Blood Bowl 2

Blood Bowl 2

View Stats:
Tips for Undead?
I'm a fairly new player and have played orcs, high elves, dwarves and skaven so far. I have done quite well with all of them. For some reason I can't figure out undead and as far as I have read on different forums it's supposed to be a fairly beginner friendly and a very competitive team. Any tips would be appreciated... and a pat on the shoulder...sob ;-)
< >
Showing 1-15 of 23 comments
Tyralias Apr 9, 2017 @ 2:13pm 
Undead are very strong as a team and quite starter friendly.
General tips - remember that your team is slow! So do your best to prevent the enemy getting a run through past your line, otherwise you'll struggle to catch up.
Zombies (and Skellies) are absolutely worthless, so throw them at enemies with little care for their well being, tagging an elf with them is great, as it forces the elf to either try a dodge, or to commit another elf to do a favorable block, both are in your favor.
Two Mummies makes you an absolute powerhouse, no downside, mighty blow from the off. Just dont start running with them!
Onto Wights and Ghouls, these are your main players, I usually value the Wights over the ghouls, since the later lack regen, but they are your speed and ball carriers and with block on ghouls (or dodge on a wight) they can be hard to take down. I usually turtle halfway into the enemy half when carrying the ball before using their mobility to make a breaking play.

Usual team start setup is-
2 Mummies.
2 Wights
2 Ghouls
And whichever henchman you prefer, or do a mix of both for variety and as many rerolls as you can afford.

good luck =)
-Turbu- Apr 9, 2017 @ 2:50pm 
BBtactics is your friend in all matters related to Bloodbowl^^

http://bbtactics.com/
Hairy Coo Apr 9, 2017 @ 3:08pm 
To make it short, mummies mark, wights blitz, zombies foul and ghouls do elf things.
Last edited by Hairy Coo; Apr 9, 2017 @ 3:08pm
licker34 Apr 9, 2017 @ 6:25pm 
Take block on a couple ghouls and wrestle on the other one (or two). Take guard on your mumimes, and block obviously on a double. Take mighty blow/tackle on your wights and you can also take guard on one early and both eventually.

Give one block ghoul sure hands, and then you can start taking side step, on doubles you are a bit stuck, but you sort of have to take guard, stats on ghouls are AMAZING, but taking MA or AG on wights and mummies is pretty meh, and you can even skip +ST on mummies (I don't personally) for block.

Zombies are infinitely better than skeltons, take one skeleton and give him dirty player if you want a slightly faster fouler, but with good positioning and multiple dirty player zombies it's not necessary.

Else you don't really want any skills on your zombies, though an early double for guard is pretty handy.

Otherwise Undead are a pretty classic cage and grind team, though ghouls give you a bit of break away threat, and blodge if your opponent has no tackle, still they are fragile with AV7 and no regen and you have no apo, so you can't be too careless with them. Undead do not 'age' particularly well though. At higher TVs they begin to feel lacking compared to what other rosters can start to put out, but they are still a very solid team, and with a couple stat boosts on the right players can be nightmareish to deal with. They have an issue against hard removal teams if the ghouls/wights go down, becasue the rest of your team is completely immobile.
the Sage Apr 10, 2017 @ 4:50am 
Listen to Licker, he makes sense.
Done25 Apr 10, 2017 @ 7:20am 
Skeletons: Anti-claw and the cheapest Dirty Player unit in the game.
Zombie: 8 armor with Regeneration for 40tv makes for a great punching bag. Also good at Dirty Player duty.
Wrights: Give them Mighty Blow, Tackle, and Pile On. They're your anti-agility/anti-stunty units.
Mummies: No Normals access and Decay makes them difficult to build up. You'll rarely get, or want, many levels on them due to how easy they are to lose if Regeneration fails you. However, they're the only unit that has more than 4 strength and no nega-trait. Give them Guard on their first level up for some much needed assisting power on your LoS.
Last edited by Done25; Apr 10, 2017 @ 7:23am
licker34 Apr 10, 2017 @ 7:34am 
POMB is fine on one Wight, but I wouldn't take it on both, and I'd be very hesitant to take PO on a mummy.

Undead, as said, are not very mobile, and intentionally laying down your players just makes it easier for your opponent to gain incremental positional advantages.

Now if you take jump on the player then sure, take PO, but you've still got to be very careful in how you use it because while you maintain your mobility you leave gaps on the opponent turn where your player is down.

Still, tackle/pomb is great at dealing with AV7 blodgers, but it's much less useful than tackle/guard/MB against almost everything else.
Franz Apr 10, 2017 @ 8:53am 
The notion that AV7 counters claw always puzzles me, sure claw is wasted TV against a skeleton but anything without claw gets it for free.
Also Mummies don't have decay, those are khemri's TG.
licker34 Apr 10, 2017 @ 9:25am 
Should also note that skeletons are not the cheapest dirty player in the game, there are plenty of 40k linemen (including zombies) who are as cheap.

Peasants are probably the 'best' of the lot though, but really any 40k crap lineman is as good as any other once you give them dirty player.

It's odd how I read that bit on mummies too, but yes, they do not have decay, they are the only ST5 player with no nega trait, if you consider decay a nega trait. If you limit those traits to just the ones which affect activation (and take root sort of affects activation, it's like wild animal in that respect, but worse) then Mummies are your 'best' ST5 player.

They also are not really harder to build up than any other blocker positional, but lacking G access makes them very susceptible to the 1/9 blocking failures, so there is a notion that you should recycle them after 16spp if they didn't roll a double.
Done25 Apr 10, 2017 @ 11:05am 
Originally posted by Franz:
The notion that AV7 counters claw always puzzles me, sure claw is wasted TV against a skeleton but anything without claw gets it for free.
Also Mummies don't have decay, those are khemri's TG.
Because they have Thick Skull, and Zombies don't.

Whoops. My bad for mixing them up. Doesn't help that the devs gave them the same models. (Still don't know why the Undead have Egyptian style mummies instead of literally anything else.)

Originally posted by licker34:
Should also note that skeletons are not the cheapest dirty player in the game, there are plenty of 40k linemen (including zombies) who are as cheap

Peasants are probably the 'best' of the lot though, but really any 40k crap lineman is as good as any other once you give them dirty player..
My bad again. I was apparently referencing an older version from when Skeletons were still 30k.

It's odd how I read that bit on mummies too, but yes, they do not have decay, they are the only ST5 player with no nega trait, if you consider decay a nega trait. If you limit those traits to just the ones which affect activation (and take root sort of affects activation, it's like wild animal in that respect, but worse) then Mummies are your 'best' ST5 player.

They also are not really harder to build up than any other blocker positional, but lacking G access makes them very susceptible to the 1/9 blocking failures, so there is a notion that you should recycle them after 16spp if they didn't roll a double.
I'd definitely consider Decay a nega-trait. Double injury roll pretty much means they're twice as likely to suffer from a perma injury, or even outright death. Mummies (If my sources are right) Cost 120k vs a TG's 100k.

TGs are 20k less and have +1 movement, but don't get Mighty Blow and come with Decay. So they're harder to skill up off the bat and are more likely to fall apart. So imo the Undead mummies are better. (Though you do get 4 TG's vs the 2 Mummies, so there's that I suppose.)
Last edited by Done25; Apr 10, 2017 @ 12:16pm
licker34 Apr 10, 2017 @ 11:21am 
Undead Mummies are definitely better than Tomb Guardians, but it's always abit difficult to do direct cost comparisons between different teams, even if they appear to be similar.

The costs of the rest of the players and rerolls matter in terms of the strength of a team overall.
Done25 Apr 10, 2017 @ 11:34am 
Originally posted by licker34:
Undead Mummies are definitely better than Tomb Guardians, but it's always abit difficult to do direct cost comparisons between different teams, even if they appear to be similar.

The costs of the rest of the players and rerolls matter in terms of the strength of a team overall.
I meant on an individual player vs player comparison.
Franz Apr 10, 2017 @ 11:40am 
Thick Skull is not especially good against Claw and has a very small impact in general, but yes, it will make your Skeletons stay on the pitch one extra time out of 12 against Claw compared to Zombies.
That said, even if AV7 thick skull is (very slightly) better than AV8 against Claw, it's worse against litterally everything else. In addiction, for that slight advantage to be relevant your opponent should be targeting your skeletons with Claw, and why would he do that?
The only real reason to pick Skeletons over Zombies is the extra MA.
Done25 Apr 10, 2017 @ 12:19pm 
Originally posted by Franz:
Thick Skull is not especially good against Claw and has a very small impact in general, but yes, it will make your Skeletons stay on the pitch one extra time out of 12 against Claw compared to Zombies.
That said, even if AV7 thick skull is (very slightly) better than AV8 against Claw, it's worse against litterally everything else. In addiction, for that slight advantage to be relevant your opponent should be targeting your skeletons with Claw, and why would he do that?
The only real reason to pick Skeletons over Zombies is the extra MA.
Skeletons used to be 30 tv before a nerf, and Thick Skull (iirc) nullifies about 60% of all KO effects. So they were 25% cheaper base cost wise, and had a decent chance to resist a KO. Literally perfect for throwing against Claw killers. (Still not awful after the price change, just not as good.)
Last edited by Done25; Apr 10, 2017 @ 12:20pm
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Apr 9, 2017 @ 1:51pm
Posts: 23