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Just try to avoid getting hit as much as possible. On defence don't mark players, you can setup your guys in front of the enemy in 2 rows so they cant move forward.
High elves can score quickly so if you can't stop your opponent scoring at least try to force them to score before turn 8.
Excuse me good sir?!
High Elves develop to utterly amazing, but take a long road to get there, they're probably the most difficult Elf team to develop, not that Elves are difficult to develop if you're able to keep them alive!
@Blair I would suggest checking out the Help section on fumbbl.com and also coming over to reddit.com/r/rebbrl, it's a good resource for newer coaches, you can jump in the spin league with other rookie/ or more experienced coaches happy to give you some pointers!
Learn how to perform a one turn touchdown[fumbbl.com] and build a catcher solely for this. Sprint, sure feet, +mv, sidestep, leap etc. Keep him out of harm's way (benched or simply caged/screened) whenever possible.
Read The Art of Blocking and The 1000 Losses Playbook, they should be easy for you to find and provide a good overview of the basics.
Don't stress out about linemen getting hurt, that's like 90% of their job.
Stay away from people and watch some videos by good coaches.
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+ and thats not a penis...
Just in case: start with 2 Re-rolls, 4 Blitzers, a *Runner* (or maybe a 7th Lineman) and 6 Linemen. DO NOT USE ASSASSINS (ever); buy the apothecary as soon as you can - then a Witch...
While playing against weaker coaches, the main power elves, I think, is their ability to exploit openings in your opponents play. So when starting out with elves, I advice opportunism. Don't be afraid of risks, but make sure all your risks have purpose. Steal balls as often as you can. Scoring fast is ok, stalling is an advanced play as elves, and not neccessary if the opponent leaves enough openings for you to steal anyway.
Dream big and go for big plays, but keep your head in it and make sure you execute the big plays as perfectly as you can.
To win against truly good coaches you need to learn to temper your balls and go for conservative plays where possible, learn how to elf screen, stall etc, and when not to. But that comes later, start out opportunistic, greedy and focused on the puzzle of excecution!
You can start with 4 blitzers and 3 rerolls. I wouldn't start with a runner to learn elfs, unlikely you'd use them correctly and the AV7 will cost you. (of course I also advocate never taking a runner ever, but you know, the runner is that much worse for someone who doesn't understand how to use them if you do want one)
You can start with 3 blitzers and a witch and 3 rerolls too. That's a strong start too, but you have to understand how to use frenzy properly, else, the witch will just get you trouble.
Yes, that's right, I was thinking of a 3 blitzer start :p
Which still may not be bad to learn on, since the extra reroll at the start should help newer players more than an additional blitzer.
Avoid fights on one side of the field, apply pressure on the other, and wait for that opportunity to make a ballsy game-winning play. Remember that, using the Dodge skill, dodging into two tackle zones will succeed 75% of the time. That's some pretty good odds for a blitz on the ball carrier.
It's just that, with elves, you need to embrace the risk sometimes (or always, if you follow my starting out advice, but it will be sometimes as you get better). But embrace the RIGHT risk. A 4+ with a good risk-reward ratio is better to take than an unneccessary 2+.
????. No you can't. 3 blitzers and 1 witch is with 2 RR's.