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The expansion will add an Eternal campaign along the style from BB1 Legendary and Chaos Editions where you have a map that lets you select various competitions for your team to enter. Then there's single player leagues, which work identically to multi-player leagues only using AI coaches. I prefer the Old World League single player league due to it's seasons being longer and it having the feel of your team actually moving up the ranks with each season.
When legendary edition hits, you can think of this game as the same as as BB:CE but with better graphics adn UI. The gameplay is pretty much exactly the same. There will be some added features too in that there will be a team editor so you can start out with a leveled team if you wish, and there will be the ability to play with mixed teams (which I assume will also be available in single player).
Weither or not that is worth it is entirely up to you.
The skill icons are only useful once you've learned what each of them means. The various ingame options for player display are either no useful information beyond the most basic (grid) and so much information that it obscures the players. Why isn't the use Reroll/Apothecary button in the center of the screen when you are prompted to use it? Instead the Skip button takes all focus until you train yourself to look away from the reason you're being prompted to take action.
The menu layout can also be quite annoying as many things aren't always where you'd expect them to be. Why can't I delete a team in the screens where I can select that team? Why do I have to pick a different main menu option to create a new League rather than having a button when in the Play Online League part?
And those are more or less of the top of my head after spending about 2 hours in the beta during the weekend. Overall, the feeling I get is that their approach to UI design is "Ship it if it looks presentable" without regard to how it's actually going to be used.
Granted, there are notable improvements over CE (which is far from perfect). Some people will absolutely love the ability to get a percentage chance displayed instead of a bunch of 2+/3+/6+. The display of the amount of enemy Tackle Zones is nice (compared to vanilla CE that only shows if there are TZs) and the End Game Dice Log they're adding in BB2:LE is great.
In LE, the skill overlay is slightly transparent, which helps, and there's an option to only show acquired skills (so no starting skills), which is ideal. =D
There will also be a more extensive permanent campaign and challenge mode in LE.
The original poster was obviously fine with the AI in bb1. I doubt it was any better.
I mean back in the day when I played the ancient BB game from the 1990s I really didn't know what the hell I was supposed to be doing so I just passed halflings all the damn time since that seemed like the most fun way to play.
Then, after I found a TT group, I realized how little I really understood how to 'play' the game 'correctly'.
So yeah, we all know the AI sucks and will continue to suck and offers precious little challenge unless you intentionally handicap your self in games against it. But if someone has never read the rules or played the game then they can probably get enjoyment out of just building their team of diving catch elfs or whatever they think the cool skills are.