Blood Bowl 2

Blood Bowl 2

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No Skills, Full Cheat
If you like to cheat (or to be cheated upon) play BB2 Rolls are determined client side...Have fun playing dirty.
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Showing 1-15 of 52 comments
Vyncenze Jan 21, 2017 @ 4:47pm 
Yup. Except that they aren't. Good post though.
VoodooMike Jan 21, 2017 @ 6:59pm 
Originally posted by Vyncenze:
Yup. Except that they aren't. Good post though.
You sure about that?
battalionier Jan 22, 2017 @ 12:40am 
When you play a local game ( solo campaigns, local league, local friendly) they are indeed determined locally as oyherwise it would require the game to be online to play these modes. And programs exist that allows to choose the rolls in these cases.

However in any online game the rolls are made server side. This has been proven multiple times. Along with this a person data mining out the dice rolling algorithm and showed it give truly random results.

I even remember a video of someone trying the rolling software in an online game to show you could cheat in online play with hilarious result. As the dice that are show to him are what he tells the program to give him but when he selects them he gets the real results. In the video for the first block he rolls 2 dice see double pows chooses one and get the attacker down results instead.



That being said if I remember correctly blood bowl one at launch was a huge problem with client side dice rolling. Or if not rolling you did not send back die one but instead the result allowing for cheating.
battalionier Jan 22, 2017 @ 12:44am 
If you want cheating the real place you can in blood bowl is in team creation as if I remember correctly you can create the perfect team and then join a league that allows any team to join

This is why most league require new teams to join. As once you join a league you can no longer cheat mess with player stats locally as they must match what the league has stored.
Konstantin Jan 22, 2017 @ 1:22am 
So this is why in campaign and Solo my rolls fall so much better then in MP games.
rycrisp Jan 22, 2017 @ 1:23am 
Originally posted by Badrod2 - Adopte un Ours:
If you like to cheat (or to be cheated upon) play BB2 Rolls are determined client side...Have fun playing dirty.
ooops someones not happy.....
rycrisp Jan 22, 2017 @ 1:24am 
Originally posted by Konstantin5500:
So this is why in campaign and Solo my rolls fall so much better then in MP games.
The AI is VERY poor compaired to a human player (even the bad ones)
The rolls will be easier because the computer doesn't make them as difficult as a human will, also well dice can screw you over at any given time
VoodooMike Jan 22, 2017 @ 3:04am 
Originally posted by "battalionier":
And programs exist that allows to choose the rolls in these cases.
Oh? Where? I haven't seen any or heard of any...

Originally posted by "battalionier":
However in any online game the rolls are made server side. This has been proven multiple times.
It has been proven to be the case with Blood Bowl 2? When? By whom? I have seen zero proof of it, myself, and I keep a reasonably keen eye on the various forums associated with this game. I've seen random people, like you, claim it to be the case, but they're circularly referencing each other's claims.

Originally posted by "battalionier":
Along with this a person data mining out the dice rolling algorithm and showed it give truly random results.
For Blood Bowl 2? If this were the case I'm pretty sure we'd all be linking to this reverse engineering of the game's RNG each time someone posts yet another "The RNG is broken!" thread.

Originally posted by "battalionier":
I even remember a video of someone trying the rolling software in an online game to show you could cheat in online play with hilarious result. As the dice that are show to him are what he tells the program to give him but when he selects them he gets the real results. In the video for the first block he rolls 2 dice see double pows chooses one and get the attacker down results instead.
Where's that video? I went hunting for it on youtube and only found the video of the trainer from cheathappens (a trainer-making website) which doesn't include anything related to the dice themselves. If you have a link then I'd love to see it.

It should be noted, however, that there are many different points at which you can modify the memory of a program, and they will give different results. In BB1, for example, you could have modified the dice results shortly before they hit the display routines and you'd get exactly what you're saying you saw in the video: dice that show one result, but which use the original result. If you'd gone far enough back to before the results were applied you could change them so that the chosen results were used... but it would then result in the game going "out of sync" and ending. That's why BBOracle was a dice prediction program, not a dice selection program.

Originally posted by "battalionier":
That being said if I remember correctly blood bowl one at launch was a huge problem with client side dice rolling.
BB1 always had that problem, through all its versions, and still has it to this day. The problem with BB2 is that everyone has just assumed that the dice are being rolled on the server... and I don't think they've ever come out and said that's the case (and certainly nobody has verified it independently that I'm aware of).

During BB1's days there was talk of having the new server (they switched server software sometime after CE to one of their own creation) allow games to communicate via a server channel rather than P2P, which would also be considered games "through the server", but would have been no help in combating dice prediction associated with the client-side RNG. It's a big assumption on everyone's part that the game state is being held on the server rather than the server simply being used for passing data back and forth between the clients.

I'm absolutely interested in any genuine investigation anyone has done into the topic... but not so much in random declarations of fact about how it works unless Cyanide themselves want to chime in. Even then I'd be happiest with what they say being independently verified, too. Until then I'm not comfortable with anyone saying "the rolls are server side" with any authority, given the developer's track record.
Snorri Nosebiter Jan 22, 2017 @ 4:10am 
Originally posted by VoodooMike:
Originally posted by "battalionier":
However in any online game the rolls are made server side. This has been proven multiple times.
It has been proven to be the case with Blood Bowl 2? When? By whom? I have seen zero proof of it, myself, and I keep a reasonably keen eye on the various forums associated with this game.

Not that keen an eye, I think. Battalioneer's may be sharper. Turns out that everyone else's 'circular referencing' had a source, which took me a good few seconds to find by Googling 'BB2 dice server side'.

I certanly don't blame those keen eyes for not having seen this in the year since it was posted. You were clearly confident enough to not be curious. :)

Cyanide AMA.

Ctrl+F, 'server side', result 2.
Last edited by Snorri Nosebiter; Jan 22, 2017 @ 4:22am
VoodooMike Jan 22, 2017 @ 9:25am 
Originally posted by "Spudgun":
Not that keen an eye, I think. Battalioneer's may be sharper. Turns out that everyone else's 'circular referencing' had a source, which took me a good few seconds to find by Googling 'BB2 dice server side'.
Statements are not proof - proof is proof. I've seen Cyanide's pre-release and near-release statement on the topic, but I've also seen people's reports of games not being recorded in spite of being completed, and of connection issues that only occur with certain opponents (that they know, lest you suggest the other guy is ♥♥♥♥♥♥♥ them around on purpose). The server's involvement in game state is dubious to me... and it wouldn't be the first time Cyanide claimed more than they coded.

Since he has a keen eye, according to you, and its easy to verify... find me some of these videos and independent proof he claims exists.

Originally posted by "Spudgun":
I certanly don't blame those keen eyes for not having seen this in the year since it was posted. You were clearly confident enough to not be curious. :)
Awesome, smartass, find me the meat instead of the fluff. Your buddy says it all exists - in multiples - and you're so very good at this!
Snorri Nosebiter Jan 22, 2017 @ 12:41pm 
Originally posted by VoodooMike:
Statements are not proof - proof is proof.

What proof would be acceptable? I think I'd be in breach of the EULA if I tracked data being transmitted with every dice roll.

You probably should have said in advance that the developer's statements were unacceptable, as it currently seems a little like you're moving the goalposts.

Originally posted by VoodooMike:
I've also seen people's reports of games not being recorded in spite of being completed, and of connection issues that only occur with certain opponents

Correct me if I'm wrong, but I'm sure that I heard somewhere that reports / statements of something happening are not proof that it happens. Have the criteria changed? Is my answer acceptable now?
Last edited by Snorri Nosebiter; Jan 22, 2017 @ 12:54pm
VoodooMike Jan 22, 2017 @ 1:16pm 
Originally posted by "Spudgun":
What proof would be acceptable? I think I'd be in breach of the EULA if I tracked data being transmitted with every dice roll.
Oh no, not the EULA! Yes, that'd be just fine for proof. Also a debug tracepoint on the RNG routine to show it isn't used while online would work. I'd certainly consider either to be sufficiently conclusive proof that it's only using server-generated numbers for dice rolls.

Originally posted by "Spudgun":
You probably should have said in advance that the developer's statements were unacceptable, as it currently seems a little like you're moving the goalposts.
I didn't say they were unacceptable, I said I'd be happiest with independent verification regardless of Cyanide's statements. I did forget about the AMA bit - that is the one time they've made that statement post-release. Prior to that they said they were going to do it... but also said they were going to do many things they never got around to. I'm skeptical of Cyanide's claims in general, but certainly less skeptical of their claims than of spurious claims by random players.

As for goalposts... you picked the single smallest thing among a list of things claimed by the poster, and think that finding a single claim settles everything. I don't.. but if you feel its all good then power to you.

Originally posted by "Spudgun":
Correct me if I'm wrong, but I'm sure that I heard somewhere that reports / statements of something happening are not proof that it happens. Have the criteria changed? Is my answer acceptable now?
Reports and statements are not proof - that's absolutely true. I'm not using them as proof here, I'm citing them as reasons for me to not accept, verbatim, that everything is done server-side now after years of them refusing to do it that way in the past... barring independent verification that they are. They are a foundation for suspicion, not denial of anything.

The difference here is that you imagine you know that you know it's true. I know that neither of us knows it's true. You're taking it on faith, and I lack that faith given the source.
Snorri Nosebiter Jan 22, 2017 @ 1:25pm 
Originally posted by VoodooMike:
The difference here is that you imagine you know that you know it's true. I know that neither of us knows it's true. You're taking it on faith, and I lack that faith given the source.

There is no difference.

I'm taking their word for it in the abence of contradictory eveidence.

You're not taking their word for it in the absence of affirmative evidence.

Both of us want proof to contradict our particular opinion.

Don't use the 'f' word. As a rather militant atheist I'm quite averse to it. :)
Last edited by Snorri Nosebiter; Jan 22, 2017 @ 1:25pm
VoodooMike Jan 22, 2017 @ 6:43pm 
Originally posted by "Spudgun":
There is no difference.
There is a difference. I'm not taking a position on whether or not the RNG is server side or not - I don't know, and I'm opposed to anyone claiming they do.

Originally posted by "Spudgun":
I'm taking their word for it in the abence of contradictory eveidence.
That's taking a position on the RNG, and based solely on someone telling you so.

Originally posted by "Spudgun":
Both of us want proof to contradict our particular opinion.
No, that's you. I want proof, or at least evidence, in order to form a solid opinion on the topic. Until such a thing exists I will continue to point out that any statement to either direction is false authority. Maybe you should re-read the post I was taking issue with and really think about its claims... assuming you're done trying to seem witty.

Originally posted by "Spudgun":
Don't use the 'f' word. As a rather militant atheist I'm quite averse to it. :)
Faith isn't the exclusive domain of religion. A lot of people believe things without a hint of skepticism. You've got faith in the word of someone... I wish I could be that blindly trusting. I do have some experience with this company, though, and am fully aware that they're perfectly happy to lie or mislead people if it suits their purposes. Even if I were someone who could "just believe", I would have extra trouble in this case.
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Date Posted: Jan 21, 2017 @ 4:40pm
Posts: 52