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I don't know much about them, but if I wanted to I would start by checking out Ducke's team and some of his games. Jimmy had recently streamed one or two at least.
The trouble is that Brets are a purely Cyanide/BB2 team so even the older guides that can be applied to Tabletop/BB1/BB2 don't exist. I dont play/never played Brets so I have no idea but maybe another poster can point you towards another team that is similar in style but there exist many more guides for that you could follow and apply to Brets.
I meant that you could go and check out some replays of the Ducke's games to see how he plays and builds his team.
Brets are not terrible against ag teams, especially skaven. They are relatively fast and blocky with some guard, mb and DP in the mix. Plus some tough blodge-steppers. But they are pretty expensive and in high tv they have little to offer against bash.
Did you see my replay videos on this past champions cup?
;)
If you mean why didn't he take P skills on a blitzer...
Well the answer is because he is a good player, and good players don't take crap nonsense skills.
Blockers are the meat of the team, tricky to work with due to lack of synergy with wrestle and strength skills.
The advantage with these guys is easy access to wrackle at low tv which breaks many teams that rely on rushing blodge. At minimum i think you want 2 blockers to take tackle.
Blocker builds that have worked well for me are:
Tackle/strip ball
Mb/tackle/po
Frenzy/guard preferred with +st
Guard/standfirm
A +ag ball carrier with sure hands.
Blitzers are the stars of the show. Good in the blocking game and provide your biggest scoring threat. Personally though i only take 3 as i find adding the 4th is a bit redundant and they are expensive.
Dodge first on all of them, mb is biggest priority on doubles. 1 with leader then you want to specialise based on stat up and rolls across your team.
+ag is a good catcher and generalist take surehands and nos to extract the ball from tricky spots.
A +mv with sure hands is a great ball carrier. If you go this route add leader to this guy and probably upgrade to the 4th blitzer.
I like having a tackle/dt one.
A mb/tackle/pro is also good for taking on annoying opponents who roll stats on positionals. Also good for greifing oppositions harder targets like mummies and big guys.
Personally i would pass +st and take mb and you already have dauntless and mb is really valuable.
Thx for the advice! Any thoughts on more obscure skills, like jump up, fend and the like on blitzers? Are they worth it when you just have normal por doubles con them?
If you are planning to throw with ag 3 you are doing it wrong. Hell, I only throw with high elfs when I absolutely have to.
Brets are not slow and blitzers got catch. Running game with some emergency breakaways is acceptable. But even then I would not like to bet my game on 1 in 9 catch if there are options.
Jumpup would be a good double on your PO guy, and also a good normal on blitzers with DT, could also be ok on a MB blitzer to get more blocks in. I would say its a late pick, 4th or 5th skill which lets face it rarely happens. You can reroll both dauntless and the jumpup to block with pro, so there is some additional value there in taking that combo, however we are talking legends here so really rare.
Fend is ok on a ball carrier after dodge, surehands and leader, honestly though I would consider firing a blitzer without any doubles or stats by that stage.
Blodge-sidestep is super good, so I would give it to all of the blitzers on first two normal rolls. Fend is only really good if you have ss already imho. To the guy that gets blodge-step fend I would actually give guard on doubles - he will be Mr. Annoying.
One blitzer must get blodge-step-frenzy - surfung threat is a game changer.
Blitzer that rolls doubles early gets mb-tackle and po if he is that lucky.
Blockers get guard and hopefully thats it - you want you spp on blitzers.
Peasants get DP and foul alot.
Imho the only way for brets to survive and win is efficiency. It means no situational skills like pass, leader, DT, strip ball, kick or nerves of steel.
Ideally I would see 4 highly specialised blitzers, everyone with blodgestep, 6spp blockers with guard and at atleast two peasants with DP.
Brets are meh because they are the masters of none: they won't outrun or outbash other specialised teams.
They could do their best though not to s..ck a lot. And this could only be achieved with extreme team vetting.