Blood Bowl 2

Blood Bowl 2

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Revolter Mar 13, 2017 @ 1:27am
Bull centaur build
I was looking at my bull centaur and im not sure block break tackle is the best way to go
when looking at chaos dwarf team as a whole the best thing you could do with a bull centaur is threaten the sideline

and if you have 2 bull centaurs and there is no reason not to have 2

you can narrow the playing field by two squares on each side pretty much then squash the field to the centre

this is where the main force of chaos dwarfs will be waiting for them

im kinda thinking grab , standfirm then frenzy( you pretty much got to have stand firm before frenzy)

with frenzy grab and stand firm well they wont want to be standing next yo you any where near the sidelines so no need for break tackle

i keep looking and think this might be much better than starting with block, break tackle



even the threat of going near the sidelines forces the oppenent to play in the centre

what do you think?

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Showing 1-9 of 9 comments
GFI_Joe Mar 13, 2017 @ 1:40am 
As I remember you can't take grab and frenzy, only one of this skills. You can build one of your bulls as croud serfer but i think usual cdwarf blocker will be better for such role. Plus your opponent can has stand firm/side step/fend to prevent surfinf and still can mark your bull
Kernest Mar 13, 2017 @ 2:00am 
As Incognito pointed out, Grab and Frenzy are mutually exclusive specifically because of how strong that combo would be.

You still probably want Block first, because otherwise you're dealing with 1/9 chance of rolling only Skulls and Both Down per roll, and you might be rolling 4 of those per turn if you have 2 Frenzy Bull Centaurs. You'd burn through you re-rolls in a few turns.

I also doubt that that strat would have the desired effect, or at least it'd depend on the team you're playing against. As Elves, I'd just block a Bull Centaur even with just with 1 dice my chances of knocking you down are great, and then I'd pour through.

If you built these guys as Block, Frenzy & Stand Firm, maybe throw in the right stadium enhancement for extra injuries from crowd-surfs, it could work, likely not as well as you think it would.
Last edited by Kernest; Mar 13, 2017 @ 2:00am
Revolter Mar 13, 2017 @ 2:33am 
I never knew that you couldnt have grab and frenzy together and when i checked the living rule book it says .

A player with the Grab skill can never learn or gain the Frenzy skill through any means. Likewise, a player with the Frenzy skill can never learn or gain the Grab skill through any
means.

ah well you learn somthing new everyday
im taking that this is in place in bloodbowl 2 game

i did wonder why no one took it
Last edited by Revolter; Mar 13, 2017 @ 2:35am
GFI_Joe Mar 13, 2017 @ 2:34am 
If you want to rely on positioning and croud surf I would recommend you to play Norse
Last edited by GFI_Joe; Mar 13, 2017 @ 2:34am
Arlen Tektolnes Mar 13, 2017 @ 3:04am 
Note that Grab also makes surfs tougher in BB2, unless that's been patched since I last tested.

I'd generally suggest break tackle as the first skill on at least one bull, CD don't really have much maneuverability as a team so IMO you can benefit more form that than additional block.

There's also something to be said for giving a bull sure hands and making him your primary carrier. Follow up with block/juggernaut, break tackle and frenzy in your preferred order, and he becomes incredilby good at breaking through a scrum/screen.

Originally posted by Incognito:
If you want to rely on positioning and croud surf I would recommend you to play Norse

Yup, and to a lesser extent Necromantic or Boring Normie Dwarves.
Bashers/Ball Carriers. They can make great 2 Turn TDs in a pinch. Otherwise... killers.
Kernest Mar 13, 2017 @ 5:41am 
Originally posted by Arlen Tektolnes:
There's also something to be said for giving a bull sure hands and making him your primary carrier.

I wouldn't do that unless I rolled +Agi first, but it certainly can work.
Franz Mar 13, 2017 @ 8:41am 
Block BT is the safest, most efficient way to build a BC. There are many places where you can see the math behind Block, and without BT your AG2 130k Bull can get stuck blocking cheap fodder all game.
licker34 Mar 13, 2017 @ 10:13am 
The only time you shouldn't take break tackle on a bull is if you rolled +AG, and even then you still might take it unless you roll another +AG.

I like to build one bull as a ball carrier, so block/break tackle/sure hands and hopefully dodge. After that you hope for more stats (doubles not as useful unless you want side step over stand firm) or you just add tackle because it's always nice at higher TVs and stand firm or fend or something at legend.

The other bull is a safety, not a blitzer, I want to blitz with some clawpomb blocker, or at least get value blocks from my blockers. So that bull has block/break tackle/tackle, and again, dodge ideally on doubles. After that you again look at what you need and can go with mighty blow (though I don't like this on Bulls that much) stand firm, ... Again stats are always great, though for this guy, AG isn't super necessary, but it's still almost impossible to turn down. ST and MA are so good on Bulls it's ridiculous.

I usually skip guard on the Bulls too, but you can certainly mix that in, and if you never roll doubles for dodge it will just come as nothing else looks better.
Last edited by licker34; Mar 13, 2017 @ 10:14am
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Date Posted: Mar 13, 2017 @ 1:27am
Posts: 9