Starpoint Gemini 2

Starpoint Gemini 2

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Favorite ships of each Class and Why?
I used to really really like the Medusa, and its great for blowing stuff in half but man....I switched to the Abeja and its sooo much more versatile....

I also favored the Pegasus for Gunships and the Wolverine for the cloak.
Last edited by SpiralRazor; Oct 1, 2014 @ 7:47pm
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Showing 16-30 of 33 comments
Mel Oct 2, 2014 @ 8:43am 
The Equinox carrier
It's nowhere near the kind of powerhouse that the Tzar is but since it's easilly the most difficult ship to aquire in the game it's more of a Status symbol.
SpiralRazor Oct 2, 2014 @ 12:45pm 
For the Devs if they are reading this:

The Luna as an NPC can decloak and attack, yet the Luna as a player ship as no cloak...will this be rectified?
Crache Oct 2, 2014 @ 1:32pm 
Originally posted by longstar - SG2 Wikia:
Good point on the cargo size, I do not find it that important either.

The reason I like cargo size, is because I try to avoid capturing any ships since it's too profitable. It feels broken and ruins my motivation to do anything else, so rather than ruin the game for myself I try to stick to normal combat loot. Between capturing ships being too profitable and trade XP causing you to gain levels too fast, it makes you want to skip entire classes of ships during progression which is not how it should be.
MeepdragonVII Oct 2, 2014 @ 1:37pm 
Gunships: Shanghai for playing a pirate of course; the Pegasus is nice as well.
Corvettes: The Wolverine is realy nice in my opinion with its large trooper compartment.
Frigates: Horizon (is it even a frigate?)

Of the larger ships I really like the Poseidon, Saratoga, Helios and especially the Osiris.
SpiralRazor Oct 5, 2014 @ 1:11am 
Just hit enough money to barely upgrade to my first Battleship!! Im going with the Bishop for carge space and it has 2 Hanger decks, letting you use two sets of bomber(Fleet Commander skill set). It looks like it has pretty good stats. Doesnt look as nice as some of the other ship models for Battle ships though:(. Still, its stats are quite good.

Multiplayer would open up a LOT of these other ships classes to be useful.
STV Nov 10, 2015 @ 4:59am 
Frigate : Orca. This has served me well as a hybrid "what do I want to do next ship" the mix of guns, heavy weapons, cloak and a fighter bay gives the level of versatility I need. It is lower in terms of space for both goods and troopers and the absence of a rear turret hinders a little but a great ship especially when the interceptors are swapped for bombers.
Deploy bombers, tractor enemy dead ahead and yaw to bring both side turrets and heavy missile racks to bear. Getting too hot? Cloak and let the bombers go their thing then strike from shadows.

Not tried the other frigates or any of the cruisers, keeping this vessel to level 30 before switching to battleship.
SpiralRazor Nov 10, 2015 @ 8:54am 
Hmm..i havent tried the Orca yet!
Ichthyic Nov 20, 2015 @ 2:36pm 
Maka is pretty much dead on. I heavily tested all the ones he suggested, along with about 90% of all the ships in comparison, and you really can't go wrong with his picks.

the abeja for frigate class will really start jumping you up the ladder. it has excellent firepower (good firing arcs), and lots of troops. Alternatively, if you are looking for a ship that is really good at resisting damage, go capture an eldorado. both the regular and Mk2 have 50% resistance to energy and projectiles! the only ship in the game with that high of a resistance base. nothing else even comes close!

an alternative to the Aristarch at the destroyer level is the Prowess, which you can cap fairly early in the game. it is one of the two destroyers that has a cloak, and at that level, it's VERY useful. plus, it actually has better firepower and MUCH stronger hull than the aristarch.

I would actually recommend going for the Prowess first if this is your first game. the aristarch is much harder to get unless you know exactly where to go to snag one, and even then, the area is much tougher. Cloak+firepower = the defensive bonus of the huge shields IMO.

especially when capping, if you get swarmed, you can disengage your tow, run like hell a short distance, cloak and wait for things to settle down, then creep back and grapple your capped ship again and tow it away without anyone noticing. sooooo helpful.

I ended up modding the aristarch to have a cloak, simply because i liked the design of the ship better, but without modding, I actually would tend to recommend the prowess over the aristarch.

yeah... it kinda looks like a space hair dryer, or maybe a toaster with wings, but it's not ugly.

battleships. didn't spend much time with these as I jumped up to helios instead, but I did try the zuria. while it is very flexible in having both hanger and cloak (the only one that does), the firing arcs are bad, and it's hard to get more than 4 turrets going on your target. the two middle front turrets are way up on top and moved back, so there is no way to get all the forward turrets firing at once, at all. you have to go for broadsides and hope you can angle it right.
at the dreadnought level, the Jupiter is everywhere mid game, and it's an easy cap with anything destroyer on up. so if you don't have the cash for a helios, go grab one of those. you can find them south of Nexus area on the map, or a few hexes north of the hamilton shipyards. Be warned though... while capping a jupiter isn't all that hard, you tend to get swarmed as soon as you start attacking one. again... cloak very handy here. the jupiter has excellent firepower, and it's easy to train 6 turrets at once on your target (4 side and two front).

a ship to sell as soon as you cap it is the tokio. that thing is horrendous. the firing arcs are worse than anything down to a frigate! it's hard to even get 3 turrets at a time trained on your primary target. terrible, terrible design. use for cash and parts only.

and the best ship in the normal (no DLC) game is... the helios. simply has the most firepower and durability, hands down.

you can without much diffuculty, train no less that EIGHT turrets at a time on a single target.

eight Isis at close range with Artemis enhance? *shudders* If you go with engineer, I'd recommend trying out shogun enhance for the bonus chance to crit. there is a skill in the 4th tier that lets you boost crit damage HUGELY, for very few skill points and below average power cost.

Last edited by Ichthyic; Nov 20, 2015 @ 3:22pm
SpiralRazor Nov 20, 2015 @ 3:07pm 
Well i guess something has to be the worst lol....Maybe the devs should take a look at balancing again.
Ichthyic Nov 20, 2015 @ 3:31pm 
yeah, have to stress just how powerful the helios is... even without ANY boosts (no officer or perk enhance, no system enhance), and only using standard Isis turrets (not IIIs), I can wipe out ten level 40 cruisers in less than 3 minutes. just... brutal. plenty of battery power to handle whatever you can put in there. and 8000 shields is second only to the nexus dread, and the hull is much stronger. really, unless you are enamored of wing fighters, this is really the only ship you will ever need.

of course, I hear the titan dlc dread is even better, but I don't have the dlc.

just to be clear though, it doesn't need a "nerf", it just happens to be one of the few large ships that is CORRECTLY designed for overlapping turret fire.

it's the OTHER designs that need work on turret placement and angle.

Last edited by Ichthyic; Nov 20, 2015 @ 3:52pm
SpiralRazor Nov 20, 2015 @ 4:11pm 
Well, it is supposed to be the Arcadia after all:)
Riktoven Nov 20, 2015 @ 6:05pm 
If you use a commander or engineer, you can put a Regen 3 enhancement on your power core for a 3 recharge rate and run a 3 power skill full time.

This makes the titans, echelon battleship, apocalypto carrier, and corvus mk2 corvette very special.

The corvus mk2 can use this with its cloak to stay hidden indefinitely. With a radiation rift, you can complete most missions without weapons and without ever uncloaking. This is the best corvette.

Orca is the best frigate. Smallest ship with hangar bay and cloak. It also has the highest base cloak detect chance, and with an officer, can see through most cloaks. It has a very high base cloak strength as well.

There aren't any bad destroyers, but hard to pick a clear winner.

For cruiser, gonna have to say Inciter if you are okay not having a cloak. Posiedon or Razsa if you want the cloak. $ for $, battleships are better.

For battleships, the 2 base power Echelon rules. Ignoring that, I really prefer the Zuria. Whoever said its firing arcs make it hard to bring 7 turrets is wrong. Cloak + Bombers is always fun, and if the bombers are ASSASINs very effective.

Best carrier....ignoring the apocalyto, tzar for sure. One of the two most spectacular ship models to look at to boot.

Best dreadnought, Helios hands down. Best in class battery energy, battery recharge, shield recharge, and the biggest ship with a cloak.

Best Titan? Totally depends on how you play and what weapons you have. I prefer the Sentinel. The 56,000 point hull means that the chapest repair bots heal you at 1400 hull/s for ten seconds, the green ones at 1866 hull/s for 15s, and the gold ones at 1493 hull/s for 30 sec. Toss in an hull integrity field and you can be nearly invulnerable. No way to make shields charge that fast.
Ichthyic Nov 20, 2015 @ 6:24pm 
" Whoever said its firing arcs make it hard to bring 7 turrets is wrong."

I said that, and I'm NOT wrong. I just tested it an hour or so ago.

you Cannot bring more than 2 of the forward turrets to bear in combination with the side turrets.

you either get the top middle and side front, or the two side fronts, and that is NOT easy to do.

you're simply wrong. it has really hard to use firing arcs, especially compared to something like the bishop, which also has a faster battery regen, btw.

so... no.



Last edited by Ichthyic; Nov 20, 2015 @ 6:24pm
SpiralRazor Nov 20, 2015 @ 6:28pm 
Dunno...the DLC ships kinda feel like cheating lol.... Ive used the zuria and bishop before. The Zuria is easy to cap and available early on.
Riktoven Nov 20, 2015 @ 6:52pm 
http://s991.photobucket.com/user/RIktoven/media/2015-11-20_00005.jpg.html

That is 8 guns (4 forward, 4 side) firing. It's not a huge sweet spot that allows that, but it sure isn't a pinhole either.
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Date Posted: Oct 1, 2014 @ 7:46pm
Posts: 33