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Is it possible to get star players permanently - not just in one match at a time?
What race are you playing? That's pretty a pretty huge TV.
You can't permanently roster Stars, and in the majority of cases they aren't as good as your normal players.
https://fumbbl.com/help:Strategy
Has some links in the external resources section which should give you some stuff to think about.
But, it sounds like you don't understand the SE rule, or how inducements work either. So you can read the official rules as well (there's a link somewhere in BB2).
Basically, teams after 1750TV start to lose winnings, so it's harder to make money after your matches, though it really only gets noticeable above 2000TV, but that's where you are.
BB2 also counts extra money above 150K as part of your TV, so sitting on a stash of money doesn't help you very much, it's recommended never to carry a bank over 150K unless you have some specific short term goal in mind for that extra money.
BBtactics.com <---- good BB resource.
In regards to TV... generally, coaches at higher Team Value make their money when a player dies (or gets an injury to an attribute that is vital for his position). When that happens, the Team Value Drops below 1750, the coach saves up cash for a replacement (or can sometimes even wait and save up $ for a replacement + the full 150,000 before buying the replacement (if they want to play at higher team value un-interrupted by injuries longer).
Generally, when playing in endless leagues, if you want to play at the highest team value rating the longest.. you'll consider NOT using your apocrathary on players who can play close to their maximum potential with only one skill-up ( They will be faster to "get up to speed" when playing in the big leagues). Wood ELf Wardancers come to mind here.. since they are great out of the box, their buying value is high- so when they injure/die your team value will drop by 160,000 or so, dropping you back down to a team value where you can make money again.
Further, many coaches try to minimize their team value to increase win odds by playing teams around the same team value but having more skilled players. Personally I dont like this, as having more players usually makes the games more of a nail-biting experience.. and usually more enjoyable for more experienced coaches (IE more experienced coaches wont worry if they lose a close game when it was close and challenging).
If youre going to play at high Team Value, its not a bad Idea to keep in mind why you are doing it... some coaches may enjoy killing other coaches long time favorite players, others just to mix up the injuries on all the Bash Teams at High Team Value... or others like me.. who enjoy bringing teams you normally wont see at High Team Value and causing as much W/L trouble as I can (which make for some very challenging matches).
Cheers / GL / HF
Personally I like having high spp characters that develop their own "flair" after a while. For example, my 2400 dark elf team has a blitzer who can score a 1-turn touchdown if I roll a quick snap result in the beginning.To balance it out he has a -str injury. Or my old chaos team 140 spp Minotaur who is an unstoppable monster for the most part with +str and multiple block, juggernaut and other goodies.
Ofc these teams will be mostly broke due to running costs, but thats BB2.
Note: If you can't help getting money from wins, you can throw it away to stadium development, as that doesn't count toward team value.