. So in those situations where you are positive there must have been cheating going on, what is probably happening is that you overlooked a variable. You know, such as overlooking an opposing player's skills. Or your defenses not being as tight as you thought.

I've lost count of how often a halfling or goblin team has caught me off guard by dodging through a screen, only for me to then realize "oh, stunty, my defenses were set up for facing AG4 players".

Instead of crying "the AI cheats" try analyzing your tactics and seeing what you can do to get better. Because no, the AI is not cheating. And no, my saying this doesn't make me a fanboy.

Note: You are the only one claiming the AI can foul. The only fouls I or anyone else have ever seen from the AI are scripted events in the single player campaign. Events such as a ref running out at the start of each turn to knock down one of your players. That event happens before armor break rolls and injuries are added to the campaign.


After writing another few pages of fanboy asumptions go to youtube type "blood bowl 2 cheating ai" and enjoy. Halflings team caught you of guard? lol hey its about ai cheating and not about any tactics.
Splinter 2021 年 6 月 1 日 下午 6:42 
End EU your either trolling or not so bright. AI doesn't cheat Period. Like I said it's been proven. Your assumptions don't mean anything.
vonFitzen 2021 年 6 月 1 日 下午 8:02 
引用自 Splinter
End EU your either trolling or not so bright.
I'm pretty sure it's a cry for attention.
export 2021 年 6 月 1 日 下午 9:31 
引用自 END_EU_NOW
After writing another few pages of fanboy asumptions go to youtube type "blood bowl 2 cheating ai" and enjoy. Halflings team caught you of guard? lol hey its about ai cheating and not about any tactics.
I did go to youtube. There is exactly one video and that doesn't show the ai cheating but a visual bug.
Hellenic Born 2021 年 6 月 2 日 上午 2:21 
引用自 Splinter
End EU your either trolling or not so bright. AI doesn't cheat Period. Like I said it's been proven. Your assumptions don't mean anything.


Splinter your either trolling or not so bright. AI does cheat Period. Like I said it's been proven. Your assumptions don't mean anything.
Hellenic Born 2021 年 6 月 2 日 上午 2:22 
引用自 export
引用自 END_EU_NOW
After writing another few pages of fanboy asumptions go to youtube type "blood bowl 2 cheating ai" and enjoy. Halflings team caught you of guard? lol hey its about ai cheating and not about any tactics.
I did go to youtube. There is exactly one video and that doesn't show the ai cheating but a visual bug.

Why does the ai move his players outside of his turn?
Okanuk Vinn 2021 年 6 月 2 日 上午 10:12 
引用自 END_EU_NOW
Why does the ai move his players outside of his turn?

Shadowing perhaps, or maybe Pass Block? There are skills that allow an opponent to act during your turn when certain conditions are met. Even if it's not any of those skills, who's to say it isn't a visual bug, like the one in the video that export watched? Saying that the AI moves its players outside of their turn isn't evidence of the AI cheating at all, especially since you haven't produced any evidence showing the AI doing what you're claiming it did anyways.

Splinter is absolutely correct. Many people have independently investigated the AI to see if it does cheat due to the fact that, as a dice based game, accusations that the AI cheats to win are extremely common, and no one has found anything suspect with the AI in that regard. Plenty of people have insisted that they have proof it cheats, but no one so far has produced any independently verifiable data/evidence lending credence to those claims, and when people do produce their 'evidence' that the AI cheats it has always been pretty easy to explain what happened or what went wrong.

There's plenty of issues with Blood Bowl 2, but the AI cheating is not one of them.
Hellenic Born 2021 年 6 月 2 日 上午 10:41 
引用自 Okanuk Vinn
引用自 END_EU_NOW
Why does the ai move his players outside of his turn?

Shadowing perhaps, or maybe Pass Block? There are skills that allow an opponent to act during your turn when certain conditions are met. Even if it's not any of those skills, who's to say it isn't a visual bug, like the one in the video that export watched? Saying that the AI moves its players outside of their turn isn't evidence of the AI cheating at all, especially since you haven't produced any evidence showing the AI doing what you're claiming it did anyways.

Splinter is absolutely correct. Many people have independently investigated the AI to see if it does cheat due to the fact that, as a dice based game, accusations that the AI cheats to win are extremely common, and no one has found anything suspect with the AI in that regard. Plenty of people have insisted that they have proof it cheats, but no one so far has produced any independently verifiable data/evidence lending credence to those claims, and when people do produce their 'evidence' that the AI cheats it has always been pretty easy to explain what happened or what went wrong.

There's plenty of issues with Blood Bowl 2, but the AI cheating is not one of them.


No shadowing no Pass Block. The AI is moving OUTSIDE of its turn, in that case it is cheating.

And no splinter is not correct as for the "testing" because you can not test it. the only who could test it are the creators of the game or someone who has access to the code, everyone else who claims he had it tested is plain wrong. And the tests from the creator of the game or game magzines or channels who are interested in the game being sold are just not serious. Also youtube deletes video of showing ai cheating. Well youtube deletes varius videos for varius reasons but that an other discussion.

Also whatever cheat a human can use in a game is a cheat/missconseption/variable (name it as you wish) that is IN the game code, practicaly any cheat a human player can use, the game can use it too and we have videos, on youtube too, that show how you can cheat in the game.

As shown in that particular video the ai reposition players outside of his turn.
最后由 Hellenic Born 编辑于; 2021 年 6 月 2 日 上午 10:54
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