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Oh, and another useful info - all enemy ships on low levels start with handicap (weak shields and no use of skills) and on level 10-15 handicap gets removed and they increase in strength. As you progress further, you should catch up and surpass them in strength again. Hope it helps...
In general keep a close eye on the stat's of ships in every station/planet that has a shipyard to make some planning on to what to go for next.
Safe Travels - Captain !
I don't see how it is friend, If you having issues with higher level ships giving you issues, you in the wrong territory. The wiki has a map showing you Level tier or area's which can help new players not get out of their depth, assist in capping ships of their tier etc.
Imo SPG2 could be harder, But I also am one of those crazy captains that the harder it is the more I like it.
As Tanvaras said, this is not a game that will hold your hand. Gemini is a harsh universe, you may accidentally end up in a higher territory and get killed. There are community made maps that can show you what is level range of each sector. Also, giving a comment like that after less than 3 hours in game is not very fair. There are people that have 1000+ hours in game and are still enjoying it, and when they told us in the past (during Early Access) that something is wrong with balance, they actually explained what and where and even gave us some suggestions that we implemented in game. That was constructive, this isn't.
Zaflis, when you try to see if something is too hard for you, you have to take into account many things. Level is just a guideline. You have to decide if the time came to replace your ship, upgrade your weapons, maybe try a different officer/enhancements build that could make all the difference. Starpoint Gemini 2 is relatively easy to learn, but pretty hard to master. We have people that managed to make almost invincible ships by carefuly calculating skills, perks, officers and enhancements. And there are people in even bigger ships, like me, that still die for stupid reasons. But it's not the game, it's me. ;)
This also seems to be a problem in the DLC where I had several ships suddenly turn hostile on me. Luckily I was in a decked-out dreadnought, but it sure as hell gave me a fright!
So there you have it. You can beat that mission easily with at least a Frigate of some sort. Gunships and Corvettes need not apply unless you have some super weapons and mad piloting skills. Considering that by the time I upgraded to the Horizon from the Adhara Corvette I was popping Adhara's with 1 volley, yes, I would say it does make sense upgrading if for nothing else then the hull and shield points. I was able to destroy random pirate Battleships with the Horizon (with some timing and running at times), so I will say that it's more than capable of destroying a Destroyer in a 1vs1.
I've been playing this game on Normal since last Saturday. If anything, the game tends to be border-line easy most of the time, only occasionally offering a serious challenge due to my cockiness and the fact that enemy ships know how to disable my engine and cloak, especially when flying in larger numbers with Battleship support.
You, my friend, just need to bring a bigger gun to deal with the situation. ;)
Cap a few ships (even if it requires you to return to a station to get more troops). sell them, and buy something if you can't simply cap something better.
P.S. I had an issue finding Frigates and Cruisers to cap in the part of the galaxy I was in at the time, but I had more than enough money to buy one of the several available at stations/planets.