Blood Bowl 2

Blood Bowl 2

View Stats:
Blair Jul 10, 2017 @ 9:01pm
Accurate Versus Strong Arm
I've always held out for doubles on a Thrower's level up so I could give him Strong Arm instead of Accurate becuase I thought they both helped with different ranges, but I think I'm mistaken. Accurate's description is "Add 1 to the D6 for every Pass" And Strong Arm's is "Add 1 to the roll for Short, Long and Bomb Ranges"

Is Accurate just straight up better than Strong Arm as it gives a boost to quick, short, long and bomb as opposed to just the last three?

Thanks
< >
Showing 1-10 of 10 comments
Vandar Jul 10, 2017 @ 9:14pm 
Pretty much, accurate is just better. It adds +1 at any range, versus the +1 at anything but a quick pass from strong arm.

For AG4 throwers, they may aswell be the same thing (though you'll take more TV from the doubles skill), though for AG3 accurate would benefit them more.
Blair Jul 10, 2017 @ 9:32pm 
Originally posted by Kyuushuu:
Pretty much, accurate is just better. It adds +1 at any range, versus the +1 at anything but a quick pass from strong arm.

For AG4 throwers, they may aswell be the same thing (though you'll take more TV from the doubles skill), though for AG3 accurate would benefit them more.

So quit going for Strong Arm and just get Accurate from now on?
Arlen Tektolnes Jul 10, 2017 @ 9:40pm 
Yup.
reevestone Jul 10, 2017 @ 11:55pm 
If you're just wanting one, then Accurate is really just better, it lets you get more bang for your buck from any doubles you roll. But I feel there is something to be said for getting both on the same Thrower, the ability to roll Long Passes on a 2+ and Long Bombs on a 3+ (assuming you're AGI 4) is huge insofar as letting you pass with as good a success rate as you could hope for almost anywhere on the pitch. It allows you to play more safe with your Thrower and more risky with the people you'd potentially hope to pass to.
zippy75aml Jul 11, 2017 @ 12:50pm 
Accurate is better, but it's your only +1 Modifier on a Pass with a normal skill roll...
Taking Strong Arm, means you can get accurate later if you're building an out-and-out Thrower!
Yozh Jul 11, 2017 @ 2:55pm 
Just to understand: Isn't it harder to get Strong Arm on a thrower? I think it takes a doubles roll. Accurate would be available on a more common roll to a thrower right? edit: I would think you should get Accurate if Strong Arm is not an option and Strong Arm if you can.
Last edited by Yozh; Jul 11, 2017 @ 2:57pm
Arlen Tektolnes Jul 11, 2017 @ 2:55pm 
Yup.
Kayeka Jul 11, 2017 @ 3:34pm 
If you gotta pick, pick accurate. Geting both helps with all kinds of BS Long Bomb plays, but I find it's a bit overkill.
Valcurdra Jul 11, 2017 @ 6:30pm 
Having both is +2 to throw, maximum range penalty is -2. This is important since throwers fumble on a modified or unmodified 1.

Having both offsets so that you only ever fumble on a 1.

Having both is a lot of tv tied up in throwing though so it's a trade off.
Dreamifi Jul 12, 2017 @ 12:42am 
Overall, strong arm is an investment in the ultimate thrower build, but it's also a real sacrifice short term since you are picking a strictly worse skill that also costs more TV.

You also have to consider how far in skill development you can realisticly get within a reasonable amount of time, and how you want to build the thrower. For example you might want to build your thrower as a safe ball carrier, with blodge and sure hands. That's a lot of skills that arn't passing skills, so that would make it take a rediculously long time before you get any kind of reward for the sacrifice of picking strong arm early (and by rediculously long time I mean most players will die before you get that far). If, on the other hand, you want to go for the out of the way thrower that protects with distance and then throws really far, strong arm becomes a lot more worthwile.

Originally posted by Kyuushuu:
For AG4 throwers, they may aswell be the same thing (though you'll take more TV from the doubles skill)

Depends, sometimes it's handy to be able to throw from within a tackle zone. Accurate will turn a quick pass within 1 tackle zone to a 2+, while strong arm will not. Most relevant if your thrower doesn't yet have dodge, or if for some reason you are using the dump off skill, or if your opponent really really messed up your cage.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Jul 10, 2017 @ 9:01pm
Posts: 10