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Since players get no spp for fouling, its kind of a ♥♥♥♥ move and not done that often. The only benefit is to get rid of opponents important player.
Nope,
Pushing a player off the map removes them from the current drive and also gives them an injury (their armour is automatically broken), they could be stunned, KOed or get a casualty. Your player will not get SPP for it though.
Fouling is hitting a guy on the ground. You just roll his armor and attempt to cause an injury, each adjacent friendly adds +1 to the armor roll and each adjacent enemy subtracts 1. If you roll doubles on the armor or injury your player is thrown out of the game and cannot come back until next game. If you have bribes, you can attempt to prevent your player getting thrown out but I think there's a chance it can fail.
With fouling, Sneaky Git will prevent your player being thrown out if you don't break armor and Dirty Player will act like Mighty Blow during a foul in that you can add +1 to either armor or injury roll.
Fouling does not grant SPP either.
Generally fouling is not worth it unless your opponent has an important player or you need a player to be stunned and when he went down, he wasn't. Also crappier teams tend to be better with fouling since the individual players are more disposable. (Why use a 70K elf to foul a 50K human? But if a 40K Skeleton fouls a 110K Witch Elf then hell yeah)
Some players will object to fouling, especially late game (turn 16) because they're big babies.
I do get what koalabrownie is saying though about the cost of the individual players, that makes perfect since, so as an undead player I should prob attempt to foul once in ahwile, since I have a bunch of guys who cost 40K
Preach.
For some people yes. Let's take Turn 16 fouling and call it a cultural norm. What is acceptable, and even something that *ought* to be done out of respect, in one culture might be thought rude by another people group. Regardless, when somebody from the first group does that thing, they still mean it respectfully. So all the people who complain about T16 fouling, get over it, the coach doing it probably means to say good game. He could of course just be some guy who wants to see as many of your players injured as possible, but don't hate on everyone just because of some griefer. Plus, Blood is the name of the game here.
They said that more like a joke ^^.
In truth, fouling is part of the game. You should use it with players you don't really need against players your opponent needs. Some teams almost need you to foul if you want to succeed (gobs, halfs, probably khemri too...). Some players are even specialized to foul (hobgoblins in chaos dwarves teams, gob in an orc team...).
It's a good way to get rid of players like the witch elf (dark elf team), amzon blitzers, etc.
It's definitly worth it if you want to win (which is the goal of the game). A lot of teams with "weak" players have at least one of them specialized for this task. It's not a matter of respect, it's a matter of having more players than your opponent on the field. Bloodartist is completely wrong when he says it's a dickmove and not done often. It's a feature of the game that you should use when it's the best thing for you to do - and with some teams, in some cases, that means you'll try to foul once per turn.
Some of them old schoolers will take it as a sign that you like "real blood bowl". And that you consider them a "real blood bowl" coach and not a whiney noob who will cry at the 'pointless' attack on your defenceless player. ;)
Such people (more role play orientated?) will consider a foul to be completely within the spirit of the game. Even (or especially) on turn 16 when the game is effectively done.
In fact, you are more likely to get stunned/KO'ed/killed during standard blocking than you are through fouling, meaning fouling is inherently much more risky action to take and needs a lot of work to be done right:
- Fouling takes a lot of players to be around in order to have a chance of success. A mere stun is not exactly the kind of result you want to get.
- Good fouling requires desirable, high-value target to be in a particularly vulnerable position. This means that enemy couch has to put such player in very risky spot, which is his own fault really.
- And even then you have to count on luck, twice (once for doing actual damage and second time to not get spotted by a referee), as the failed foul means losing a player at risk of causing little to no damage. While causing a turnover (effectively ending your turn).
So even when I am not much into fouling I do recognize its tactical significance and think it's interesting part of the game. It's certainly much more interesting for me than the results of actual blocking, which can range from being knocked down, KO'ed, injured or killed.
Just to be clear. You do NOT gain SPPs for injuries caused by fouls.
"Pointless" as in a turn 16 foul. We weren't specifically talking T16 but we would have got there soon enough. ;)
As long as it's tactical and not salty there's nothing wrong with it at all - no different than a block. The only time it's a ♥♥♥♥ move is if it's like the last turn or something (because as discussed there's no SPP so it's pure malevolence - expect it if the players name is in cyrillic)