Blood Bowl 2

Blood Bowl 2

View Stats:
Tarmok Feb 16, 2017 @ 12:47am
God I already hate khemri
Never played against them, back in the days when I used to play TT and after the first few matches here, I despise them already.
Maybe I just lack experience against them, but the 4 stg5 players are so totaly game breaking. At least for all none agility focused teams, they seem almost imposible to beat at lower TV.
Did never thougth I would find a team I hate more than dwarfs, but they are already close.
Last edited by Tarmok; Feb 16, 2017 @ 12:51am
< >
Showing 1-15 of 36 comments
export Feb 16, 2017 @ 12:52am 
just park a lineman next to the tomb guardians in a direction that will move them away from your ball. As long as they have no break tackle they are rather helpless in getting unstuck.
Thyphus Feb 16, 2017 @ 12:56am 
If you have block just hit him with 2 dice his favor..

They might look tough but they are slow,, have decay and no starter skills. and can be herded
Last edited by Thyphus; Feb 16, 2017 @ 12:56am
The Hat Feb 16, 2017 @ 2:55am 
Bring on the Ogre team! Who have even more strength, even less brains, and are even easier to beat! Khemri are okay, but strength really isn't everything. I get that we've skewed how many bashy teams we have, which has exaggerated how many people are picking bash as the favored playstyle, but brains will always beat strength in bb.

This wasn't sarcasm either, ogres are my favorite team. Second goblins, who will sometimes slaughter bashy teams from RNG, othertimes slaughter themselves and other times fail to do anything.

Hopefully people who are active in the game will keep posting strategies for you to follow, about how to isolate the high str guys, or some such. - Which team(s) are you playing as?
Last edited by The Hat; Feb 16, 2017 @ 2:59am
the_ghostboy Feb 16, 2017 @ 3:13am 
I've just finished my second game in a row against Khemri. Beat them 3-0.

Did have an insane amount of luck, but they didn't have a Thro-Ra and couldn't pick up the ball!

The mummies did very little, tied them up fairly easily.
Kia Sidhe Feb 16, 2017 @ 3:13am 
I hate them in Warhammer too. I don´t know why GW introduced this "fresh" team/army in the first place.
the_ghostboy Feb 16, 2017 @ 3:14am 
Oh, just realize that the OP was Tarmok. If I'd known I would have ignored his whinge ;)
Phantomox Feb 16, 2017 @ 3:22am 
well,technically the Tombs kings were one of the first races introduced into the warhammer universe,they were present in the earliest editions of the TT game,Nagash himself came from their lineage,sixth edition began to sub divide the undead races into the factions we have/had today
DarthPhysicist Feb 16, 2017 @ 3:58am 
Make em earn decay. Friend of mine lost 6 players in his first match and thinks they're garbage, so I guess that evens out to... meh
Zorlond Feb 16, 2017 @ 4:55am 
Originally posted by The Hat:
Bring on the Ogre team! Who have even more strength, even less brains, and are even easier to beat!
Technically, Ogres tend to beat themselves, what with forgetting that they're in a game of Blood Bowl right in the middle of things so they can stare at pretty birdies...
Döktor Jönes Feb 16, 2017 @ 5:01am 
Originally posted by the_ghostboy:
I've just finished my second game in a row against Khemri. Beat them 3-0.
With or without an agi-team?
Originally posted by Thyphus:

They might look tough but they are slow,, have decay and no starter skills. and can be herded
Decay is literally not a factor in a match and for a str5 blocker they are quite fast
Last edited by Döktor Jönes; Feb 16, 2017 @ 5:12am
Tarmok Feb 16, 2017 @ 5:37am 
Originally posted by Spiked-Wall Man:
Decay is literally not a factor in a match and for a str5 blocker they are quite fast

Not to mention they don't suffer from stuff like wild beast or being idiots
Last edited by Tarmok; Feb 16, 2017 @ 5:37am
DarthPhysicist Feb 16, 2017 @ 7:05am 
Decay not a factor? That's a new one.
Döktor Jönes Feb 16, 2017 @ 7:21am 
Originally posted by DarthPhysicist:
Decay not a factor? That's a new one.
It doesn't matter for me if I inflict a Badly Hurt, MNG, -Stats or a death on the Tomb-Guardian. He is out of the match anyway. It only matters for the other coach and his next game.

What I wanted to say is, your advice "make em earn decay" is... well... not relevant

Last edited by Döktor Jönes; Feb 16, 2017 @ 7:22am
licker34 Feb 16, 2017 @ 7:22am 
Originally posted by DarthPhysicist:
Decay not a factor? That's a new one.

Not an *in game* factor he said. It's a factor to team development clearly though.

Anyway, Khemri are pretty bad at winning a lot, but they may well be annoying to play against, especially if you are an AG3 race that doesn't have a lot of S access.

If you are elfs they really aren't bad unless they get good block/armor/cas rolls on you. If you are big S teams then again, you can often out guard them, and deal with the TGs throwing the odd 1d when you have block and they do not.

The skeles are skeles, so you should be able to keep their team numbers down with some attrition (even if just in drive), and once you limit their ability to screen and cage they are completely useless at doing anything.
DarthPhysicist Feb 16, 2017 @ 7:49am 
I dunno, rolling twice on injury increases the odds of them leaving the pitch which is a pretty big in game effect (as well as post game for development sure). Thats a lot of tv that can wind up sitting in reserves at best or in the injury box at worst.
Last edited by DarthPhysicist; Feb 16, 2017 @ 7:50am
< >
Showing 1-15 of 36 comments
Per page: 1530 50

Date Posted: Feb 16, 2017 @ 12:47am
Posts: 36