Blood Bowl 2

Blood Bowl 2

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Benifits of Armor Value 9 (For Newer players)
If anyone more advanced than e has anyting to share. Please do.

1. Reduces the likely hood of an injury when knocked down.
2. If you foul them there is a 50% Chance to be ejected IF you Break the armor. 6+4 or or 6+5, or 5+5 and 6+6 (Ejections).
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Dode 17. jan. 2017 kl. 23:10 
Oprindeligt skrevet af here.today:
2. If you foul them there is a 50% Chance to be ejected IF you Break the armor. 6+4 or or 6+5, or 5+5 and 6+6 (Ejections).
Unless you have sneaky git you get sent off if you get any double, not just if you break armour.
khornight 18. jan. 2017 kl. 1:13 
And assuming you don't get any assists.

Fouling without assists is generally a bad idea.

Also 6+4 and 4+6 are different values when working out probability, so of the values that break av9 1/3rd are doubles. Dub5 dub 6 against, 64,46,56,65.
Bloodartist 18. jan. 2017 kl. 3:23 
Oprindeligt skrevet af here.today:
1. Reduces the likely hood of an injury when knocked down.

I doubt I'm more 'advanced' but I wanted to point out that this should read "likelyhood of an injury ROLL". Stunned and KO'd are also results of an armour break and injury roll, not just actual injuries. Newer players might not realize this. If you have higher armor value player, he is less likely to get stunned or KO'ed as well.

I found this interesting table that lists the probabilities of armor breaks and injuries with different AV's and modifiers.
http://bbtactics.com/armor-break-and-injury-tables/

Sidst redigeret af Bloodartist; 18. jan. 2017 kl. 3:25
Dode 18. jan. 2017 kl. 3:36 
Stunned and KO'd are also results of an armour break and injury roll, not just actual injuries.
Terminology police here. Any failed armour roll results in an injury as an armour break means you roll on the injury table. The types of injury are Stun, KO and Casualty. A Casualty result means you have to roll for the type of casualty which means your player will be Badly Hurt, MNG, some kind of permanent but non-terminal injury, or Dead. So the OP's first statement is entirely correct.

From LRB6 page 11:
    INJURIESUnless the rules state otherwise, any player that is KnockedDown may be injured. The opposing coach rolls two D6 andadds their scores together in an attempt to try to beat theKnocked Down player’s Armour value. If the roll succeeds, thenthe opposing coach is allowed to roll on the Injury table in thenext column to see what injury the player has suffered.

Good BBTactics link, though :)
Sidst redigeret af Dode; 18. jan. 2017 kl. 3:37
Bloodartist 18. jan. 2017 kl. 3:46 
Oprindeligt skrevet af Dode:
Terminology police here.

Yeah, I know. I just wanted to point out that new players might not have come to terms with the terminology yet. Ie. Veterans and new players might use the word for different purposes. I used the word "actual" to try to separate the contexts.
Sidst redigeret af Bloodartist; 18. jan. 2017 kl. 3:47
parmenion05 18. jan. 2017 kl. 7:42 
@Bloodartist : +1 for the link !
skydancer 18. jan. 2017 kl. 7:53 
Av9 sux. Soon or later u'll find a cwpomb comp that will destroy u. Stay elf any point over av7 are useless in the long term.
licker34 18. jan. 2017 kl. 7:55 
Is this supposed to be benefit of having AV9 naturally or of wasting a skill on taking +AV?
Hairy Coo 18. jan. 2017 kl. 8:36 
Oprindeligt skrevet af skydancer:
Av9 sux. Soon or later u'll find a cwpomb comp that will destroy u. Stay elf any point over av7 are useless in the long term.

I have to agree to this to the point. Wood elfs and skaven are priced to counter high attrition and generally perform good at any tv, even being down in players. When their armor holds though, they are unbeatable.

Av9 (and even 8 to a degree) pay with speed and agility for something that does not exactly win games and can be offset by claw.

In other words, AV7 - best armor!
Sidst redigeret af Hairy Coo; 18. jan. 2017 kl. 8:47
licker34 18. jan. 2017 kl. 9:58 
I mean if you play cpomb constantly than AV9 isn't worth much.

Since that's not how most places work though...

Teams which rely on attrition generally have higher armor so that they are more likely to win the attrition battle vs. the lower AV teams.
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