Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) how many games have you played? I've played this game for 8 years and have never felt the RNG in any iteration is bad. Probably up towards a couple of thousand games by now.
You're in for a bad time posting about rng on these forums btw.
Random means random. There cannot be good random or terrible random.
It's mostly D6 A lot of people just cannot handle D6 random..
I think that "bad rolls" stuff exist since games with dice exist. I know TT player who bought new Dice once a week because the old ones are bad.
Or those Myth about "Small dice roll more 1. then bigger dice because the weight is unblananced." Or you need Dice with not round up corners and such stuff.
In PC Games the Dice are not the Problem the random system is. No one knows why the Developers want to give the Costumers a bad gaming exp. by faking the Random system against the Players but it happens! Always when i roll 3 Skulls i know its the bad developers fault!
Developers just Hate Gamers! There is no other reason for that!
NONSENSE THE GAME IS ♥♥♥♥♥♥♥ RIGGED, THE DEVS PERSONALLY WANT TO PISS IN MY CEREAL AND LIE ABOUT IT
https://i.imgur.com/hczSK7s.png
Game is totally **** rigged.
(I swear, the mummy on this team is going to be the next Grif Oberwald)
lol - so you can save-scum when the normalized RNG doesn't work out in your favor :P
Man, Blood Bowl is all about that one chance in ten thousand... that *one* time when your wildly capable and expensive player that you've been nursing for an entire season goes for it, rolls a 1, fails his re-roll, falls fails an armor roll, and winds up taking a dirt-nap :D
This same team, I had three lvl 2 ghouls - two breakers and one strength guy. They were a crack tream, botjh offensively and defensively. Game 6/7 one of my breakers get's one-die blocked by some no-account stock lineman, drops, fails an armor roll, and promptly dies. You gotta roll with it, man. Buy a new ghoul, look forward to new opportunities :)
If someone wants to save scum there is no reason to stop them. They paid for the title the same as everyone else. Its only SP against the AI, its not like its actually important.
There is some hinkyness with teh RNG as it appears to be a single seed for all dice, which leads to some issues when playing. Personally I would have the RNG seed per dice (d6/block/d3 etc) to make it much more random. Currently you can almost predict the RNG which I find a little off.
Care to prove that you can consistently predict it to more than expected accuracy?
I am not going to get in to a higher mathmatics discussion on Steam forums. I will simply state more seeds creates more randomness across the board with less predictable outcomes, since the sequence is far less predictable.
As for prediction itself, I am not saying I can see every outcome. However when playing certain actions I take almost always fail regardless of what I do to mitigate/improve my odds which has become predictable. If I want to or need to take said action, it will fail.
Feel free to link to the higher mathematics which proves your point though. I'm not asking you to explain it, simply provide a source.
If that is true then you will be able to predict those events at more than the expected rate. So provide evidence for that, please. Because it sounds like perception bias to me.