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Laporkan kesalahan penerjemahan
I wanted to bring up the fact that on the multiplayer map Elevation, it is possible to be pushed through the floor of the map and fall into the void by standing beneath the large panes of glass that block the spawn entrances while the floor beneath them rises. Of course, at this time, pressing K and respawning is an easy "workaround," but I thought it important to mention.
EDIT: Wait, exactly which elevator, when and where exactly did you get off?
Minor bug #11
The devs are aware of it since the GKbB prototype. :)
Related to major bug #6. I've reported this to the devs a long time ago. :) It's just how the engine works right now. The displacement of objects and entities is not perfect.
Are you on singleplayer or on a server?
If you're on multiplayer: You must clearly see where the tazer rounds land to call them effective shots. Otherwise, I'd blame server latency. However, CTRs are meant to have really tough thorax and limbs, so if you can, go for headshots.
My multiplayer co-op experience tells me that I had to unload at least three quarters of my SMG clip into the chest because the shots took about a second to register. (That happened when the robot was an arm's length away.) Of course, if it wasn't for lag, perhaps 10 rounds would finish it.
The problem with the AR is its rate of fire. It's painfully slow, and with its poor accuracy when fired from the hip, it ain't for CQC (or CQB, if you like). Top it off with lag and you seriously need a buddy on your six.
I was watching some footage from the recent PAX demo. The players who tried to fend off the CTRs at the end had very little luck with spraying. (No lag, though)
One more thing: CTRs can regenerate health, if you haven't realized. I mean, it's only fair.
My bud's been meeting CTRs with similar properties on normal as well. Might be just another latency issue for all I know. Still, quite a bother.
I see this is my problem :3 why welcomming us when we will play it xD this is what i was looking for a fix zzz
The items disappeared in the Crew Area
If it's the keycard, go ahead and hit "E" on the marker. :)
Tried it but I could not recover it and therefore not progress. But I'm going to try on a new playthrough again!
:D
Ha ha! Your job here is to play!
I'll be away from tomorrow until the end of November, so if there are more bugs before U14 comes out or the hotfix hasn't solved yet, you may still comment here. But it's best that you report directly to the devs via FogBugz or something. Of course, they're hungry for details, so please do them a favor.
I hope fellow community members and players will help answer any new questions that arise here.
Should the above bug list become obsolete after U14 and I'm not back yet to catch more bugs, I'd understand that this thread will be unpinned.
My thanks to everyone in the community and ZPS.
See you in space.
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