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Rapporter et oversættelsesproblem
Fouling without assists is generally a bad idea.
Also 6+4 and 4+6 are different values when working out probability, so of the values that break av9 1/3rd are doubles. Dub5 dub 6 against, 64,46,56,65.
I doubt I'm more 'advanced' but I wanted to point out that this should read "likelyhood of an injury ROLL". Stunned and KO'd are also results of an armour break and injury roll, not just actual injuries. Newer players might not realize this. If you have higher armor value player, he is less likely to get stunned or KO'ed as well.
I found this interesting table that lists the probabilities of armor breaks and injuries with different AV's and modifiers.
http://bbtactics.com/armor-break-and-injury-tables/
From LRB6 page 11:
INJURIESUnless the rules state otherwise, any player that is KnockedDown may be injured. The opposing coach rolls two D6 andadds their scores together in an attempt to try to beat theKnocked Down player’s Armour value. If the roll succeeds, thenthe opposing coach is allowed to roll on the Injury table in thenext column to see what injury the player has suffered.
Good BBTactics link, though :)
Yeah, I know. I just wanted to point out that new players might not have come to terms with the terminology yet. Ie. Veterans and new players might use the word for different purposes. I used the word "actual" to try to separate the contexts.
I have to agree to this to the point. Wood elfs and skaven are priced to counter high attrition and generally perform good at any tv, even being down in players. When their armor holds though, they are unbeatable.
Av9 (and even 8 to a degree) pay with speed and agility for something that does not exactly win games and can be offset by claw.
In other words, AV7 - best armor!
Since that's not how most places work though...
Teams which rely on attrition generally have higher armor so that they are more likely to win the attrition battle vs. the lower AV teams.