Blood Bowl 2

Blood Bowl 2

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JCH Aug 24, 2021 @ 2:29am
Any important difference in BB3?
I've been watching some gamplays of BB3, but appart of the graphic and customice teams, it seems there's no changes in the rules or game himself.
Anyone knows something?
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Showing 1-10 of 10 comments
John Daylight Aug 24, 2021 @ 4:22am 
Different rules
VoodooMike Aug 24, 2021 @ 5:14am 
There are quite a few changes to how the game is played between CRP and BB2020, probably too many to try to list. It still uses block dice and d6 rolls for skills, and still has plenty of opportunity for failing those rolls, etc. Some highlights for you:

- Many of the teams are changed, revamped, or replaced
- Agility has be broken into two stats, agility and passing
- Lots of nerfing to bash skill
- New skills that mostly suck
- Players buy skill with SPP rather than it being a level-up thing
- Redrafting makes you re-buy your players at the end of seasons

Etc..etc.. There have been TWO new rulesets released since BB2, so BB3 is a combination of those two updates. It'll be interesting to see how the changes work in large scale open play.
JCH Aug 24, 2021 @ 7:17am 
thanks guys. Can you share a link where to have a look?
Silent Hastati Aug 25, 2021 @ 4:27pm 
Here's a basic rundown.

https://www.goonhammer.com/blood-bowl-2020-whats-new-with-the-new-edition/

A more advanced look would require you to shell out the money for a rulebook, which is about $40
VoodooMike Aug 25, 2021 @ 10:13pm 
Keep in mind that those are summarized differences between BB2016 and BB2020, not between CRP and BB2020.
RealCabbage Aug 26, 2021 @ 6:50am 
Originally posted by VoodooMike:
There are quite a few changes to how the game is played between CRP and BB2020, probably too many to try to list. It still uses block dice and d6 rolls for skills, and still has plenty of opportunity for failing those rolls, etc. Some highlights for you:

- Many of the teams are changed, revamped, or replaced
- Agility has be broken into two stats, agility and passing
- Lots of nerfing to bash skill
- New skills that mostly suck
- Players buy skill with SPP rather than it being a level-up thing
- Redrafting makes you re-buy your players at the end of seasons

Etc..etc.. There have been TWO new rulesets released since BB2, so BB3 is a combination of those two updates. It'll be interesting to see how the changes work in large scale open play.

Question, does this mean we can buy upgraded players in the middle of a league? For example, in current leagues if you lose a player with a whole lot of great skills, you have to level up another one. In the new rule system can we buy players that are already upgraded, such as a saurus lineman with block, in the middle of a league? So fragile teams don't implode from attrition?
VoodooMike Aug 26, 2021 @ 8:23am 
Originally posted by RealCabbage:
Question, does this mean we can buy upgraded players in the middle of a league? For example, in current leagues if you lose a player with a whole lot of great skills, you have to level up another one. In the new rule system can we buy players that are already upgraded, such as a saurus lineman with block, in the middle of a league? So fragile teams don't implode from attrition?

No, it mostly means that at the end of whatever is defined as a "season" all of your players basically leave the team and you use a pool of gold based on a base amount and number of games you played during the season, etc... and have to buy a whole new team, but your built-up players are available to you to buy back.

So, in essence, it is an additional form of team attrition that applies to all teams, but mostly applies to teams that DON'T lose their players often.

That said, I'm not an expert on the new ruleset so I may have missed something along the way.
Hendricus Aug 28, 2021 @ 2:44am 
Originally posted by VoodooMike:
Originally posted by RealCabbage:
Question, does this mean we can buy upgraded players in the middle of a league? For example, in current leagues if you lose a player with a whole lot of great skills, you have to level up another one. In the new rule system can we buy players that are already upgraded, such as a saurus lineman with block, in the middle of a league? So fragile teams don't implode from attrition?

No, it mostly means that at the end of whatever is defined as a "season" all of your players basically leave the team and you use a pool of gold based on a base amount and number of games you played during the season, etc... and have to buy a whole new team, but your built-up players are available to you to buy back.

So, in essence, it is an additional form of team attrition that applies to all teams, but mostly applies to teams that DON'T lose their players often.

That said, I'm not an expert on the new ruleset so I may have missed something along the way.

The cost is their value plus 20.000 gold for each season they are with the team. As VM said a new kind of attrition or ageing. Better armour comes at a price. Some argue that random skills that are giving less value-raise compared to chosen skills can have an impact on the teams that go for the long haul too. It's effect on the teams is something to look forward for.
September is almost there, but has 30 days. Ooh those sleepless nights.
Murion Sep 24, 2021 @ 5:13pm 
okay, do i understand that right, that if you level a player up you can chose the skill and dependent on the skill you have to pay a certain amount of spp? so there is no random element in leveling up anymore? if so, wasnt that part of the fun? being lucky with a roll on a player? i mean will the teams not look pretty much the same after a meta is established? just asking, i am not very experienced for a bb player in general but i could imagine that it kills at least some of the fun for some people. or was the meta despite the random element pretty much the same anyway for high skilled players?
VoodooMike Sep 25, 2021 @ 4:16am 
Originally posted by Murion:
okay, do i understand that right, that if you level a player up you can chose the skill and dependent on the skill you have to pay a certain amount of spp? so there is no random element in leveling up anymore? if so, wasnt that part of the fun? being lucky with a roll on a player? i mean will the teams not look pretty much the same after a meta is established? just asking, i am not very experienced for a bb player in general but i could imagine that it kills at least some of the fun for some people. or was the meta despite the random element pretty much the same anyway for high skilled players?

You can use random skill selection for a lower cost, which will undoubtedly be the "meta" in long-term open play since it allows you to get the same players for a lower TV cost. The building of teams wasn't all that random even in CRP, and now people can choose to go the random route or not. More options tends to make for a happier playerbase.
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Date Posted: Aug 24, 2021 @ 2:29am
Posts: 10