Blood Bowl 2

Blood Bowl 2

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TnT Dec 13, 2016 @ 6:36am
Bretonnian guidance anyone?
Hi! I'm kind of a new player to blood bowl, though i have around 40 matches played, more or less. I know all the youtubers that play the game and wathced their videos (cknoor, sage, lewpac, jimmy fantastic...etc) so my question is not done without previous research, at least i think so '^^.
The fact is that bretonnian have done quite good in the late champion cup, but all the information I get about them (specifically at high TV 1600 and forward). is eather dated (before blitzer got agi) or not very clear.
Linemen doesnt need any specifical advice, they seem to do ok with dirty player or kick for one or two of them
Blockers can either be built to be ball hawk (strip ball, tackle...etc) and guard. Some opinions about giving them grab or stand firm are interesting. Any advice on them?
Finally the blitzers...boy, I'm cracking my head with them. Give each one an specific role? Dodge in the first normal is a no brainer, and side step after that seems to be a good option. One with frenzy? What about fend, jump up, diving tackle and tackle? Do you build a thrower out of one? I kind of have mixed feelings with that one, because it either saves my day or does absolutely nothing.
Any experienced bretonnian coach want to step up and share a little of wisdom? It would be most appreciated. I'm not a veteran player by any means of the term, so any advice will be appreciated
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Showing 1-15 of 20 comments
Hairy Coo Dec 13, 2016 @ 7:07am 
There were not brets winning a season cup, but Ducke. It proves the point that blood bowl is a game of skill first and dice second. Brets themselves are very meh team, unfortunately.

I don't know much about them, but if I wanted to I would start by checking out Ducke's team and some of his games. Jimmy had recently streamed one or two at least.
TnT Dec 13, 2016 @ 9:23am 
Then you recommend building a human team directly, or something like that? Event though I'm with you in that the coach is more important than the team, I would say that brets are not so bad, and that they must have specific strategies in which they shine
kallisti.maya Dec 13, 2016 @ 10:35am 
Sheepdog has a guide on all team builds and strategies. He is the first to admit he is not the greatest player, but thats the only one I can think of tht has a team build guide rather than streaming matches. Go to YouTube and search Sheepdog Gaming and he has a series on all teams... its basic but it might be helpful.

The trouble is that Brets are a purely Cyanide/BB2 team so even the older guides that can be applied to Tabletop/BB1/BB2 don't exist. I dont play/never played Brets so I have no idea but maybe another poster can point you towards another team that is similar in style but there exist many more guides for that you could follow and apply to Brets.
TnT Dec 13, 2016 @ 10:52am 
I have se en that, but again, the cuide sheepdog made was pre agi access to blitzers on normal, and that changed quite a bit
Hairy Coo Dec 13, 2016 @ 2:25pm 
Originally posted by TnT:
Then you recommend building a human team directly, or something like that? Event though I'm with you in that the coach is more important than the team, I would say that brets are not so bad, and that they must have specific strategies in which they shine

I meant that you could go and check out some replays of the Ducke's games to see how he plays and builds his team.

Brets are not terrible against ag teams, especially skaven. They are relatively fast and blocky with some guard, mb and DP in the mix. Plus some tough blodge-steppers. But they are pretty expensive and in high tv they have little to offer against bash.
Last edited by Hairy Coo; Dec 13, 2016 @ 2:25pm
VG Purist Dec 13, 2016 @ 2:39pm 
I'd honestly look at Ducke's games again and look over what he did and how he skilled up. He played very solidly and understood how to approach each of the teams.

Did you see my replay videos on this past champions cup?
Last edited by VG Purist; Dec 13, 2016 @ 2:40pm
licker34 Dec 13, 2016 @ 2:42pm 
Yeah, the trick to playing Brets well is to roll two +ST on your blitzers...

;)
TnT Dec 13, 2016 @ 2:50pm 
Yeah, i saw all of them ;) The fact is that I was looking for the reasioning behind it all, why ducke have no thrower, for example, things like that.
licker34 Dec 13, 2016 @ 2:52pm 
There is no thrower on Brets.

If you mean why didn't he take P skills on a blitzer...

Well the answer is because he is a good player, and good players don't take crap nonsense skills.
Valcurdra Dec 14, 2016 @ 12:52am 
Peasants exist to soak up hits and foul. Take 3 for los if they level (unlikley) take wrestle and tackle, dodge on doubles. Take 1 dirty dirty player and an extra 2 for your bench.

Blockers are the meat of the team, tricky to work with due to lack of synergy with wrestle and strength skills.

The advantage with these guys is easy access to wrackle at low tv which breaks many teams that rely on rushing blodge. At minimum i think you want 2 blockers to take tackle.

Blocker builds that have worked well for me are:

Tackle/strip ball
Mb/tackle/po
Frenzy/guard preferred with +st
Guard/standfirm
A +ag ball carrier with sure hands.

Blitzers are the stars of the show. Good in the blocking game and provide your biggest scoring threat. Personally though i only take 3 as i find adding the 4th is a bit redundant and they are expensive.

Dodge first on all of them, mb is biggest priority on doubles. 1 with leader then you want to specialise based on stat up and rolls across your team.

+ag is a good catcher and generalist take surehands and nos to extract the ball from tricky spots.

A +mv with sure hands is a great ball carrier. If you go this route add leader to this guy and probably upgrade to the 4th blitzer.

I like having a tackle/dt one.

A mb/tackle/pro is also good for taking on annoying opponents who roll stats on positionals. Also good for greifing oppositions harder targets like mummies and big guys.

Personally i would pass +st and take mb and you already have dauntless and mb is really valuable.
TnT Dec 14, 2016 @ 3:33am 
Originally posted by licker34:
There is no thrower on Brets.

If you mean why didn't he take P skills on a blitzer...

Well the answer is because he is a good player, and good players don't take crap nonsense skills.
Why is it nonsense? I know you're giving up a lot of skills while you're without the ball, but a lot of teams are bashier than you and you don't have big guys or strength 4, so the only bit of advantage can come from the passing game, which you can do more or les reliably
TnT Dec 14, 2016 @ 3:36am 
Originally posted by Valcurdra:
Peasants exist to soak up hits and foul. Take 3 for los if they level (unlikley) take wrestle and tackle, dodge on doubles. Take 1 dirty dirty player and an extra 2 for your bench.

Blockers are the meat of the team, tricky to work with due to lack of synergy with wrestle and strength skills.

The advantage with these guys is easy access to wrackle at low tv which breaks many teams that rely on rushing blodge. At minimum i think you want 2 blockers to take tackle.

Blocker builds that have worked well for me are:

Tackle/strip ball
Mb/tackle/po
Frenzy/guard preferred with +st
Guard/standfirm
A +ag ball carrier with sure hands.

Blitzers are the stars of the show. Good in the blocking game and provide your biggest scoring threat. Personally though i only take 3 as i find adding the 4th is a bit redundant and they are expensive.

Dodge first on all of them, mb is biggest priority on doubles. 1 with leader then you want to specialise based on stat up and rolls across your team.

+ag is a good catcher and generalist take surehands and nos to extract the ball from tricky spots.

A +mv with sure hands is a great ball carrier. If you go this route add leader to this guy and probably upgrade to the 4th blitzer.

I like having a tackle/dt one.

A mb/tackle/pro is also good for taking on annoying opponents who roll stats on positionals. Also good for greifing oppositions harder targets like mummies and big guys.

Personally i would pass +st and take mb and you already have dauntless and mb is really valuable.

Thx for the advice! Any thoughts on more obscure skills, like jump up, fend and the like on blitzers? Are they worth it when you just have normal por doubles con them?
Hairy Coo Dec 14, 2016 @ 3:38am 
Originally posted by TnT:
Originally posted by licker34:
There is no thrower on Brets.

If you mean why didn't he take P skills on a blitzer...

Well the answer is because he is a good player, and good players don't take crap nonsense skills.
Why is it nonsense? I know you're giving up a lot of skills while you're without the ball, but a lot of teams are bashier than you and you don't have big guys or strength 4, so the only bit of advantage can come from the passing game, which you can do more or les reliably

If you are planning to throw with ag 3 you are doing it wrong. Hell, I only throw with high elfs when I absolutely have to.

Brets are not slow and blitzers got catch. Running game with some emergency breakaways is acceptable. But even then I would not like to bet my game on 1 in 9 catch if there are options.
Valcurdra Dec 14, 2016 @ 3:52am 
Originally posted by TnT:
Originally posted by Valcurdra:
Peasants exist to soak up hits and foul. Take 3 for los if they level (unlikley) take wrestle and tackle, dodge on doubles. Take 1 dirty dirty player and an extra 2 for your bench.

Blockers are the meat of the team, tricky to work with due to lack of synergy with wrestle and strength skills.

The advantage with these guys is easy access to wrackle at low tv which breaks many teams that rely on rushing blodge. At minimum i think you want 2 blockers to take tackle.

Blocker builds that have worked well for me are:

Tackle/strip ball
Mb/tackle/po
Frenzy/guard preferred with +st
Guard/standfirm
A +ag ball carrier with sure hands.

Blitzers are the stars of the show. Good in the blocking game and provide your biggest scoring threat. Personally though i only take 3 as i find adding the 4th is a bit redundant and they are expensive.

Dodge first on all of them, mb is biggest priority on doubles. 1 with leader then you want to specialise based on stat up and rolls across your team.

+ag is a good catcher and generalist take surehands and nos to extract the ball from tricky spots.

A +mv with sure hands is a great ball carrier. If you go this route add leader to this guy and probably upgrade to the 4th blitzer.

I like having a tackle/dt one.

A mb/tackle/pro is also good for taking on annoying opponents who roll stats on positionals. Also good for greifing oppositions harder targets like mummies and big guys.

Personally i would pass +st and take mb and you already have dauntless and mb is really valuable.

Thx for the advice! Any thoughts on more obscure skills, like jump up, fend and the like on blitzers? Are they worth it when you just have normal por doubles con them?

Jumpup would be a good double on your PO guy, and also a good normal on blitzers with DT, could also be ok on a MB blitzer to get more blocks in. I would say its a late pick, 4th or 5th skill which lets face it rarely happens. You can reroll both dauntless and the jumpup to block with pro, so there is some additional value there in taking that combo, however we are talking legends here so really rare.

Fend is ok on a ball carrier after dodge, surehands and leader, honestly though I would consider firing a blitzer without any doubles or stats by that stage.
Hairy Coo Dec 14, 2016 @ 6:39am 
Ok, here are my thoughts. I played some other ag3 running teams alot, not brets though, so take it as it is.

Blodge-sidestep is super good, so I would give it to all of the blitzers on first two normal rolls. Fend is only really good if you have ss already imho. To the guy that gets blodge-step fend I would actually give guard on doubles - he will be Mr. Annoying.

One blitzer must get blodge-step-frenzy - surfung threat is a game changer.

Blitzer that rolls doubles early gets mb-tackle and po if he is that lucky.

Blockers get guard and hopefully thats it - you want you spp on blitzers.

Peasants get DP and foul alot.

Imho the only way for brets to survive and win is efficiency. It means no situational skills like pass, leader, DT, strip ball, kick or nerves of steel.

Ideally I would see 4 highly specialised blitzers, everyone with blodgestep, 6spp blockers with guard and at atleast two peasants with DP.

Brets are meh because they are the masters of none: they won't outrun or outbash other specialised teams.

They could do their best though not to s..ck a lot. And this could only be achieved with extreme team vetting.
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Date Posted: Dec 13, 2016 @ 6:36am
Posts: 20