Blood Bowl 2

Blood Bowl 2

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Erebos Sep 19, 2017 @ 1:33pm
Rolled a double 6 on Snotling, first level up
Well the title says all really, I'm really thinking it's not very much worth it to get +ST on him cause then he'd still be pretty weak at 2ST. So maybe block to make him more resilient? Or is there some especially useful skill I am not thinking of for him?
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Showing 1-15 of 16 comments
Ethelred Sep 19, 2017 @ 1:34pm 
Dirty Player. That's practically a second MB blitz each turn.
Last edited by Ethelred; Sep 19, 2017 @ 1:35pm
Erebos Sep 19, 2017 @ 1:38pm 
Really? I've been hearing lot's of noise about that skill being very unreliable; as in not really having any effect half the time
BG88HE_FD_PA Sep 19, 2017 @ 1:40pm 
Dirty Player, Guard, Block, or fire in my opinion.

2 STR isn't worth anything on an Ogre team and Snotlings WILL die, and it's nowhere near worth the bloat of 50k just for a 2 STR snotling.

Last edited by BG88HE_FD_PA; Sep 19, 2017 @ 1:47pm
BG88HE_FD_PA Sep 19, 2017 @ 1:42pm 
Originally posted by Erebos1201:
Really? I've been hearing lot's of noise about that skill being very unreliable; as in not really having any effect half the time

I think you're thinking of Sneaky Git. Sneaky Git sucks because it only helps in the event of a failure. In other words, it almost never matters, and it has no actual "positive" effect on your team's performance. You have to foul, fail a foul, and get doubles for the skill to even activate, which is rare unless you are making a lot of bad fouls. Dirty Player is solid on linemen/foulers, as it is basically Mighty Blow for fouls, and Snotlings are prime foulers. Great skill.
Last edited by BG88HE_FD_PA; Sep 19, 2017 @ 1:43pm
Erebos Sep 19, 2017 @ 1:46pm 
Originally posted by RedBeard:
Originally posted by Erebos1201:
Really? I've been hearing lot's of noise about that skill being very unreliable; as in not really having any effect half the time

I think you're thinking of Sneaky Git. Sneaky Git sucks because it only helps in the event of a failure. In other words, it almost never matters, and it has no actual "positive" effect on your team's performance. You have to foul, fail a foul, and get doubles for the skill to even activate, which is rare unless you are making a lot of bad fouls. Dirty Player is solid on linemen/foulers, as it is basically Mighty Blow for fouls, and Snotlings are prime foulers. Great skill.

Ah right, then that would probably be it then indeed. However, seeing as the team I'm talking about is actually in a gentleman's league I shan't be getting any use out of dirty player either. So then I'll just go for block to keep him on his feet longer.
Thanks to the both of you for the advice.
BG88HE_FD_PA Sep 19, 2017 @ 1:48pm 
Originally posted by Erebos1201:
Originally posted by RedBeard:

I think you're thinking of Sneaky Git. Sneaky Git sucks because it only helps in the event of a failure. In other words, it almost never matters, and it has no actual "positive" effect on your team's performance. You have to foul, fail a foul, and get doubles for the skill to even activate, which is rare unless you are making a lot of bad fouls. Dirty Player is solid on linemen/foulers, as it is basically Mighty Blow for fouls, and Snotlings are prime foulers. Great skill.

Ah right, then that would probably be it then indeed. However, seeing as the team I'm talking about is actually in a gentleman's league I shan't be getting any use out of dirty player either. So then I'll just go for block to keep him on his feet longer.
Thanks to the both of you for the advice.

I'd only pick Block if he's going to carry the ball for you. Otherwise, I'd get Guard if your league forbids Dirty Player/fouls.(Although I personally think that really, really sucks for teams like Goblins, Ogres, Halflings, and Bretonnians as those teams are very reliant on it as a legit strategy and not a jerk move)
Last edited by BG88HE_FD_PA; Sep 19, 2017 @ 1:49pm
Erebos Sep 19, 2017 @ 1:54pm 
Originally posted by RedBeard:
Originally posted by Erebos1201:

Ah right, then that would probably be it then indeed. However, seeing as the team I'm talking about is actually in a gentleman's league I shan't be getting any use out of dirty player either. So then I'll just go for block to keep him on his feet longer.
Thanks to the both of you for the advice.

I'd only pick Block if he's going to carry the ball for you. Otherwise, I'd get Guard if your league forbids Dirty Player/fouls.(Although I personally think that really, really sucks for teams like Goblins, Ogres, Halflings, and Bretonnians as those teams are very reliant on it as a legit strategy and not a jerk move)

Fouling is indeed ruled out, which is a bummer but I can live without it, however that does not rule out the fact that taking all snotlings out completely screws over an Ogre team. So usually the poor snots are the first targets; therefor having one with block might make the opposing team either think twice about attacking him or even lose a valuable blitz to it not knocking him down. If neither of those happens he'll still be on the pitch longer that your regular snotling, making him the automatic ball carier by process of elimination :P
DarthPhysicist Sep 19, 2017 @ 2:58pm 
Gents league makes stunty even worse. Too bad. I'd say dirty player too.
licker34 Sep 19, 2017 @ 3:06pm 
I'd take the ST.

No I wouldn't.

I wouldn't play dumb ass garbage teams in the first place.

Take stand firm.
Ethelred Sep 19, 2017 @ 4:02pm 
Even with block most opponents are going to get 3D blocks on him, but blodge SS is good.

Guard might be better as it might help some of your Ogres get 3D blocks (does your league not allow POMBers too?).

You're already insane by playing a stunty team in a league that bans fouls, so how about Hail Mary Pass?

Snots dodge everywhere on 2+ so if you use your HMP snot as the ball carrier and keep them back, you might be able to get some snots forward with diving catch.

It'll probably work in around 1 game in 10.

Well done for giving your opponents free SPP!
Erebos Sep 20, 2017 @ 9:36am 
Wow guys, calm your titties, it's just a quick league for fun... I'm not trying to min/max anything or whatever, and while playing a joke team I'm not really gonna give a damn about 'giving my opponents free SPP'. I've made my decision, don't care of it's not optimal, and even if I would have I can't change it anymore. No more 'advice' needed thank you very much.
Last edited by Erebos; Sep 20, 2017 @ 9:37am
Bakey Sep 20, 2017 @ 11:41am 
Not like it matters, pretty much all the new teams except Kislev Circus and MAYBE Amazons are underpowered garbage. :steamsad:
DarthPhysicist Sep 20, 2017 @ 12:04pm 
Originally posted by Bakey:
Not like it matters, pretty much all the new teams except Kislev Circus and MAYBE Amazons are underpowered garbage. :steamsad:
Amazons and pelfs are not garbage.
drbailey Sep 20, 2017 @ 12:05pm 
A fun build, in a gentleman's league, and not min / maxing - have some fun with 'dauntless'!
Bakey Sep 20, 2017 @ 12:07pm 
Originally posted by DarthPhysicist:
Originally posted by Bakey:
Not like it matters, pretty much all the new teams except Kislev Circus and MAYBE Amazons are underpowered garbage. :steamsad:
Amazons and pelfs are not garbage.

I see no reason to take pelfs over HE or WE. HE have better av, same agi and better starting skills, WE have same agi and av with better starting skills + Wardancers and a tree (if you want the bloat).
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Date Posted: Sep 19, 2017 @ 1:33pm
Posts: 16