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in theory. i also play humans and also find lizards the hardest team to beat too, by far. skinks can be so damn hard to catch and hit, largely because of the sauri. with such high MA you HAVE to mark them, or they can easily defend the skins, and this just leaves you open to lots of 2D blocks
even if you do nab a couple of skinks and get a td, it's not impossible to a sauri the ball, and you ain't breaking that cage
you've just gotta pray that your blitzers can do their job before the sauri + krox cause too much pain
About all you can really do is try to get tackle/mighty blow on a blitzer or two and hope they leave skinks open for you to hit.
You will not be able to get enough guard to win a blocking war vs. the sauri. However, your catchers are 'better' than skinks, but you have to keep the sauri marked up, which unfortunately means since you are AV8 you will eventually start losing players.
It's a tough match up.
The general tactics though is to use their low agility to your advantage, tie up the Saruses with your linemen and then blitz the ♥♥♥♥ out of the skinks.
Also Lizzies dont start with block at all and Saruses take so long to skill up. The skinks are Stunty so they cant pass, they get injured more often. and every time I play them my skinks have an absolute bith of a time trying to even pick up the ball.
If your a bash team you can out bash them, if your a fast/agility team you can blitz them before they can cage up and if your on offense just run away.... Lizardmen appear hard to beat but once you know their weaknesses and how to leverage them that not that tough.
On higher TV, their flaws come to shine (at some point, Humans could just out-guard them)
Would not say they are op, they are just ahrd to beat with the teams that are placed in the middle between bash and agi play, in lower TV.
So the usual thing that happens is, the Skinks soak up all the SPP and the Sauruses struggle to even get Block early on.
Well, and the fact that later on, they get butchered by Nurgle, Chaos and Chorfs that rolled a bunch of doubles
So yeah blitz the skinks whenever possible, but gang foul the ♥♥♥♥ out of the saurus. They have a maximum of seven players who can actually hit you worth a damn, dropping that down to five or six makes things a lot easier.
The limited amount of ST focused players also makes them somewhat vulnerale to getting split up. If you can tease them into spreading out a little and keep each saurus marked, you can often just waltz right past.
Don't think spreading them out really works considering the high movment on saurus, for players with stg4
They could have sixteen movement and it wouldn't make a difference. A marked AG 1 player isn't going anywhere. Admittedly this tactic becomes less attractive once half of them have mighty blow, but by then you can probably win the guard war anyway.