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There have been many games where kick won me the game.
Edit: A big part of blood bowl is to force the opponent to make mistakes or to make extra dice rolls. Kick helps with this.
I don't think you know what the kick skill does.
Want to get some dorf hits in before the cage is assembled and are playing a fast team? Drop it deep so they have to go fetch and you can get around them.
Playing a slow team that needs to bash a few guys to get the ball or that have trouble with ball pick ups? Drop it shallow so you can surround the ball early.
Kick means the ball will go pretty much where you click and won't end up flying off for a touchback.
I believe it is a bloat on a bash team and not exactly too awesome on DEs (maybe a third nornal for a lino).
Rats probably get the best value from kick because there are only so many other skills linerats can take and pressing the ball early is too important for skaven.
If the landing zone didnt change, you probably just didn't select a kicker (happens sometimes, click on him during kicking first) or left him in a widezone or LOS.
But the ability to completely negate touchbacks and to have better control over ball placement against one turn attempts (this is so great for bash) is easily worth the 20k on a throwaway lineman. Besides, just give kick to a dirty player who gets to 16spp and then so long as you don't let them score more than once you can foul away and not care about losing that player (if you defend first anyway).
It's also great against faster teams who set up their offense to one side, as kicking to the other side either means they need to retreat off of their formation to properly screen/cage, or risk longer passes, gfis, to get the ball to the other side, or, just wind up with a messier position generally.
Forcing those teams to spread out their players (especially if you have already removed a couple) to cover the entire pitch vs. your kick makes your defense that much easier.
Thats true, I didnt mean kick is completely useless, but it is just not a top priority for anyone but skaven or WEs I believe (maybe Pro elves too). Other elfs would rather blodge first imo, and crap linos on bash teams can probably get it after dirty player or after block/fend. But then just recycling those crap linos might not be a bad idea either.
For bash teams I will still take kick often as a 2nd skill after block or dirty player, but it's usually the first 2nd skill a lineman gets (assuming no double obviously). Though I don't suggest kick is completely necessary (it isn't), but I find a great deal of value in it for every team, once you've gotten to a certain TV at least (and so have enough skill development across the team that you don't need the additional block or dirty player immediately).
Seriously?
Good thing you don't actually own the threads you start.
You're welcome ^_^ Always here to help!
I want to make a note, my recent championship game my kick shallow caused the ball fall right onto the LOS and the opponent, rather than try to pick up the ball with a different player, ended up just marking it and moving up the original intended ball carrier. Which allowed me to blitz a player, knock the ball out, and leave it very accessible to my team. That kick won me that game.
(I looked and looks like that game wasn't still in my replays and it's not uploaded on youtube :( )