Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Except in my case I'm NOT holding the direction or at the very least I'm holding the direction towards the enemy and suddenly my guy does a complete spin in place with no input from me.
So, it's NOT a bug that my character will turn around without controller input from me to do so while locked on to an enemy? That doesn't sound right.
The main advantage to this different style of combat with large weapons is Dead Angling from the Previous Title is a bit more reliable to pull off (as you can keep track of which direction you need to angle without fighting with the Camera to keep an eye on them). This change can also be used to your advantage however.
As an Example:
Greatsword 2Handed overhead swing. Using Angling you can actually hit in front of yourself on the first swing, and then spin around to attack behind you, but the range on the weapons actual Swing will also be able to hit just behind you (meaning you can punish a roll backstab, while still protecting yourself from a backstabbing attempt (with practice ofc)).
It takes a lot of getting used to, but once you get it down you see that it can actually be used quite easily and saves you a lot more hassle in terms of managing the camera to keep track of a target.
(This is all taken from personal experiences, and is entirely My Opinion. Some of it may be wrong, some may be correct.)
Most likely, OP, you have a habit of backing away from an opponent while auto-locked. In auto-lock, you can face your opponent and still move the controller in the opposite direction. That habit is causing you to turn around and swing (because the weapon requires manual aiming).
For these large weapons, pay attention to what you are doing with the controller.