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报告翻译问题
the game might be unrealistic when it comes to wormholes and such...but then again, as humans we have not yet (to my knowledge) any knowledge of how many is present in any sector at any given time irl...so maybe the game might be spot on with wormholes, or totally unrealistic ;)
I think if wormholes were as common as this game makes them out to be we would know about them. "Hey where did that asteroid go?" "Why are all these asteroids swirling around a vortex?"
It's a game...
http://en.wikipedia.org/wiki/Suspension_of_disbelief
Tolkien says that, in order for the narrative to work, the reader must believe that what he reads is true within the secondary reality of the fictional world. By focusing on creating an internally consistent fictional world, the author makes secondary belief possible. Tolkien argues that suspension of disbelief is only necessary when the work has failed to create secondary belief.
My examples have an internal logical consistancy.
A side effect of gate travel <which is controlled warping of space/time> is that you get unstable vortex's that form into short lived wormholes as the fields from the gate's firing interact with each other.
http://steamcommunity.com/app/236150/discussions/3/540739861613849977/
I have only played a bit of SPG1, but as far as I recall, the story did have to do with some strange events having to do with anomlies.