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번역 관련 문제 보고
Death Penalties do not affect every playstyle fairly.
If you like to play tanky builds and rely on HP, the death penalty will wreck you.
However, if you like to play high mobility or high DPS builds, you will barely notice the health decrease.
If you ask me, this is unfair and should be fixed, but right now; that's a good way to avoid being afflicted by the death penalty too much.
(also, you can recover your losses, so death isn't that harsh)
Respawn limit makes it nice and easy for casuls.
Souls games only look kinda similar, but they play very differently and every mistake you make you get punished for it.
And still Dark Souls 2 is the most easy and friendly to newcomers. You can try it with a controller, but i think you will give up easily.
Dark Souls is in part a 'role playing game', and it is made by a Japanese developer; but it does not fit into the 'JRPG' genre. Think Final Fantasy or Dragon Quest, they're a couple of well known JRPGs. Dark Souls is not one of them.
Also this is very much a single player game at heart, and for the optimal and most challenging I'd reccommend one play it as such. The co-op is well done and a nice bonus, but the game could easily not have it and it wouldn't really lessen the core experience.