Blood Bowl 2

Blood Bowl 2

Statistiche:
Hotseat Leagues (Yep, I'm gonna do it...)
I'm going to throw in here, Cyanide, and buck for the ability to build a hotseat league. I'm not too keen on playing with random folks all the time. As much as I like slamming my head into the dwarf wall from time to time, it does get old.

What would be awesome is if I could build my own teams and just play a league by myself, against myself. I'm better than the AI, and playing a hotseat game against myself I get twice the fun in one sitting. Would be even better were I able to do so with a league of teams.

Flag the teams so they can't be played outside of the local session to prevent farming, shouldn't that be easy to do?

Make it happen, guys. Charge me for it. I'll pay.

(And with full SPP, earnings, deaths, all that stuff. If teams to progress and experience setbacks, it's just not as much fun).
Ultima modifica da ferrata_vi; 8 set 2017, ore 12:04
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Messaggio originale di Sir Texas Sir:
I was just thinking if folks really want to do all custom team like this is all they have to do. Make your 8-10 teams. Roll up some random order depending type of league/champion they are fighting and than just do friendly match with them and the winners of each match goes on to play the other teams. Don't need the game to set that up. Just a pen and paper (do folks even still use these?) and make your own ladder/match up and play.

Except friendly match play doesn't allow players to accrue SPP, I *think* injuries aren't applied in the same way (i.e., injuries tend to always be innocuous... badly hurt, no long term effect) though I could be wrong about that. So you would have to manually track SPP as they are accrued, roll earnings and fan factor and all of that other stuff, track and manually apply injuries after the match (and assuming I'm right about the low severity, roll outside of game on the injury table).

Physically rolling dice and tracking spreadsheets outside of game isn't an answer - that's the whole point of having a digital copy of the game. The functionality should be available in-game to pit your custom teams against each other in a league, and have all of the progress and setbacks that come with league play. And in that regard, the functionality already exists to a large degree, it just needs some tweaking by the developer to allow for locallly managed leagues with full team progression rules.

(edit - I was wrong about the injuries, there are severe injuries. But still, you would haveto go back in and re-apply them manually after the friendly match. Not a good solution).
Ultima modifica da ferrata_vi; 9 set 2017, ore 10:35
See, just had the first of the playoff game between two of my single player league teams.


Boy, was it a tough one - a fight to the finish. Players were injured, players died, players earned SPP, none of that is recorded. No prizes won... it's just empty. Sure it was an awesome match, but the teams should be able to push into next "season" with all of the benefits and drawbacks of having played this match.
Ultima modifica da ferrata_vi; 9 set 2017, ore 15:38
This will never happen.
Bummer. Well, guess I won't be spending any more monet on GW titles then
Too bad. They needed $20.
Seconding this. how come this isn't a possibility? Or at least, allow fans to mod the game to do so?
The only way I see to make it happen is to keep track on a paper of all match stats, and then create customs teams as we go, to account for the fact of increasing experience.
I would love to have this. I have no interest in online multiplayer, but the AI sucks, so let me control everything and play against myself. Its also a great learning tool, as you see the openings you just made for the other team so well, because you then play as that other team for the next turn.
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