Blood Bowl 2
High Agility Teams are better.
AG 4 helps generate SPP much more easily then blocking to injure players. It's totally unbalanced. 2+,2+,2+,2+ is 2 passes that earn 2 SPP at 48% chance, 80% with a re roll. With a single or double block you are looking at less than 10% even with a re roll to get a "defender down", then a 9 to break average Armor and a 10 for the injury, all for a mere 2SPP. Prove me wrong.
< >
Εμφάνιση 1-15 από 31 σχόλια
You are right, but that is no problem. All they gain from faster SSP gain is the fact that they face other high TV teams faster.
The thing is, you could make 11x blocks each turn if you really wanted to, but only 1x pass per turn. And an non agi 4 team can still make passes each turn if they want, it's just riskier (Just as agi 4 teams like elves can make blocks each turn, it's just less likely to result in SPP since they don't have strength access for MB). Also even though you can throw a pass every turn, it's usually not optimal to do so.

Bash teams can most definitely levelup quickly though from injuries. i.e. My man Orc team earnt 25-35SPP per match in their last 6x matches, the majority of which was from injuries. Admittedly they're quite developed already though.

Likewise, teams can earn a lot of SPP from touchdowns, my skaven team in the CCL has 28x touchdowns from 10 games, so that's 84 SPP just from touchdowns. They don't earn that because they are throwing passes (They do that too, as I had 23x passes in those 10x games lol), but they mainly earn their SPP because they have such high movement that they can pressure opposition ball carriers while they're still isolated and then score quick TDs once the ball has been turned over.
Αναρτήθηκε αρχικά από "Kick-Ass":
AG 4 helps generate SPP much more easily then blocking to injure players. It's totally unbalanced.
As usual this is a case of someone focusing on one thing and then crying wolf rather than seeing the big picture. The idea that agility teams develop faster to compensate for their higher casualty rates was put forward back in BB1, and deeper analysis showed that they do not, in fact, gain SPP at a rate fast enough to compensate for their rates of attrition in open play, making bash teams the more steady and maintainable development teams.

In BB1, which had all the official rosters (the ones in the CRP, before anyone gets into the NAF-sanctioned argument) the difference between the mean SPP gain of the highest gaining roster and lowest gaining roster was less than 3 spp and when we look at the games played by those highest earning rosters, their opponent earned MORE spp, on average, than they did each game.

Αναρτήθηκε αρχικά από "Kick-Ass":
Prove me wrong.
Anyone who makes that statement deserves a punch in the face.. and an application form for their closest continuing education institution.
The true part of your statement is that AG teams can focus that 1spp on individual players more reliably than bash teams can focus the 2spp on their players.

The overall spp gain for the teams themselves is not that different.

The downsides of this are that farming spp by passing results in more turn overs than throwing 2d blocks does, and that AG4 teams do not have AV9 players to increase their durability, and indeed, many AG4 teams have AV7 players. So even if you are able to get that spp ona targeted player more quickly than the bash team, you are also more likely to lose that player (and or other players) over the course of several games.

The question can also be looked at in terms of what helps you actually win games, farming passes does nothing to help you win (the game you farm in), and in some cases may actually decrease your win% for an individual game. Throwing blocks? Well, that usually helps you win games, even if you're not removing the opposition with them.
Attrition, attrition; high elves and most dark elves have 8 armor like humans (maybe I could focus on the witch elves,runners and assassin's to even the playing field) . On the table top an AG skill up would increase the value of the player by 40k but they only pay 20k more for a linesmen. There is no drawback to this and will allow them to make more TDs. Sure you can block more then pass but the elves can minimize the damage by dodging away on a 2+ too. Their team RRs even cost the same as humans.
As far as my concluding words: I made such an arrogant , challenging statement because I wanted other people's opinions so thanks for sharing ! 😁

Τελευταία επεξεργασία από Bro-ski; 21 Μαϊ 2017, 14:31
Frankly I'm just complaining about High Elves and Dark Elves. I can't see the downside to playing such teams.
Αναρτήθηκε αρχικά από Kick-Ass:
Frankly I'm just complaining about High Elves and Dark Elves. I can't see the downside to playing such teams.
They get wrecked in open play because they're fragile... if it doesn't bother you to lose even your best players on a regular basis then there's no downside at all.
Αναρτήθηκε αρχικά από Kick-Ass:
Frankly I'm just complaining about High Elves and Dark Elves. I can't see the downside to playing such teams.


Well, play them then.
SPP is not the goal of Blood Bowl. Elfs generate spp faster because they lose players more often.

Elfs are indeed powerfull when they don't get wrecked. But as koadah suggested, if you believe elves are so OP, try them yourself for 30-40 games or so against good coaches.

Come back if you still think they are easy mode then.
Αναρτήθηκε αρχικά από Hairy Coo:
SPP is not the goal of Blood Bowl. Elfs generate spp faster because they lose players more often.
Fake news.
Αναρτήθηκε αρχικά από VoodooMike:
Fake news.

Or alternative news?
Αναρτήθηκε αρχικά από Ilgoth:
Or alternative news?
Alternative facts.
My point is they dont lose players any more often then humans who have lower Agility. Its a good trade off and in table top leagues Im playing most people agree that Elves are OP.
I think It is fair to say that elves are generally better than humans. Especially with piling on gone.

I would expect them to be among the best teams. It will depend on your environment though
Guess it depends on your playstyle. I always felt bash teams had it easier getting spp. But I play a very defensive game, even with agi4 teams, and try to score as late as I can when I get the ball.
< >
Εμφάνιση 1-15 από 31 σχόλια
Ανά σελίδα: 1530 50

Ημ/νία ανάρτησης: 21 Μαϊ 2017, 2:05
Αναρτήσεις: 31