DARK SOULS™ II

DARK SOULS™ II

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FireShark 6 ABR 2014 a las 7:50 p. m.
Your most wanted MODS
-A mod that removes the ability to warp between bonfires (Don't know if this is possible)
-A mod that removes enemy de-spawning after 15 kills (Don't know if this is possible)
-Any kind of texture/gfx/lighting enhancement mods
-Mods to add weapons from DS1 that aren't in DS2 (This is probably not possible?)
-Mod that removes stupid green glow from stamina regen items
Última edición por FireShark; 6 ABR 2014 a las 7:50 p. m.
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Mostrando 16-30 de 38 comentarios
Flowmad 7 ABR 2014 a las 4:50 a. m. 
Publicado originalmente por Zorelei:
I don't want any mods. Mods are silly.

Also: people really need to quit complaning about mobs despawning. All it does is hinder your ability to farm items. You'll get plenty of souls without farming for them. If the item you want doesn't drop before that last spawn vanishes, hit up the forums or wiki chat and ask for a trade.
Mods are not silly, you're silly. ;P Also i thought at first too that the enemy despawning was a good idea because i didn't liked the farming in the previous games because it simply just wastes your time and they hide fairly enough items in the world and let you buy most shards you need from the girl in Manjula later. Also its kind of needed because if you die a lot then you loose health and if you die in the same places over an over again then you would have a problem if the enemies wouldn't despawn, its nice ballanced how it is now.

But my opinion completely changed when i was trying to collect armor pieces.... I mean they made design choices so farming isn't mandatory anymore to fully upgrade your character but then they let you farm for armor pieces??? Also you can't controll what kind of armor piece you get because its random and rare even with droprate fully buffed with various items. It can happen that you get armor pieces you already own over and over again and a lot of other items too because enemies can now drop 8 different items or so and if they stop spawning, you're screwed and you have to use an asket fire to respawn them and hope that you get that armor piece you need this time. I'm not be able to complete some armors anymore like the one from the Ruin Knights because in NG+ they only spawn once for some reason and then you have to use a asket fire again which also resets the whole area and makes it a lot harder, this sucks. They could have make it like this that there is no despawning anymore in general in NG++ because you can deal with that better there or just hide the armors around the world like in the first Dark Souls. About the modding; without any official modsupport this can't be changed so i hope FromSoft is changing that a bit themself. They could atleast make it like so people don't get the same armor pieces they already own.
Última edición por Flowmad; 7 ABR 2014 a las 4:54 a. m.
Lunar_Breeze 7 ABR 2014 a las 6:04 a. m. 
A mod that turns all regular enemies into bonewheel Skeletons.
20,000 Deaths 7 ABR 2014 a las 7:50 a. m. 
I'm backing Flowmad on the despawning deal.

Armor dropping in full sets or having a secret vendor for ultra rare sets (Llewellyn, Heide, Ruin, Mad warrior, Shadow etc.) maybe only selling you the rest of the set once you have at least one piece, or just selling them/hiding them somewhere in the world of NG+.

Also yeah, visible aura's, poise/stamina just look ♥♥♥♥♥♥, I get the point of letting other players know what's going on (making it obvious a guy's stamina is buffed when trying to kill each other) but made it so I never used any of those rings/helms/sheilds in DS cause I just got tired of seeing wiggly stuff all over my characters.
DYNIA 7 ABR 2014 a las 9:32 a. m. 
Flowmad 7 ABR 2014 a las 9:39 a. m. 
@DYNIA no suppporing
I don't see the point of your post. Everyone is aware of ascetic fires, what is your argument or who are actually disagreeing with?
Empress Misery 7 ABR 2014 a las 11:16 a. m. 
Publicado originalmente por inrptn:
-A mod that removes the ability to warp between bonfires (Don't know if this is possible)

Couldn't you just not warp between bonfires? :p
Blind 7 ABR 2014 a las 11:47 a. m. 
-Ragdoll physics
xen_tech 7 ABR 2014 a las 12:48 p. m. 
despawning is kinda a bad thing cause yeah you can get them back with bonfire acetetic but at the cost of higher difficulty but I think the core problem people have is with no respawns eventually the game feels empty
Última edición por xen_tech; 7 ABR 2014 a las 12:48 p. m.
Hellen 7 ABR 2014 a las 3:37 p. m. 
Publicado originalmente por xen_tech:
despawning is kinda a bad thing cause yeah you can get them back with bonfire acetetic but at the cost of higher difficulty but I think the core problem people have is with no respawns eventually the game feels empty
I think the bonfire ascetic is actually a compromise between having the game empty and using it to bring back enemies to farm, but at the cost of higher difficulty. Call me crazy, but that's probably one of the aims of the disappearing, 15-death enemies and the bonfire ascetic.
Ap2000 7 ABR 2014 a las 3:50 p. m. 
-A mod that removes the ability to warp between bonfires (Don't know if this is possible)
This is really stupid.
Stupid that you mention this, since you can just not warp, you know. Nobody forces you to warp.

-A mod that removes enemy de-spawning after 15 kills (Don't know if this is possible)
You can use items to fuel the fire and let enemies respawn (and get harder), but that might not be exactly what you want.

-Any kind of texture/gfx/lighting enhancement mods
-Mods to add weapons from DS1 that aren't in DS2 (This is probably not possible?)
These might both be possible. Especially a DX injector is likely.

Publicado originalmente por Zorelei:
I don't want any mods. Mods are silly.

That's a very disgusting thing to say.
Zamio 7 ABR 2014 a las 3:52 p. m. 
Publicado originalmente por Ap2000:
-A mod that removes the ability to warp between bonfires (Don't know if this is possible)
This is really stupid.
Stupid that you mention this, since you can just not warp, you know. Nobody forces you to warp.

-A mod that removes enemy de-spawning after 15 kills (Don't know if this is possible)
You can use items to fuel the fire and let enemies respawn (and get harder), but that might not be exactly what you want.

-Any kind of texture/gfx/lighting enhancement mods
-Mods to add weapons from DS1 that aren't in DS2 (This is probably not possible?)
These might both be possible. Especially a DX injector is likely.

Publicado originalmente por Zorelei:
I don't want any mods. Mods are silly.

That's a very disgusting thing to say.
GFX mods are inevitable. Easily done really.

Adding weapons is impossible. Just not going to happen. You'll have to make it run in DS2, balance it, figure out how everyone else invading or cooping in your world will deal with this, etc. Just not happening.
Ap2000 7 ABR 2014 a las 4:09 p. m. 
Publicado originalmente por Zamio:

Adding weapons is impossible. Just not going to happen.

You, mean, just how it wasn't possible in DaS 1 ? Oh wait...
https://www.youtube.com/watch?v=Qnpa6P6bnco

Stop talking out of your butt, if you don't know anything about how modding works.

There are even modded arrows ffs:
http://www.nexusmods.com/darksouls/mods/197/?
Última edición por Ap2000; 7 ABR 2014 a las 4:13 p. m.
Charles 7 ABR 2014 a las 4:13 p. m. 
If you disable warps between bonfires the game will be impossible. There are areas where you are forced warp there.
20,000 Deaths 7 ABR 2014 a las 5:08 p. m. 
Publicado originalmente por Ap2000:
Publicado originalmente por Zamio:

Adding weapons is impossible. Just not going to happen.

You, mean, just how it wasn't possible in DaS 1 ? Oh wait...

Isn't that just . . . cheating? Isn't he using a program called Cheat Engine?

I'm pretty sure the desire for weapon mods is more along the lines of making say, demon great machette or Silver Knight Sword/Spear etc. available as opposed to "want moonlight greatsword now"

and modded arrows is just a texture change

with that in mind, I really doubt people will mod new weapons into the game, just because that would be like making arrows behave like homing soulmass. Or cobbling together a new weapon moveset from a few others and strapping on model/hitbowx/texture.

Most mods seem to either be visual or changing some number in the game (i.e. graphics overhaul or the guys who run around with unbreakable 1hitKO crystal swords and infinite health)
20,000 Deaths 7 ABR 2014 a las 6:48 p. m. 
I honestly just think the despawning thing is kind of a bad design choice when there is still the need to farm enemies for certain items. Yes there is the bonfire aesetic and yes by the time you've cleared an area of enemies you shouldn't have any problem taking on a harder version of it because by that time you know the place and the enemie's moveset inside and out. But also some items are stupid rare and there are probably only so many aesetics (I'm guessing) each playthrough. So if you have terrible luck you could end up screwed and have to wait for another run through to get the items you want. Upside of aesetics is being able to get multiple boss souls in one playthrough.

TLDR: Bonfire Aesetics are bandaids over the task of farming for ultra rare items

Though really what it does for me is that it can destroy the feeling I had in DS that the curse of the undead was just that you and your enemies were all stuck in this never-ending cycle of kill and be killed, the supposed goal of lifting the curse was as much for the benefit of the hollowed berg residents you'd destroyed a thousand times. Just trying for the release of real death.
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Publicado el: 6 ABR 2014 a las 7:50 p. m.
Mensajes: 38