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Best thing he can do is just stand there, doing nothing and hopefully tie up as many enemies as possible for as long as possible.
If you're in contact with two Sauri or Black Orcs for example, that's giving you a 1 player advantage elsewhere on the pitch (or 1 player equalizer, if you're down some, as you'll likely be). You don't necessarily even want to throw blocks with the Treeman in a situation like that just in case you get rooted and can't follow up (though you'd at some point take Grab and fix that).
A lot of coaches also spend immense amount of effort to knock the Treeman down, which is always what you want to happen.
To make a Treeman really useful though, you need to roll doubles or 10 on your first level-up (or maybe second) to take either +MA or Jump Up, to get rid of the 50% chance of not getting up due to 2 MA. If you're level 3 without +MA or Jump Up, replace that Treeman as soon as you can.
Wood Elves can work just fine without a Treeman, but I personally think they are better with.
Treeman starts with MB...
If you don't roll a double on him by the 2nd or 3rd skill he can feel quite bloaty as after grab and guard there are just not many S skills that provide much value for a 200k player with MA2 and take root.
He is a very situationally useful player otherwise. In some matchups he'll keep the opponents tied up, and even cause a removal or two from LOS blocks. In other matchups (elfs) he'll never be in contact with anyone, and once/if he takes root will become nearly completely useless. And in still other matchups, where the opponent has guard and ST5 players, he'll get knocked down and spend the game trying to stand up.
I've played a lot with and without a treeman and it doesn't seem to affect my win rate much with or without. A lot will depend on the meta you are in, so if it's COL then you know you'll see a lot of bash at some point (if you get to higher TVs) if its some league... well you'll have to figure out how much value he brings relative to the opposition you face.
It is a coma thing :) MB, and Guard on normals