Blood Bowl 2

Blood Bowl 2

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How do i defeat lizardmen?
My firends play lizardmen and they feel impossible to defeat. They do everything and they do it all well, i just cant find a weakness, but surely they must have one. How do you defeat lizardmen? I have played many teams, dwarfs, orks, norse and humans. Right now i play humans cause were buying the BB TT starter box and i want to learn humans.
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Showing 1-15 of 42 comments
Tarmok Mar 3, 2017 @ 1:38pm 
Biggest weakness is they have only a few players that can play the ball at all and they have only av7. Take out the skinks and win. Blitz them, foule them, do what has to be done to take them out.
Döktor Jönes Mar 3, 2017 @ 1:48pm 
Originally posted by Kanelbullen:
How do i defeat lizardmen?
with many casualties, while crawling on all fours into the TD-zone
i tie up the sauri as best as i can and hunt skinks

in theory. i also play humans and also find lizards the hardest team to beat too, by far. skinks can be so damn hard to catch and hit, largely because of the sauri. with such high MA you HAVE to mark them, or they can easily defend the skins, and this just leaves you open to lots of 2D blocks

even if you do nab a couple of skinks and get a td, it's not impossible to a sauri the ball, and you ain't breaking that cage

you've just gotta pray that your blitzers can do their job before the sauri + krox cause too much pain
licker34 Mar 3, 2017 @ 1:53pm 
Well I don't think many people would suggest to beat Lizards with Humans, that's not a good match for the Humans.

About all you can really do is try to get tackle/mighty blow on a blitzer or two and hope they leave skinks open for you to hit.

You will not be able to get enough guard to win a blocking war vs. the sauri. However, your catchers are 'better' than skinks, but you have to keep the sauri marked up, which unfortunately means since you are AV8 you will eventually start losing players.

It's a tough match up.
Tarmok Mar 3, 2017 @ 1:58pm 
They are hard for all agi3 teams, cause at some poin all the stg4 will kick your ass.
kallisti.maya Mar 3, 2017 @ 2:05pm 
Hmmm, are you able to try Orks, Skaven, or Dwarfs Vs the Lizardmen? All those races are released for Tabletop, and they all have more of an angle you can use against the lizzies.... Humans are just so average.

The general tactics though is to use their low agility to your advantage, tie up the Saruses with your linemen and then blitz the ♥♥♥♥ out of the skinks.

Also Lizzies dont start with block at all and Saruses take so long to skill up. The skinks are Stunty so they cant pass, they get injured more often. and every time I play them my skinks have an absolute bith of a time trying to even pick up the ball.

If your a bash team you can out bash them, if your a fast/agility team you can blitz them before they can cage up and if your on offense just run away.... Lizardmen appear hard to beat but once you know their weaknesses and how to leverage them that not that tough.
Döktor Jönes Mar 3, 2017 @ 2:09pm 
Originally posted by Kanelbullen:
Well this was kinda dissapointing..... In other words they are op and my only chance is to hope they get bad dice.....?
They are OP at low TV.
On higher TV, their flaws come to shine (at some point, Humans could just out-guard them)
Tarmok Mar 3, 2017 @ 2:09pm 
Originally posted by Kanelbullen:
Well this was kinda dissapointing..... In other words they are op and my only chance is to hope they get bad dice.....?

Would not say they are op, they are just ahrd to beat with the teams that are placed in the middle between bash and agi play, in lower TV.
Last edited by Tarmok; Mar 3, 2017 @ 2:10pm
Tarmok Mar 3, 2017 @ 2:22pm 
As we said the fact that they have to rly on skins for all ball play is the biggest weakness.
Tarmok Mar 3, 2017 @ 2:27pm 
The str you hit them with has nothing to do with getting them injured, all that matters is the armor break and the accutal injury roll.
Last edited by Tarmok; Mar 3, 2017 @ 2:28pm
Döktor Jönes Mar 3, 2017 @ 2:33pm 
Originally posted by Kanelbullen:
Originally posted by Spiked-Wall Man:
They are OP at low TV.
On higher TV, their flaws come to shine (at some point, Humans could just out-guard them)

What are their flaws exactly? Only agi 1 on saurus coem to mind but they dont really need agi do they?
Their development. Human Blitzers have the Agility to score. Sauruses don't. Mostly rely on MVPs and injuries.
So the usual thing that happens is, the Skinks soak up all the SPP and the Sauruses struggle to even get Block early on.

Well, and the fact that later on, they get butchered by Nurgle, Chaos and Chorfs that rolled a bunch of doubles
Tarmok Mar 3, 2017 @ 2:54pm 
Well they have av7 so, without MB, chances are 41.67% + the injury roll itself ( http://guide.bloodbowl-game.com/en/glossary-injuries )
Last edited by Tarmok; Mar 3, 2017 @ 2:56pm
Arlen Tektolnes Mar 3, 2017 @ 2:55pm 
Another weakness is the clear division of labour. While teams like humans and dark elves definitely have optimal players for bashing and ballplay, they can all pitch in with either if needed. Whereas lizards have enforced roles for the different player types. Losing a saurus is a greater loss than losing a black orc or [whatever] blitzer, because you can't just fill their spot with a lineman who'll do the same job slightly less well. Same with skinks (to a lesser extent).

So yeah blitz the skinks whenever possible, but gang foul the ♥♥♥♥ out of the saurus. They have a maximum of seven players who can actually hit you worth a damn, dropping that down to five or six makes things a lot easier.

The limited amount of ST focused players also makes them somewhat vulnerale to getting split up. If you can tease them into spreading out a little and keep each saurus marked, you can often just waltz right past.
Tarmok Mar 3, 2017 @ 2:57pm 
Originally posted by Arlen Tektolnes:
The limited amount of ST focused players also makes them somewhat vulnerale to getting split up. If you can tease them into spreading out a little and keep each saurus marked, you can often just waltz right past.

Don't think spreading them out really works considering the high movment on saurus, for players with stg4
Arlen Tektolnes Mar 3, 2017 @ 3:03pm 
Originally posted by Tarmok:
Originally posted by Arlen Tektolnes:
The limited amount of ST focused players also makes them somewhat vulnerale to getting split up. If you can tease them into spreading out a little and keep each saurus marked, you can often just waltz right past.

Don't think spreading them out really works considering the high movment on saurus, for players with stg4

They could have sixteen movement and it wouldn't make a difference. A marked AG 1 player isn't going anywhere. Admittedly this tactic becomes less attractive once half of them have mighty blow, but by then you can probably win the guard war anyway.
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Date Posted: Mar 3, 2017 @ 1:34pm
Posts: 42