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Only SoA heroes drop uniques when killed.
You will not be boarded. NPC use skill like you however, so it is possible (although rare) to encounter a pirate using Hack. Quite scary when you lose all energy, or shields, at the start of a battle.
Also, I guess biometric shields really are completely useless then?
As for hacking, I noticed that some systems/enhancements also have a chance of hacking feedback value - does this do anything? I've hacked enemy ships a lot, but never got any negative effects from it as far as I could see - can enemy hacking be affected by this feedback?
NPCs do not use enhancements, so your hacks can not turn against you.
That leads me to another thing though - I've been looking up weapon statistics here: http://www.cshake.net/SPG2/lwlist.php?type=ALL
It looks like the most powerful weapons, like the STRYKER and TENANT, consume much more energy than anything else, more so than their improvement in damage. Is this inefficiency worth it? I actually got a STRYKER blueprint assembled, and found that while it does a lot of damage as expected, it can only fire in short bursts before depleting the battery (this is with all power on weapons and the Syntha III enhancement). Compared to that, the SHREDDER can fire continuously for a long time, even though it has a bit less than half the DPS.
Also another thing I haven't really been able to tell from testing - do all turrets on a section share the battery, or does each one have its own?
All turets of one side use the same battery, while you have four sides, each with its own energy.
There isn't any enhancement/officer/etc. that makes weapons use less energy per shot is there? I've already maxed battery regen with synthas...
As I said, there are unusual ways to do it, but it is part of game discovery, so I will not tell.
You do not need those weapons to do any of the content.
One other thing I noticed on that list though - there is a minimum damage listed that is not shown in-game, and what is shown as average damage is listed as maximum. What exactly affects how damage is applied? Is it completely random between the 2 values with each shot? Does range affect it?
light weapons average dmg = min + max / 2
heavy weapons direct hit is max dmg, blast radius takes min, max and weapon type.