Blood Bowl 2

Blood Bowl 2

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skydancer Nov 12, 2016 @ 10:46am
Bretonnians team developement?
Just start this sh1t (really bad design team ever made) team. (want to play all team) and i'm trying to figure out how to develop them.

Lineman

normal : block/wresle, tacle
double : dodge, guard
utility : kick, dp


Blitzer
normal : dodge, tacle, side step, frenzy/strip ball/jump up/sure hands
double : mighty blow, guard
utility : leader

Blocker
***problem***
how i devlop the only S (so guard) player if they have wrestle?

the sinergy seem more : mb, po, guard (jump up/dodge on double) but the whole idea behind this player is a mistery to me.

otherwise i can build them toward the WALL style : guard, stand firm, (dodge if double)

Any idea a bout?
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XS Nov 12, 2016 @ 11:03am 
Lineman:

- Wrestle over Block. More useful making other, more valuable pieces freed up or opponents on the ground for fouls. Great vs slow, bashy teams (dwarfs, orcs ect.)

- 1 or 2 dirty players. 40k expendable fouling machine.

- Cut if they reach higher than lvl 3. No point keeping them, they'll bloat your tv.



Blitzers:

- Dodge on all. Blodge is a pain to deal with, especially early on.

- One as a designated carrier. Dodge, side step, sure hands. From there it's up to you. Fend is nice, painful when combined woth blodge-step. Sprint and Sure Feet for extra mobilty and saving RR's. Take STR, AGI and MA when you get them (don't need doubles on this).

- 1st Blitzer with doubles, go Mighty Blow followed up Pile On and Jump Up. They'll be your traditional Killer Blitzer

- Other doubles go for guard.


Blockers:

I prefer mine as a LoS support for the Blitzers. So going Guard on all, tackle, stand firm and mighty blow. Dodge on doubles.
Last edited by XS; Nov 12, 2016 @ 11:46am
Arlen Tektolnes Nov 12, 2016 @ 11:30am 
I don't think they're poorly designed, they just require a different approach from most teams.

Lineman

Normal: Dirty Player, Wrestle*
Doubles: Hell no. Dirty Player, Wrestle*
Utility: Maybe Kick, probably not
Stats: +ST only, and only if they don't have DP yet

*Wrestle might be a bit of a waste, depending on playstyle. Most will agree you should recycle them at the second or third skill.

Blocker

Normal: Guard, Stand Firm, Mighty Blow, (maybe tackle on one), Fend
Doubles: Dodge in a heartbeat (maybe diving tackle on one), Jump Up
Utility: Maybe kick
Stats: +ST, +AG (less valuable than usual)


Blitzer Ball Carriers

I make my first to level into this, the second is a hybrid of this and the Skink Hunter (no frenzy!)

Normal: Dodge, Sidestep, Sure Hands, Jump Up
Doubles: Guard, Mighty Blow
Utility: None
Stats: +ST, +AG, maybe +mv if already high level


Blitzer Skink Hunter

The third (or first to doubles early) gets this

Normal: Frenzy, Tackle, Dodge, Sidestep
Doubles: MIGHTY BLOW, Guard, maybe stand firm
Utility: None
Stats: +ST, +AG (less important), maybe +mv if already high level

Blitzer Thrower

This is where peoplle will start to disagree with me, but I just love having a thrower on hand and feel it adds a lot to your options

Normal: Sure hands, Dodge, Pass, Accurate, Safe Throw,
Doubles: Guard, mighty blow
Utility: Leader
Stats: +ST, +AG (less important), maybe +mv if already high level

General tips

You are not a bash team! You are closer to being a control team, but you're not one of those either. You are a frustration team.

On defence, deny the opposition progress with fend/stand firm. Use wrestle defensively to start your turn with some of their guys on the ground. Annoy your opponent with overly conservative play, make them take risks, then punish those risks with an old boot to the face. Play dirty! Your Skink Killer needs to be out there aiming for low av dudes and surfing on every opportunity. Embrace the foul, you have insanely cheap linos and can afford to bring many spares.

On offence, play rugby. Try and cluster up your opponent then switch sides and either screen or tarpit with peasants/blockers. Handoffs are your friend (mostly). FOUL EVERY TURN.

An alternative non-competitive build for fun

Max Peasants with block/DP.

Blitzers all take Dump Off, Nerves of Steel, Dodge, Pass. Move your Blitzers in a huddle and screen with peasants.
XS Nov 12, 2016 @ 11:48am 
If you're planning on turning a Blitzer into a thrower, Strong Arm is nice on a double, goes with Accurate nicely.
khornight Nov 15, 2016 @ 1:39am 
Lots of people make the "wrestle doesn't synergyse with strength skills" arguement, although it's true it's less of a big deal than it feels or is usually put forward in arguements.
3/36 times you will be forced to use wrestle.
The rest of the time you can still choose to push if you want to remain standing.

On the other hand a yeoman with tackle is great against blodgers.

One strip baller to stop the potatoe play.

The main problem is blitzers having catch so basically hogging all the td spp. You need to score often with the yeomen to keep them levelling.

Both yeomen and knights can become formidable with doubles and stat ups!
SaintTodd Nov 15, 2016 @ 6:11am 
I think some of you may be forgetting how Grab helps the foul game. Give it to one of your blockers.
SaintTodd Nov 15, 2016 @ 6:13am 
Also, the Hail Mary game is a nice option...
XS Nov 15, 2016 @ 6:54am 
+1 for Grab on Blockers/Yeomen, but not before Guard. Not too keen on Hail Mary though
avaririot Nov 15, 2016 @ 7:24am 
Stand Firm is the best idea I've heard for them. I'd probably take SF/Guard for the 3 sorry blokes who stand on the LOS, and tackle/MB for the middle LB dude, whichever one rolls something special. Dauntless would make sense for their role but you already have plenty of that on the team.

As for the linemen, why would anybody want more wrestle on this team? You wanna put 3-4 of your own players on the ground during your own turn???

I have hardly touched this team, havent even played them online yet, so please if somebody knows better, educate me.
Arlen Tektolnes Nov 15, 2016 @ 2:46pm 
Originally posted by avaririot:
As for the linemen, why would anybody want more wrestle on this team? You wanna put 3-4 of your own players on the ground during your own turn???

3-4 is excessive, but I cba running the average stats.

That's several of the opponents players that are on the ground at the start of your turn, making it far easier to clear a path forward or reposition. It also increases manoeverability; your guy on the floor is far more likely to be able to reposition this turn than if he was marked by a guy with block. More players on the ground gives you the oportunity to gang foul better players. It's also easier to sack the carrier, and for you to bust open a cage.

Wrestle heavy teams aren't something to be scared of playing, so long as you aren't focusing on bash. My Skaven teams take wrestle on 1-2 GRs and every linerat, wood elf linos also tend to get wrestle. Brets play vaguely similarly to them in that you have a whole lot of fodder whose primary job is to open a path for the Guys Who Play With The Ball.
khornight Nov 15, 2016 @ 3:59pm 
Originally posted by avaririot:
As for the linemen, why would anybody want more wrestle on this team? You wanna put 3-4 of your own players on the ground during your own turn???
I'd go half wrestle half block on linemen... For a max of 6-7 wrestlers, of those in a 2db, 3/36 are going to be forced to wrestle (against no block you choose if it's a turnover, with block you put a blocker on the ground)... In another 4 cases the attacker is choosing push or both on the ground with no armour reroll.

When you are often limiting the other team to only a couple of blocks a turn the chances of it having a negative effect are small. But, and this is the important thing, you are either against no block, so are making the choice or putting a blocker on the ground (to be fouled)...

The most important thing is that as the other team has more block, wrestle gets better... Brets are almost the dwarf counter out of the box... Which is why most bret teams skill with tackle to deal with the Dodgers.

When it comes down to it though, they were created (eventually) as a tier 1.5 team. Whilst all the other bb2 teams are basically t1.

They are not meant to be the equals of the other teams, they are better than ogres, gobo's and vampires and until those races are in bb2, people will be complaining about them being sub optimal.

End of drunken rant.
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Date Posted: Nov 12, 2016 @ 10:46am
Posts: 10