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MA - how far you can move. You can also choose to GFI up to 2 squares, but that's a risk.
ST - used mostly for blocking. You compare STs and that decides how many block dice are rolled and who gets to choose.
AG - used for ball handling/dodging. Uses GW's "rule of 7" which means in order to pass the roll AG + dice roll + modifier >= 7.
AV - armour. On being knocked down (usually from a block) your opponent tries to beat your armour score on 2d6. An AV8 player requires a 9 or more to break.
All of the above can be modified by certain skills.
Levelling
SPP are gained for certain actions. On reaching a threshold a player will be able to roll to level up, with the roll determining the options which are available. If your roll is 10 you can choose MA or AV, on 11 you can choose AG, and on a 12 you can choose ST.
Rulebook link: http://www.bloodbowl-game.com/files/BB_LRB6.pdf
70+MB, but well worth a read.
Other links for newbies: http://forum.bloodbowl-game.com/viewtopic.php?f=61&t=5500
That's what i wanted to know. So on certain rolls it becomes available. Thats what i needed :D thanks.
I'm not that stupid. I just want more Str on my linemen for Wood elves so i can use them as a proper holding line unit while my dancers/throwers and catchers do all the behind enemy lines shizz.
I wouldn't put useless stats on units i don't think need it.
I just wanted to know how and when i can get rolls for those stats.